Even more important is if they brought back the voice actress.The most important question is: will the Maiden in Black be hot?
Needs a re-release though. I'm not getting a shitty PS3 just for one game.
it's not just Codex.Codexia coming out in full sperg force lmao
Even redditors aren't all that happy with a new art style. Redditors, Carl!
Hurr remake difrunt from orgynul durrr.
Codexia coming out in full sperg force lmao
The hanging dude's pic conveys a real feeling of barren emptyness. Add the fog and mountains and suddenly it becomes mystical and intriguing. The first provokes emotions of despair & hopelessness, the second of mystery and magic. It's two totally different things.
I've been replaying this on emulator recently and the one gameplay part they're definitely changing the feel of is the speed - the player's somewhat but especially that of enemies. It's still fine if you have an affectionate remembrance of how it originally felt and probably passable if you aren't retarded but I just can't see them - knowing how many people are coming from a background starting with Bloodborne, DS3, and Sekiro - failing to up-pace the action to something more in line with recent Fromsoft games. Bosses like flamelurker aren't going to do it for the fortnite crowd.
Also please change the fucking limp-wristed firebomb toss animation.
All you retards are sperging over the colors in the game, while there are more important questions about the remake. Like, how will they handle the world tendendy feature? It was a pretty interesting feature to have, and it could serve lot of surprises. On the other hand it as so vague that most of the time people didn't even know what is happening and how to change tendencies. You had to dig up wikis about it.
Remastering, with minimal changes to anything other than graphics.
The only exception would be to restore the sixth archstone.
No, sorry, not even close. Everybody was so enraged by the lazy cashgrab that the DS1 remaster was precisely because Bamco didn't fix the shit that needed to be fixed while wasting time and resources on improving crap nobody asked for, like textures and fancy new light effects.
If there was ever a game in need of a full remake it's DS1, with broken mechanics like chain backstab, reverse rolling or input queuing, with terrible UI, the general PvP jank and a host of major stuff like entire areas being either terrible or unfinished, the inability to invade or summon help in areas with dead bosses, the absence of respec, boring NG+ and more.
Demon's Souls is just as much in need of a proper remake as DS1. There are major gameplay ooofs that scream for fixing - broken magic, awful UI and inventory, the terrible world tendency system (great idea, awful execution), the healing system (the DS-style rechargeable flask is vastly superior to the DeS/BB system), the retarded weapon upgrade system, the unnecessarily arcane crystal lizard system, the armour/poise system needs a complete rework (preferably in the DS2 style), useless mechanics like poison or bleed, absence of jumping, terrible PvP and a host of other minor issues (weapon balance, enemy encounters, build variety etc.).
And also, to be perfectly honest, I love the DeS gimmicky bosses, it's a wonderful reprieve from the fast jumping knight archetype spam in DS3, but many of them need some serious updating or even a straight up overhaul because in this day and age they'd be seen as extremely janky and lulzy. Oh and while the music is conceptually excellent the execution is meme-worthy. It sounds like the composer only used an old Roland MIDI system. The soundtrack needs an orchestral rendition too.
So no, a simple DeS remaster would be just as a gigantic wasted opportunity as DSR was.
All you retards are sperging over the colors in the game, while there are more important questions about the remake. Like, how will they handle the world tendendy feature? It was a pretty interesting feature to have, and it could serve lot of surprises. On the other hand it as so vague that most of the time people didn't even know what is happening and how to change tendencies. You had to dig up wikis about it.
Not really. Tendency was automatic. If you would die or you would kill NPC tendency would go toward black. If you killed boss or red invader, toward white.
Yeah, but there's hardly any in-game clear indication about which actions affect tendency and, even worse, which tendency your character/worlds are in. It's just a guessing game. If you perfectly know how tendencies work it's only because you looked it up somewhere or someone explained it to you. I'm not saying this is bad (I don't care), but it's still far from easy to understand.All you retards are sperging over the colors in the game, while there are more important questions about the remake. Like, how will they handle the world tendendy feature? It was a pretty interesting feature to have, and it could serve lot of surprises. On the other hand it as so vague that most of the time people didn't even know what is happening and how to change tendencies. You had to dig up wikis about it.
Not really. Tendency was automatic. If you would die or you would kill NPC tendency would go toward black. If you killed boss or red invader, toward white.
As for mechanics this is studio is known for remaking graphics and leaving original gameplay + some QOL. I really hope though that they would do last archstone.
To all the "muh sense of bleakness" spergs, here's what's actually important.
Is it worth playing if you've already sank a lot of hours into Dark Souls 1?
I've been replaying this on emulator recently and the one gameplay part they're definitely changing the feel of is the speed - the player's somewhat but especially that of enemies. It's still fine if you have an affectionate remembrance of how it originally felt and probably passable if you aren't retarded but I just can't see them - knowing how many people are coming from a background starting with Bloodborne, DS3, and Sekiro - failing to up-pace the action to something more in line with recent Fromsoft games. Bosses like flamelurker aren't going to do it for the fortnite crowd.
Also please change the fucking limp-wristed firebomb toss animation.
I am sorry, Dyskolos. But you are the Fortnite crowd.
The speed of the older Souls games is absolute fine. Dark Souls 3 fucking ruined everything with integrating mechanics that fit well in the BB universe, but were completely alien to the Souls series.
Edit: and audio
You could check it in the menu and the indicator was the luminosity of stones and character, there was no way to know for sure how far you were from a particular status. Mind you, I'm not complaining: to me, the more obscure these games are, the better. I was only stating that the tendency mechanics weren't exactly accessible and easy to grasp."which tendency your character/worlds are in"
You could see your character and world tendency quite easily by just checking it in a menu, I forgot which menu but it wasn't hidden or anything.
I liked that it was vague and it's not as if anything related to it was vital to finishing the game. People need to get over not being able to optimize and do everything in a first or even second playthrough. And really if you are a completionist you are likely going to end up checking a wiki anyway so who cares.