Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Civilization VII - coming February 11th

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,176
Location
Adelaide
Firaxis didn't turn the comments off on the trailer oh no! ahaha
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,019
It is safe to say that we all here agree that those who will play CivVII deserve harriet tubman as a leader of american civilization.
Still better than Kamala, to be fair.

At this rate it feels like only a matter of time before video games are outright political propaganda with "VOTE today!" messaging and advertisements in the big franchises. They are already giving off immense "how do you do, fellow kids" vibes with everything in this game.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,430
Location
Warszawa

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,805
I'm well past being angry (I didn't even bother with 6 after how shitty 5 and BE were), I'm just curious: who is nu-Civ even made for? People who don't like any challenge or depth, and too dumb to branch out into city builders?
Reminder that they are absolutely killing it popularity-wise. Civ V (five!) easily beats p much every other existing strategy game when it comes to having an active player base on steam and it's basically an ancient title with support dropped aeons ago.

I hope that VII can break this trend and join the growing flop brigade, but I'm really not betting on it. It's not only about yuge pre-exisiting fanbase, but also the fact that the competition also completely dropped the ball and this time they got a bit smart and VII looks OK presentation-wise (VI looked fucking horrid in comparison).
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,226
who is nu-Civ even made for?
For the millions that bought civ 5/6 and every single dlc. Can you make a shitty city and post it on twitter/reddit?
That is the only question they have. Reminder that 60% of civ 6 owners have never finished a single settler game or even started a war.
Civ V (five!) easily beats p much every other existing strategy game when it comes to having an active player base on steam and it's basically an ancient title with support dropped aeons ago.
Well civ v still has something going:
-Mod community active compared to 6
-Streamers like it alot more (yogscast pretty much gave the the game a boost)
-Hardcore fans like it lot more thanks to nq mod and community
Also support didn't end, they removed the 2k launcher recently. And broke the game with it.
I hope that VII can break this trend and join the growing flop brigade
Not a chance. Civ 6 with all its dlc and no proper mod support was the test, they pretty much made 10x money then on civ v. Plus, the switch version will print money. This will be the biggest civ success ever.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,861
She should have a new unique trait - mostly peaceful. But it is probably a good lightning rod for Firaxis - instead of complaining about dumb AI, 1UPT heresy and other stuff most of the online crowd would wage war about DEI and other non-gaming related stuff
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,962
Reminder that 60% of civ 6 owners have never finished a single settler game
Civ V is even lower though. :M
But I think in Civ V you only get the achievement for that particular difficulty, and not all lower ones.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
783
*BNW
Vanilla Civ 5 and G&K brought ICS back with revenge before they nerfed everything into opposite direction in BNW, because fuck building on top of elegant sweet spot 4 achieved.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,226
I am actually amazed at how firaxis is incompetent, yet will get away with it.
The entire point of civ switching was to make your civ feel different during all the eras. Guess which game solved that already?
Civ rev, the dumbed down console only game, had civ bonuses for each era. All they had to do was just give you more meaningful options when entering a new era and you could even lock them behind your previous decisions. It would save them money and time and they wouldn't be copying a failed humankind mechanic.
But of course they are too incompetent to even look at their previous games and have to copy amplitude again.
Also, the UI looks dogshit. Most icons and buttons just blend together into the same boring mess.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
590
Civilization switching is not a mechanically but ideologically motivated design decision. Maybe you were playing as Vikings, and you were Swedish later, but who can't say in the next age all the Swedes won't turn into Somalis? Maybe all Americans will turn into Zulus led by George Floyd himself? Of course, this is apparent bullshit, because civilizations show persistent continuity (first example that comes to my head, the Sicilian dialect of Italian still shows huge Greek influences even though Magna Graecia stopped being a thing over 2,200 years ago). But that's real life. According to the ruling ideology men can become women, niggers can become scholars, and Swedes can become Somalis. So you will play as "Harriet Tubman" or some other humanoid ape, chud.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,693
Location
bulgaristan
Codex Year of the Donut
Civilization switching is not a mechanically but ideologically motivated design decision. Maybe you were playing as Vikings, and you were Swedish later, but who can't say in the next age all the Swedes won't turn into Somalis? Maybe all Americans will turn into Zulus led by George Floyd himself?
You are mentally ill. Its literally just an old dominant franchise copying mechanics from one of the Civilization-killers games that came out. Do you think World of Warcraft adding achievements after Warhammer online had them was also ideological in some way?
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,422
Steve gets a Kidney but I don't even get a tag.
Firaxis didn't turn the comments off on the trailer oh no! ahaha

