Ok spergs are out in full force, this is damaging my brian, I'm checking out. CU on release.
Still, Dark Souls high points trump Demon's Souls high points.Every Dark Souls game is a rehash of Demon's Souls and Dark Souls 1 falls apart after Anor Londo while Demon's Souls peaks with the latter half of the Boletarian Palace with the False King.
Not even close. There is nothing that compares to Tower of Latria in Dark Souls.Still, Dark Souls high points trump Demon's Souls high points.
DeS has that lovely quality where a lot of the time, the environment is just as much your enemy as the actual enemies. It is something the later games lost, along with the weird bosses.Latria was a clunky, narrow mess of a level, there, I said it
the game relied on its atmosphere, and I can't think of a single remake/remaster that didn't mess that up in some way.
Now that you say it, I can see how the lower pics look a lot like DS3, while the ones above have their own distinct vibe. Thanks for pointing it out.I think another obvious but still very important change is the architectural style:
Don't get me wrong, Gothic is a beautiful art form. But so is Romanesque.
And like the lighting you can't make such a dramatic change and not expect losing the intention behind the orginal decision.
Plus I half suspect the reason they decided to go with Gothic is because of it's prevalence in other Soul's games (specially Bloodborne and DS3)
the game relied on its atmosphere, and I can't think of a single remake/remaster that didn't mess that up in some way.
REmake
Imagine going through whole Anor Londo without any bonfires in between start and S&O.
Bonfires in DS1 work well enough. They are scarce and that feeling you get when you finally reach a new one in your first playthrough is incredible. There's a reason why they became so popular in the collective imaginary.Especially since DeS did not have retarded bonfire system. The only bonfire you got was the one after you beat boss of location. The only way to shorten level was to find shortcuts.
Imagine going through whole Anor Londo without any bonfires in between start and S&O.
an advantage of stage-based world.Every Dark Souls game is a rehash of Demon's Souls and Dark Souls 1 falls apart after Anor Londo while Demon's Souls peaks with the latter half of the Boletarian Palace with the False King.
Bonfires in DS1 work well enough. They are scarce and that feeling you get when you finally reach a new one in your first playthrough is incredible. There's a reason why they became so popular in the collective imaginary.
DeS level design is great, but only relying on shortcuts to give the player a new "restarting point" is extremely restrictive and limits the array of challenges that you can face. In a completely interconnected world, it makes sense to place some checkpoints and not have just a single one with the entire level revolving around it. DeS shortcuts are great, but DS1 does a better job at not making its areas feel like separate levels of a videogame.
But, yeah, that whole "woah, this place is huge" that you get in DeS is kind of lost in DS1 and it's a pity.
Imagine going through whole Anor Londo without any bonfires in between start and S&O.
That's like, 10 seconds of extra walk dude.
Or do you mean having to redo every part, Gargoyle boss, that whole ceiling walk etc? That would be fucking aggravating.