Black
Arcane
- Joined
- May 8, 2007
- Messages
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Blanket refunds to up to 14 days is what Europe has been founded on.Allowing blanket refunds for the PC version would be retarded
Blanket refunds to up to 14 days is what Europe has been founded on.Allowing blanket refunds for the PC version would be retarded
It's a fashion statement.V appears more modest in the inventory preview after the half year montage.
But once universities are staffed with these ineffable cunts it's all over for science - real science will have to go underground and bootleg.
Let pretend this game has message, and it's not - IMPLANTS ARE COOL.
Millions of people of absolutely different cultural background, education and level of intellectual development are playing this game.
Many of them won't get that message, many of them will get is as IMPLANTS ARE COOL.
You can't understand that simple thing, rigth?
Fallout and other post-apoc fiction are popular because they are reactionary. Basically nothing says progress was a mistake like nuclear annihilation, and that violence is righteous like killing one mutant or raider at a time. See also: zombies.
It's essentially an extreme version of 'the king restoring the throne', which is the most popular story archetype ever written.
You see this is why, when people complain of SJW-ery, I smile to myself. SJW-ery is only the latest development in a relentless line of cuckery that started long before 2015, long before Sapkowski - back, back, back, into the dim mists of the late 19th century is more or less when it all started. It's been slow burn, an ever so gentle ratcheting-up, a gradual boiling of the frog.
It's not so much the Mary-Sueness - there have always been Gary Stus after all. But Gary Stus could be criticized without fear of losing your job, whereas it's a modern-day quasi-religious duty to take men down a peg, take everything they can do and have done away from them, and worship women for being awesome for just existing. The great irony is that Feminism is merely another form of putting women on a pedestal. Which just means that women have always wanted to be put on a pedestal, but they've been told that the things they used to be put on a pedestal for are now low status (being a mother, loving and supporting a man, being the moral bellwether of their community, being exemplars of the softer side of humanity, of kindness and charity, etc.), and that they need to be put on a pedestal (and men need to worship them) for a new bunch of things - mainly, being like a man. Which is of course impossible (for the vast majority).
It deranges both the sexes. Women are unhappy die as bitter old cat ladies, men are suicidal and top themselves in their 30s, etc., etc.
And there is method in that madness. It's not an accident or some natural development of the internal logic of Western society.
Let's be real here - feminism is just another vocal minority. If women really wanted to elect a woman, they would be able to do so (gender ratio is about 50% everywhere except the Middle East). But they don't. Why? Because majority of women aren't feminists and they aren't a single voting bloc. By the way, I remind you that it was feminists who tried to shit on The Witcher 3.
Keira Metz is actually a pretty well-written character
True, but at least they weren't a mess, with your opponent teleporting and rubberbanding.Fist fights in Witcher 3 were completely braindead lol. I literally went through THE WHOLE GAME and won all the fist fighting challenges without getting hit even once, using just block and punch, rinse and repeat.Fist fights were fun in Witcher 3, fist fights are not fun in Cyberpunk 2077.
And yes, replacing genitals at will with whatever fits the mood tonight is as transhumanist as replacing hands. It does fit the setting.
Yeah, I was thinking about another analogy - watching Freddie Mercury's video of "I want to break free" as a child apparently turns you gay.
Not with any more disgust than what I played Witcher 3 with. While roaming Night City I often feel as a jaded Noir character, and get memories of Blade Runner 2049. I like the feeling of melancholy in Noir, so I can't say I feel disgusted.
It's not, because consciousness isn't a 2 sided coin. In animal world for example, teaching happen in form of game.But your whole argument is strange, as if a player should not be making a difference between fiction and real life, if I understand correctly.
I think Fenix is saying that even though consciously one does of course make that difference, there's still an effect on the subconscious level that's getting you accustomed and wearing you down.
Use smart weapons. They are the equivalent of "Win button". It's the only thing that made the combat bearable.
did you watch "urusei yatsura" too?Already seen all the anime Oshii movies
wrong.You couldn't even reach the end of VTM Bloodlines until it got patched at a later date.
2) you can1) change appearance;
2) honk the horn;
3) use the toilet;
4) remove cloths to take bath (well, you can, but default is with clothes on);
5) use the trains/ metro;
6) use bikes.
The key to understanding this dilemma is to acknowledge that yes indeed they spend the good chunk of 2012-2016 on not working on this game. No idea if they threw the old concept of just rewrote it to add more characters and fluff from source material and keep less mechanics from the same source tho. But they did in fact, moved all their (foreign) hires onto Twitcher 3 very late and it is a management fuck up and no one else's. They should have written design docs by that critical time to slowly ramp up production in late 2015 as they were "preparing tools for Cyberpunk" at that timeframe, not having the one even in a draft form is a colossal fuck up and unwarranted self-importance of Adam Badowski taking over the leading role on this game is colossal fuck up number 2 because this male bodytype (not gonna waste a proud sounding word "man" here so liberally) doesn't know what he wants out of it like a woman who doesn't know what dress to use tonight. Despite the fact that producer's job is too keep the final image of the product in his head and stick to it.Fuckin hell, If I had 8 years to work on a game I'd work on it for like an hour or two a day. And I could probably still get more done than was actually done with the release version of Cyberpunk. Those devs can shut the fuck up about Crunch and blame management all they want. THEY HAD 8 YEARS! THEY HAD ALL THE FUCKING TIME IN THE WORLD! AND THEY FUCKED IT! It's their fault, it's managments fault for not managing time and direction properly, and it's gamers fault for lapping that shit up and making excuses for them.
