I found this video pretty good, because you get 2 different perspectives in 1 video. One from a hardcore D2 gamer and one from a casual WoW-fag. It was pretty interesting to see where these two coalesce and where they diverge in opinion.
partial tl;dw:
- scaling ruins everything and has no reason to be in the game, both go into detail on why
- casual thinks gold is useless, pro says gold is the most useful it has ever been in any of the diablers
- casual thinks that the game is mind-numbingly easy and doesn't want to play for 30 hours until "it gets good", pro elaborates on how even on normal D2 still had big difficulty spikes that made it more interesting and memorable
- casual notices how there is a "recommended level" for quests but it is always your level, pro finds it halaris
- casual hates the absence of load-outs, pro agrees that the re-speccing in D4 is way too cumbersome and impractical
- casual hates the season mechanic and doesn't want to lose progress, pro loves seasons but agrees that they make no sense in D4 because it lacks an economy
- casual hates the always online limitation, pro would find it more tolerable if there were actual social features in the game present
- new Season content is fairly out of the way
- new "Malignant Hearts" are essentially a gem for your gear and only enhance builds, don't enable new builds
- Mathil had a 4 hour window where he saw no Malignant mobs
- it's not enough extra content to warrant a new playthrough
I have an IRL friend who got D4 and played it with a group of her friends during initial launch. She told me nobody on her friend list played D4 during the Season start.
The big PoE stream this week will have a lot of slack to pick up.