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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Joined
Mar 3, 2010
Messages
9,305
Location
Italy
are you telling me cdp failed to deliver a 20 years old tech in a world where in 6 months you're obsolete?
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
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1,594
Location
Germoney
Insert Title Here
You name me examples of the above in Cyberpunk, because I honestly can't think of any.
The entire chain surrounding Brick.

This faggot showcases how much is locked behind decisions you make during the first big mission at All Foods:



Speculation, sure, but next to Witcher 3, Cyberpunk simply looks unfinished in the C&C department and in the quantity of side quests.
Yeah okay, but isn't the same true for most other games of this size when compared to Witcher 3?
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
:argh:The weakest part of C77 is not in its story but just lack of content compared to The Witcher 3.
Yeah. The other day I got an itch and restarted Twitcher 3, and by the time I was about to leave for Skellige, it felt like I had already done more main story than Cyberbug77 had in total.
Not even counting sidequests or monster contracts, that where basically the gigs of TW3.

Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.

Funfact: a lot of CP77's annoyances were already present in TW3, except nobody cared... because the rest was great.
Cloned NPCs? Everywhere.
Pathfinding? Roach often "forgets" the road.
Streaming issues? You can't gallop anymore when you get close to Novigrad because the game can't handle it.

NPCs also spawn in one spot as a blob, then spread out. Normally not noticable because of Novigrads winding paths, but at one gate they spawn at the waterfront and walk up stairs. I spent 5 mins laughing trying to interact with the fast travel sign, because 20 NPCs poured up and pushed me away every time. :hahano:

Half of my playtime was also spent playing Gwent. Or hunting cards. Or cursing random traders for being levelscaled to always have full decks while major NPCs were pushovers. :argh:
 
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gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
That's bullshit though. Many other developers managed to create a dense urban sprawl and fill it with content, and then on top of that add simulation aspects to enhance immersion.

A close analogue to Soyberpunk is Watch Dogs - putting aside the obviously mediocrity and rushed nature of the final product, it implements the plurality of approaches of immersion sims (action, stealth, hacking etc.) in an urban sprawl with reactive pedestrians and drivers, along with a myriad of side activities the player can partake in, while also including light RPG elements, but also includes dynamic missions such as chasing down a prep that is fleeing on foot, ambushing car convoys - while the hacking itself is usable in a myriad of ways (from using cameras to track enemies to hacking stop lights to cause car crashes to impede pursuers).

Watch Dogs came out in 2014 and managed to fit all of these features on the PS3 and XBox 360, so what excuse do CDPR have exactly? That the previous generation of consoles were holding them back? That's obviously a lie.

Soyberpunk lacks features and mechanics that have been a staple of GTA-likes since GTA 3, and if you're being generous, GTA 1 even. I genuinely can't think of any other open-world game set in an urban environment that didn't feature dynamic and reactive pedestrian and car AI.

Mafia 1 has Soyberpunk beat in the immersion and simulation aspects.

CDPR are just incompetent, that's all there is to it.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,712
Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
(...)

CDPR are just incompetent, that's all there is to it.
well if your workflow consists of pruning content by hand to fit in rendering constraints ( this was told by them in TW3 interview), and it hardly fits as it is then it's easy to let go of dynamism.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
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Location
Germoney
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I played some more and it looks like Contagion got giga-nerfed. It won't even jump once now. It's possible that this is just a broken mod undoing the stats of my cyberdeck, but it wouldn't surprise me if it's intended.

Blind seems to be buffed on the other hand. It will completely disable an enemy for a much longer duration now.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
CDPR will be steraming 3 episodes of anime edgerunners in a minute:

edit: deleted link, shitty censored version for twitch.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
I played some more and it looks like Contagion got giga-nerfed. It won't even jump once now. It's possible that this is just a broken mod undoing the stats of my cyberdeck, but it wouldn't surprise me if it's intended.

Blind seems to be buffed on the other hand. It will completely disable an enemy for a much longer duration now.

Looks like a bug. I mean normal stuff like blind jumps no problem so contagion should.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,125
Location
Adelaide
I'm watching the show. Its pretty terrible. They just couldn't help themselves could they? they just had to set it in a classroom.
I'll say the crazy lol-i is a fun character though bout the only thing they got right, the rest of the show is terrible and they just trace over screenshots from the game for most of it.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
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17,126
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm not up to date with the news on this - what is this anime porn stupidity? Are CDPR that desperate that they are pushing Cyberpunk-affiliated hentai now?

Edit: Aah, the filter. I get it.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,125
Location
Adelaide
I finished the whole thing.
Adam Smasher not actually useless, Kills the protagonist, no one is sad because the guy was a jerk that killed an innocent waifu, smasher was alright but needed to be more vulgar like in the game. Becca (the Lol-i) was fun because she reminded me of Asuka from Eva with the constant yelling and swearing during battle but she was a fairly shallow character that deserved more development. The betrayal was predictable and lame. The main character's design went from worse to worse as the show progressed with their final form being just terrible. A very forgettable show not worth your time and doesn't do justice at all to the Cyberpunk lore, its similar to the game in that very little of 2020 is present here its just referenced like easter eggs.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,664
I just saw some clips from the show, the animation and art looked very bad.
Any Ghost in the Shell animation looks better than this.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,323
It's a decent first episode, but might be either too much for someone unfamiliar with Cyberpunk 2077 or too little for typical crowd used to info dumps in the opening episode. Didn't exactly wow with stellar animations even if it does offset that with enough neon.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
Finished Edgerunners animation.
It's great. You should watch it.

Easily best Trigger studio work. 1st arc is top tier 11/10, 2nd arc 8/10
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,719
Location
SERPGIA
If they are smart they would give acthually good modding tools to community and give prize money to TOP5 best mods (voted by community + CDPR panel of judges) annually. No. 1 would be further co-developed with CDPR writers and coders into official DLC, modding team would get 20% of net profit from sales, and job offers once coopeartion is done. I'd do paid mods that way
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,607
Finished Edgerunners animation.
It's great. You should watch it.

Easily best Trigger studio work. 1st arc is top tier 11/10, 2nd arc 8/10
Might give it a watch for the visuals, but - going by the trailer - don't really like the various character designs. They look too isekai-ish, too clean (and youthful).
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
I just finished downloading it and will report back later tonight with my extremely biased opinion (I fucking love Trigger)
 

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