Crunch wouldn't happen in games if they actually hired competent people to manage their staff. Crunch is a result of failure by management. And an extra 8 hours a day at 150% would cause any other dev to weep with joy at how blessed they were. Try working an 18 hour day every day, no weekends on maybe an extra 20% overtime. Now that's exploitative. CDPR are Bourgeoisies in comparison. Man fuck this company and the dregs of polish society inside it. It's up to the slavs here to invalidate CDPR's slav cards. I know you guys can work harder than that when provided with enough booze, cigarettes and ammunition.
Stalin thought they were the heroes of their own story
You see this is why, when people complain of SJW-ery, I smile to myself. SJW-ery is only the latest development in a relentless line of cuckery that started long before 2015, long before Sapkowski - back, back, back, into the dim mists of the late 19th century is more or less when it all started. It's been slow burn, an ever so gentle ratcheting-up, a gradual boiling of the frog.
You are referring to the rights given to women in the name of capitalistic gains? It's not that simple, even if women and all assorted minorities couldn't vote or work, the west still caters to the weak, and that essentially makes the west itself weak. Human societies lack the nature's equivalent of selection where the weakest are culled, and strong survive. Nature never gives you anything that you couldn't take yourself. Human societies are built on safetywebs that enable the weak to live on unchanged.
It's not so much the Mary-Sueness - there have always been Gary Stus after all. But Gary Stus could be criticized without fear of losing your job, whereas it's a modern-day quasi-religious duty to take men down a peg, take everything they can do and have done away from them, and worship women for being awesome for just existing. The great irony is that Feminism is merely another form of putting women on a pedestal. Which just means that women have always wanted to be put on a pedestal, but they've been told that the things they used to be put on a pedestal for are now low status (being a mother, loving and supporting a man, being the moral bellwether of their community, being exemplars of the softer side of humanity, of kindness and charity, etc.), and that they need to be put on a pedestal (and men need to worship them) for a new bunch of things - mainly, being like a man. Which is of course impossible (for the vast majority).
It deranges both the sexes. Women are unhappy die as bitter old cat ladies, men are suicidal and top themselves in their 30s, etc., etc.
And there is method in that madness. It's not an accident or some natural development of the internal logic of Western society.
Truth be told, the things that women are traditionally put on pedestals for, are actually not that high status. They are things that require no higher thought, only a working body. We westerners have always valued intellect and freedom above all else, after all. Being a doting wife and a mother essentially locks women out of selfish interests and society, and here we arrive at the other reason why women have always coveted masculine lifestyles and positions of power - because they were forbidden. The grass is always greener on the other side of the fence.
From what I gather both Sony and MS were being their usual greedy selves and decided gambling that 2077 was going to launch in a playable state was worth the risk
so he's still a flaming asshole
Honestly, from what I've been seeing around, combat looks like a piece of piss unless you're specifically handicapping yourself.
Night City is massive and it looks really impressive. It's the single most important highlight of the game. Each location has an insane amount of details. The same with the cars.
Other than that every other aspect of this game is sub-par or mediocre at best: ui, movement, combat, driving, stealth, AI, exploration, itemization, crafting, skills, level-scaling, quest-design, writting and story are garbage-tier.
1) change appearance;
2) honk the horn;
3) use the toilet;
4) remove cloths to take bath (well, you can, but default is with clothes on);
5) use the trains/ metro;
6) use bikes.
Hotfix 1.05
December 19, 2020
Hotfix 1.05 is now live on Xbox and Playstation systems! PC version will follow soon.
Here is the full list of changes:
Quests
Gameplay
- Jackie will no longer disappear in The Pickup or The Heist.
- Fixed an issue preventing players from landing the helicopter in Love like Fire.
- Fixed an issue with Takemura not calling in Play it Safe.
- It's no longer possible to trigger the same dialogue twice in Big in Japan.
- Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
- Saul now correctly reaches the van in Riders on the Storm.
- Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
- Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
- Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
- Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
- The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
- Wakako's dialogues no longer get blocked after finishing Search and Destroy.
- Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
- Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
- Elevator doors should now correctly open in The Heist.
- Saul now correctly gets out of cars in Riders on the Storm.
- Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
- Jackie now correctly leaves the factory after the combat is finished in The Pickup.
- Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
- Skipping time while in the club in Violence no longer results in issues with progression.
- Fixed issues with starting Gig: Getting Warmer...
- Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
- Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
- Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
- Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
- Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
- Added description for Don't Lose Your Mind in the Journal.
- Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
- Fixed an issue with Dum Dum following V after The Pickup is finished.
Visual
- Improved the reaction times of NPCs taking cover.
- Corrected the number of shots needed to kill civilians from a distance while in combat.
UI
- Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
- V's mouth doesn't stay open after entering the space lock in Where is My Mind.
- Fixed some UI overlap issues.
- V appears more modest in the inventory preview after the half year montage
- NPCs are faster to appear in the quest area during Stadium Love.
- Added some warmth to HDR.
- Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
- Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
- Silencer icons are no longer displayed with no image in the inventory.
Performance & Stability
- Fixed an issue with weapon crosshair persisting on screen.
- The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
- Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Miscellaneous
- Multiple stability improvements, including crash fixes.
PC-specific
- Offscreen explosions make noise now.
Console-specific
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
- Ray traced reflections should no longer seem too bright in comparison to the environment.
- Fixed an issue with Steam Overlay crash on game shutdown.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
- Improved image sharpness with Chromatic Aberration and Film Grain on.
- Settings should no longer reset to default after several game session restarts.
- Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
- Corrected the look of several vehicles.
- [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
- [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
- Telemetry consent request will appear once more due to an earlier issue with settings reset.
- Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Some minigames would be nice side distractions, at least gambling would. I say this as a real world gambling degenerate that has sat for hours at a slot machine before.
The other shit like buying food/drinks or sitting at a bar stool for no reason is pretty who gives a shit unless something like brawls could break out or hookers could hit on you or something.