the rain outside and all being shit made me inspired by llama to try something.
so I found a perfectly fine legal 1.09 Diablo 2 and tried it. sadly, problems: sound problem, and the loot tables: in this patch, mana pots are not in shops yet, but Blizzard made monsters explode in potions, so your inventory is filled with, in partcular, mana potions instantly
and so I decided to dial back time and installed 1.0
you can find it easily on utub by typing diablo 1.0 "classic", it worked no problems for me on Windows 10
I rolled a class which is considered the worst and I never played much: Paladin. named him Keldorn, equipped 2-topaz longsword, and killed Andariel (on her I had to use mana leeching 2 handed axe tho)
so, how did the loot and banalce looked on release? well, the loot system works wonderfully, ie IT DOESNT! you get shit:
- normal monsters drop like in Diablo 1. either nothing, or 2-3 gp, or quiver of arrows
- minions drop some gold, and potions (to keep you up after killing them)
- uniques drop usually 1 (one) blue item
- thru Act 1 I got 2-3 rings. 1 ring I got from Akara quest
- I got 2-3 yellows. 1 from Charsi
- and Luna Penata (artifact buckler)
- chests drop a lot so you want to click on chests, barrels, super chests, armor racks, etc.
everything is expensive. monsters drop cracked and broken shit. items in shops cost thousands of gold. a magical item can sell for less than scroll of identify
and, this does make a lot of sense. the game is quite packed with monsters, so you need very tight loot tables to keep player poor for at least a little while.
i was actually excited when I got +5 dex amulet lol.
i am stating in Energy. Godhelpme.
- mana potions are pretty rare, and yes don't sell in shops of course. because of that, I tried to stock up on them before Andariel, so I could use Charge on her freely. I use Zeal when pressed; Charge against difficult enemies, and, without mana, Sacrifice as level 1 skill for Paladin really does make sense.
i wonder if in day 1 of botnet ppl used mana pots as currency
the xp system. You get shit from whole act 1 and even cleaning tristram few times, I killed Andy at level 13. in current game, you can probably easy reach level 18 in end of act 1.
the skill system, probably unbalanced, but it has a peculiar design going through it; as if they wanted you to grab skills to help early (like elemental protection auras I might invest 1 point into each because lightning mobs are fucking devastating; Andy dropped 1 normie diamond thankfully, so maybe I will not die instantly on fucking beetles ) and then replace them with better versions or something like that. so no "perfect" skills, I am leveling zeal/charge/concentration but probably would grab some other skills because without easy access to resists it's painful.
it is paladin tho, they said he always was shite.
without access to powercreep stuff some monsters are incredibly dangerous. an ironskin monster or curse monster is already a bit of an issue. multiple fire shamans resurrecting each other, vampires seem to be behaving differently, extra strong/fast yeti and of course, an
exploding
buffed
hedhehog right on top of Inner Cloister portal was removed in Expansion, but I think that guy is great
I can only wonder how caster plays. Sorc has Warmth, so she's probably fine, but Necromancer... a caster Necro in 1.0 is probably the real Hell difficulty.
so I found a perfectly fine legal 1.09 Diablo 2 and tried it. sadly, problems: sound problem, and the loot tables: in this patch, mana pots are not in shops yet, but Blizzard made monsters explode in potions, so your inventory is filled with, in partcular, mana potions instantly
and so I decided to dial back time and installed 1.0
you can find it easily on utub by typing diablo 1.0 "classic", it worked no problems for me on Windows 10
I rolled a class which is considered the worst and I never played much: Paladin. named him Keldorn, equipped 2-topaz longsword, and killed Andariel (on her I had to use mana leeching 2 handed axe tho)
so, how did the loot and banalce looked on release? well, the loot system works wonderfully, ie IT DOESNT! you get shit:
- normal monsters drop like in Diablo 1. either nothing, or 2-3 gp, or quiver of arrows
- minions drop some gold, and potions (to keep you up after killing them)
- uniques drop usually 1 (one) blue item
- thru Act 1 I got 2-3 rings. 1 ring I got from Akara quest
- I got 2-3 yellows. 1 from Charsi
- and Luna Penata (artifact buckler)
- chests drop a lot so you want to click on chests, barrels, super chests, armor racks, etc.
everything is expensive. monsters drop cracked and broken shit. items in shops cost thousands of gold. a magical item can sell for less than scroll of identify
and, this does make a lot of sense. the game is quite packed with monsters, so you need very tight loot tables to keep player poor for at least a little while.
i was actually excited when I got +5 dex amulet lol.
i am stating in Energy. Godhelpme.
- mana potions are pretty rare, and yes don't sell in shops of course. because of that, I tried to stock up on them before Andariel, so I could use Charge on her freely. I use Zeal when pressed; Charge against difficult enemies, and, without mana, Sacrifice as level 1 skill for Paladin really does make sense.
i wonder if in day 1 of botnet ppl used mana pots as currency
the xp system. You get shit from whole act 1 and even cleaning tristram few times, I killed Andy at level 13. in current game, you can probably easy reach level 18 in end of act 1.
the skill system, probably unbalanced, but it has a peculiar design going through it; as if they wanted you to grab skills to help early (like elemental protection auras I might invest 1 point into each because lightning mobs are fucking devastating; Andy dropped 1 normie diamond thankfully, so maybe I will not die instantly on fucking beetles ) and then replace them with better versions or something like that. so no "perfect" skills, I am leveling zeal/charge/concentration but probably would grab some other skills because without easy access to resists it's painful.
it is paladin tho, they said he always was shite.
without access to powercreep stuff some monsters are incredibly dangerous. an ironskin monster or curse monster is already a bit of an issue. multiple fire shamans resurrecting each other, vampires seem to be behaving differently, extra strong/fast yeti and of course, an
exploding
buffed
hedhehog right on top of Inner Cloister portal was removed in Expansion, but I think that guy is great
I can only wonder how caster plays. Sorc has Warmth, so she's probably fine, but Necromancer... a caster Necro in 1.0 is probably the real Hell difficulty.
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