I haven't seen any comments saying this is a good idea.
Where is the alarm chirp in the first look?
I hope they announce black panther is leader of wakanda next
should have been St. Floyd instead
We wuz presidantz n sheet
So happy we get Basketball Americans represented in civilization!! This is what the community wanted most! What a way to reward fans of the series!!
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
Civilization switching is not a mechanically but ideologically motivated design decision. Maybe you were playing as Vikings, and you were Swedish later, but who can't say in the next age all the Swedes won't turn into Somalis? Maybe all Americans will turn into Zulus led by George Floyd himself?
You are mentally ill. Its literally just an old dominant franchise copying mechanics from one of the Civilization-killers games that came out. Do you think World of Warcraft adding achievements after Warhammer online had them was also ideological in some way?
Pretty sure that the reception of the civ swapping mechanic in Humankind was generally negative tho. Dumb decision to copy it.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,693
Location
bulgaristan
Codex Year of the Donut
Pretty sure that the reception of the civ swapping mechanic in Humankind was generally negative tho. Dumb decision to copy it.
It was negative, but maybe they think they can make it better. The biggest problem in Humankind was the lack of continuity. I think this sort of system can work if the civilizations are something like "the slavs" or "the latins" and you can pick an era appropriate leader from that culture. Going from mythical Arthur to William the Conqueror to Queen Victoria to president Delano Roosevelt has meaningful enough continuity, even if its a celt, a norseman, a german and a colonial dutchman.

The point is that long running series are too big to radically change and experiment, so what they do is they steal mechanics from their move innovative competitors. Not dissimilar to big companies buying out the competition. To assume its ideologically motivated, when its a long running and easily observable pattern of market behavior, is silly.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
Pretty sure that the reception of the civ swapping mechanic in Humankind was generally negative tho. Dumb decision to copy it.
It was negative, but maybe they think they can make it better. The biggest problem in Humankind was the lack of continuity. I think this sort of system can work if the civilizations are something like "the slavs" or "the latins" and you can pick an era appropriate leader from that culture. Going from mythical Arthur to William the Conqueror to Queen Victoria to president Delano Roosevelt has meaningful enough continuity, even if its a celt, a norseman, a german and a colonial dutchman.

The point is that long running series are too big to radically change and experiment, so what they do is they steal mechanics from their move innovative competitors. Not dissimilar to big companies buying out the competition. To assume its ideologically motivated, when its a long running and easily observable pattern of market behavior, is silly.
Sure, but in that case you might as well settle for no civ swapping, but hardcoded evolving civs and/or changing civ specific leaders tied to eras. That would work better imho since it maintains civ identity while providing greater 'depth' (not needed, but nice nevertheless). Otherwise it just cheapens the experience of interacting with the various civs throughout the campaign.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
Although the problem seems to run deeper than that since from how they've advertised the gameplay loop for this game, they portray a full campaign more akin to three distinct minicampaigns tied together rather than as a cohesive whole. So by devaluing eras as interconnected parts of something greater, that results in a devaluing of civ continuity throughout them too. Guess "just one more turn..." is no longer the ideal.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,856
Location
Lower Wolffuckery
Civilization switching is modern design 101.
On one side, Firaxis can jerk off how they made game more variable, dynamic, inclusive, modern, streamlined, all of that jazz.
On the other hand, Civ7 will have perfect journo mode: retards can say they tried all civs after two games.

What you actually made is another mix-up that makes player harder to identify with its civilization, and making it colorless, odorless slop.
You haven't taken small tribe and uplifted it to interplanetary force, you just picked the cherries of the "others".
It is just underwhelming.

Humankind, "Civilization killer" that championed multicutural approach, flopped hard and is basically dead game.
And it is not small game: it had experienced devs with couple of games with good reception and fanbase(Amplitude), garnered with big publisher marketing (Sega).
After launch initial spike, it is now played by 500-600 players, and nobody cares about it anymore.
https://steamdb.info/app/1124300/charts/

If that is market based decision, then it is a bad one.
But it is not.
It is virtue signalling and designers trying to prove they are innovators worthy of Sid Meier's name.
But they are not.

Time has come for the Firaxis to get slap on the wrist for the stupid decisions they made in the past with 5 & 6.
 
Last edited:

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,693
Location
bulgaristan
Codex Year of the Donut
hardcoded evolving civs and/or changing civ specific leaders tied to eras
That's what I was saying. But to do it, you need civilizations to not be Germany, France, Shoshone. They have to be Plains Indians, Indus people, Mesopotamians, etc, else you run out of leaders. And some leaders would be shared, and could be picked by multiple civilizations.
You can have the Greco-Romans, the Persians, the Chinese, but then you'd be offending other people. Who the fuck are even the Serbs or the Romanians and where do you put them? No correct answer, always many offended.

Humankind, "Civilization killer" that championed multicutural approach
Picking a new civilization each era is a very basic mechanic, and not multicultural approach. Abstract everything away, make it so you are just moving pawns and there's numerical values. At the end of an era going from the military numbers to the economic numbers to consilidate is something that makes sense as an option. Like a skill respec in some RPG. Its also a common historical trope, from conquerors to administrators to enjoying the fine life too much, is how most empires are presented to us by writers. Yet with the static model, your civ either starts as "cultural" or stays "conquerors" all game, you can't pick new character trait to fit your new situation. Its obvious and common sense to try to add it, which Civ games tried before with the civics cards systems, with ideology, etc, allowing the player to pivot their game a bit.
With how pernament districts are, the Civ6 model absolutely needed some way to switch things around if you notice there's another 3 heavy religious civs in the game and your plan clearly won't work, or if you have such good land that aggressive expansion doesn't make sense and your leader abilities seem wasted.
Its not multiculti Soros whatever, that's marketing speak. Its necessary game design.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom