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Diablo IV

abija

Prophet
Joined
May 21, 2011
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2,115
It doesn't matter how many buzzwords PoE devs implement. IT RUNS LIKE SHIT so people disable most of them AND IT STILL RUNS LIKE SHIT BECAUSE THEY ARE INCOMPETENT FUCKS.

And yes, the same brainiacs that designed their pack update system, that designed the original netcode and said a standard one wouldn't work, that feel the need to optimize displaying thousands of effects on screen (instead of having common sense and not trying to render more than you can distinguish) and can't implement a basic streaming system are still working there and probably the leads.
Btw, bonus points, they increased texture size at some point for no good reason and seemed to have removed whatever guidelines the art team had. Very likely not their idea but I blame the same fucks because they're the ones that should have said NO.

The absolute retarded part though... most of their players have the game looking worse than D3 and their business model could benefit if the game ran on a potato and populated hubs wouldn't be in stream hell long enough for people to get in and out without noticing any mtx.
 

Kjaska

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Too sexy for current internal SJW Blizzard meta. IIRC "people" were getting upset over the armour style of the female ranged class (Demon Hunter?) from D3. Speaking of D3, how pirate-able was it in the end? I don't want to give Blizzard any money, but I'd take D4 for a spin just to play through the campaign.
 

ADL

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The one thing I'll really applaud Diablo 4 for is it seems no matter how much is going on, it retains visual clarity.
Versus
A3iKX93.jpeg
 

Kjaska

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The one thing I'll really applaud Diablo 4 for is it seems no matter how much is going on, it retains visual clarity.
Versus
A3iKX93.jpeg
True but also lets talk again about visual clarity in D4 when you're doing the World Boss with a Necro in your party.

If you only compare the campaigns of the two games together, the visual clarity won't be different. PoE starts suffering in that department once your build approaches clearspeed in the screens-per-second realm and stacking multiple league mechanics on top of each other. Does D4 even have league mechanics? It's easy to keep visual clarity when you have literally nothing going on in the game mechanically except right-clicking monsters.
 

Infinitron

I post news
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https://news.blizzard.com/en-us/diablo4/23816542/diablo-iv-quarterly-update-june-2022

DIABLO IV QUARTERLY UPDATE—JUNE 2022​


Diablo IV Quarterly Update—June 2022

Hello and welcome to the mid-year Diablo IV Quarterly Update. We hope you enjoyed last quarter’s behind the scenes look at the art of Sanctuary and its Dungeons. That blog and our previous updates are available here if you missed out.
I’d also like to take a moment to congratulate Diablo Immortal on its launch. The Immortal team worked incredibly hard to bring Diablo to life on mobile, and it’s exciting to have another way to enjoy Diablo.
Today, we’re going to look at the final launch class: the Necromancer. Now that it's been announced on the big screen, we can jump into some of the grittier details and mechanics of the class. You can think of this blog as a companion to that announcement, with our Lead Class Designer Adam Jackson doing a deep dive into the core playstyles of the Necromancer, some of its skills, and its unique class mechanic: Book of the Dead. We'll also look at a selection of the incredible armor and weapons that Necromancers can use.
Diablo IV is committed to the principle of player choice. It shapes how we approach many of our systems, from character customization, to the density and layout of our open world, to the design of our classes and builds. As you'll see below, the Book of the Dead focuses on this idea of choice and what kind of Necromancer you want to be.
We hope you enjoy this update and look forward to your thoughts and reactions. Later this year you can expect to hear more about how we plan to support Diablo IV after launch, including our plans for Seasons. We're grateful to have you with us on this journey.
Thank you for playing the games we make.
-Joe Shely,
Game Director, Diablo IV


Greetings, Heroes of Sanctuary!
Today we are thrilled to announce that a fan favorite, the Necromancer, is once again returning to slay and subjugate their enemies with necrotic magics. We had a blast working on this iconic class, and we can’t wait to get it into your hands.
We know that the Necromancer has a storied history in our franchise, and we are taking a lot of care to give players an experience that lives up to the hype. We have also spent a considerable amount of time making sure that fans of the Diablo II, Diablo III, and Diablo Immortal versions of the Necromancer see something familiar with what we have to offer while at the same time creating something unique for Diablo IV. Read on to see what the Necromancer is all about!

TABLE OF CONTENTS​


CLASS FEATURES​

The Necromancer has two different types of resources that they use: Essence and Corpses. Essence is their primary resource, which restores itself automatically at a slow rate. Using Basic skills on the Necromancer will also grant Essence, allowing them to cast their skills more often. Corpses, on the other hand, are the leftover remains of enemies who die near the Necromancer. These remains can be used to summon skeletal minions or to power various other skills, such as Corpse Explosion. In addition to appearing when enemies are killed near the Necromancer, Corpses can also be generated via various effects, giving you additional control over how often you want to interact with them. While there will be plenty of Corpses at a baseline level, we’re aware that some players will want to lean into this resource, and as a result have included plenty of options to ensure that they are not left wanting.

As far as weapons and other unique gear, Necromancers use Swords, Daggers, Wands, Focuses, and Shields. In addition to these, they are also the only class that can use Scythes.

Additionally, what self-respecting Necromancer would be running around the world of Sanctuary without Curses? We’re happy to say that you will be able to put these nasty debuffs on your enemies to your heart’s content with skills like Decrepify and Iron Maiden making a return.
Back to Top

PLAYSTYLES​

The Necromancer has four high-level playstyles that players can choose between. These playstyles are Bone, Darkness, Blood, and the Army.

Bone​

Bone skills are relatively physical in nature, and thus benefit more heavily from effects such as Critical Strike. These skills also benefit from having and spending large amounts of Essence, as they have various effects that can cause each of their individual attacks to be even more powerful.
Bone Spirit is back in Diablo IV, and it now has a unique twist that exemplifies what Bone skills are all about. Bone Spirit not only has a cooldown, but also consumes all Essence the player currently has. Once cast, a spirit of bone is conjured that seeks out the nearest enemy. Upon reaching them, the spirit will explode, dealing a high amount of damage to the target and all other enemies in the area. This damage is increased by a certain percentage per point of Essence spent, meaning that players who spend the maximum amount of Essence will deal a significant amount of damage to enemies hit. This skill can also be upgraded so that when it Critically Strikes its cooldown is significantly reduced, meaning that players who commit to generating lots of Essence while also having a high Critical Strike chance will get a lot of damage from this skill.
Another Bone skill that Necromancers will have access to is Bone Prison. When the player casts Bone Prison, they slam their weapon into the ground, calling forth a circular wall of Bone to surround the targeted enemy or area. Enemies cannot move through this space while the Bone Prison persists, which makes it incredibly versatile and able to be combined with many other skills, even those that are not themed around Bone. Bone Prison is great for blocking off hallways, trapping groups of enemies inside to set them up for an AoE attack, or for simply sectioning off a group of enemies to deal with later while you handle higher priority targets.

Darkness​

Darkness skills use Shadow magic to overwhelm their enemies. These kinds of attacks tend to be DoT-based or attack multiple times in a short window, with various benefits and rewards being granted for damaging enemies in this way. Darkness skills also tend to have various debuffs and crowd control elements so that they can keep their enemies at bay while they die a slow, painful death.
Decompose is a Basic Darkness skill that allows you to channel dark magic onto enemies, dealing damage to them while also generating Essence. Unlike other Basic skills, Decompose also periodically summons Corpses, making it much easier to ensure that you have a steady supply on hand to use for summoning Skeletons.
Another Darkness skill is Blight. Blight launches a ball of dark energy in a direction. Upon hitting an enemy or expiring, it deals an explosion of damage while leaving behind a defiled area, dealing periodic damage to enemies inside over time. This skill deals a high amount of damage to enemies who are standing in place, whether that’s due to fighting your undead minions or to being contained via other skills like Bone Prison.

Blood​

Necromancers can also use the power of Blood magic to siphon the life from their enemies. Not only do these skills tend to have defensive-oriented benefits, they also have many ways to turn that defense into offense for the player, empowering them and rewarding them for having large amounts of maximum Health as well as keeping their current Health total high.
Blood Surge draws a small amount of blood from nearby enemies to the Necromancer that then expels a blood nova, dealing damage near the player’s location. The damage of the blood nova is increased per enemy drained, which incentivizes you to be in the middle of a pack of enemies for maximum effect.
Another Blood skill is Blood Mist. Upon activation, the Necromancer disperses into a bloody mist, becoming temporarily Immune to all damage while draining the life of any nearby enemies that they pass through. This is a universally powerful defensive skill that can give you the time you need to regroup in those dire moments where you become overwhelmed.

The Army​

As you would expect, Necromancers can summon the undead to do their bidding. We also allow players to specialize into empowering their army as much as possible, which includes various kinds of Skeletons as well as the classic Golem. One advantage to this method of playing is that it can easily incorporate the benefits of Bone, Darkness, or Blood skills, allowing you to have a great deal of customization to how you want to interact with your army.
As an example, we believe it will be perfectly viable to have a player pursue a Darkness themed army build with Decompose as their Basic skill to generate Corpses, as there is an obvious synergy there. However, if the player wishes to generate Corpses via other means, they can just as easily take a nostalgia trip to the year 2000 and just chuck Bone Spears at their enemies from a distance while opting for all of the Bone skill synergies that the Necromancer has to offer.
We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.
If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

Back to Top

BOOK OF THE DEAD​

Speaking of armies, what self-respecting Necromancer isn’t wandering around with one? Well, actually, that might be you! While we absolutely have the full support you would expect to fulfill all your undead summoning needs, we are also giving some love to players who want a more independent playstyle.

Cue the Book of the Dead, the Necromancer’s unique class mechanic. Right from the moment you log in, you will start with an extra skill on your bar—Raise Skeleton. With this button, you will immediately be able to raise undead warriors to fight by your side. In addition to this, you will have access to the Book of the Dead. This is a space where you can customize your army (or lack thereof), with increasing options as you level your character.
There are three customizable summons in this space: Skeletal Warriors, Skeletal Mages, and the Golem. Each summon also has one of three specializations that you can choose from. As an example, you can have your Skeletal Warriors be Skirmishers, Defenders, or Reapers. Skirmishers are a more standard warrior but have increased damage and reduced Health, Defenders have bonus Health, and Reapers have slower attacks, deal damage in a AoE in front of them, and have a special wind-up attack that deals a high amount of damage. In addition to this, each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.

In addition to all this customization, we have also added the ability for players to sacrifice different components of their army for personal benefits. Next to each unit type in the Book of the Dead is an extra option to sacrifice the ability to summon that unit in exchange for a personal, permanent buff. These buffs are carefully designed and placed so that players can mix and match having none, some, or all the possible summoned units while still having relevant options to enhance their build.
Our goal with this system is that there should be something for everyone to be excited about. There are relevant, powerful options to choose from whether players want to play with the full army, part of the army, or even for those who wish to forgo their army completely and play solo. We’ve had a blast playing with this system so far, and we’re excited to see the various combinations that you all come up with to push your Necromancers to the next level.
Back to Top

FINAL THOUGHTS​

We’re so excited to be able to bring the Necromancer to Diablo IV, and we can’t wait to get it into your hands. Whether you’re a veteran player who’s put in thousands of hours over many years, or a new adventurer in the world of Sanctuary, we hope you will have a lot of fun with what we’ve been able to create.
As always, please leave us your feedback on what we’ve shown you so far. While we’re confident that we’re on the right track, we know that the best ideas and the best games are created with input from the community. Thank you all so much for your patience, and for joining us on this epic journey through the world of Sanctuary—we promise it will be worth the wait.
-Adam Jackson,
Lead Class Designer, Diablo IV
 

Lim-Dûl

Educated
Joined
Apr 11, 2022
Messages
215
Seems racist of Blizzard to make the cover Barbarian black, a stereotypical Mr. T looking guy. What are they implying here? In D2, a noble knight, the Paladin, was the one who was black. This would be considered a downgrade by the people of Sanctuary.

The one thing I'll really applaud Diablo 4 for is it seems no matter how much is going on, it retains visual clarity.
Versus
A3iKX93.jpeg

You wouldn't know that unless they revealed what endgame builds look like.
 
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KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
7,416
You'd think they'd be customizable by now. No, you'll have to buy those DLCs separately (for each alt).
 

Peachcurl

Cipher
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Jan 3, 2020
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I can't decide what kind of build I will play in Diablo IV.

Essentially, I have three choices that I consider
  • Max offence
  • Max defence
  • Balanced offence-defence
What do you think?
 

None

Learned
Joined
Sep 5, 2019
Messages
215
I can't decide what kind of build I will play in Diablo IV.

Essentially, I have three choices that I consider
  • Max offence
  • Max defence
  • Balanced offence-defence
What do you think?
Max offense only. Getting hit is a skill issue, so don't get hit.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,115
The one thing I'll really applaud Diablo 4 for is it seems no matter how much is going on, it retains visual clarity.
How would you even know that. You saw some curated footage.

And speaking of curated trailers. Bets on pvp not being ready on launch or being some broken afterthought?
 

mediocrepoet

En français: poètemédiocre!
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Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
I can't decide what kind of build I will play in Diablo IV.

Essentially, I have three choices that I consider
  • Max offence
  • Max defence
  • Balanced offence-defence
What do you think?
Pay piggy. You use your wallet to max everything.
 
Joined
Feb 11, 2018
Messages
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Every fantasy game ever.
That whole corpse mechanic wouldn't be needed if they didn't use that shitty ragdoll stuff and returned to proper death animations.

Also would be nice if the skeletons didn't have that gay cyan color and just looked like skeletons.
 

Lim-Dûl

Educated
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Apr 11, 2022
Messages
215
Replaying D2 recently and it reminded me how dirty I feel after playing Blizzard games: even decades ago they were focused on milking the shit out of players, back then mostly their time, but increasingly as much money as they can possibly squeeze out of you every moment, it's not a beneficial relationship they try to create with their games and their players. Compare that to Nox, it's purely a great time, whether you play single player or multiplayer.
 

Diablo1_reborn

Busin 0 Wizardry Alternative Neo fanatic
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I can't decide what kind of build I will play in Diablo IV.

Essentially, I have three choices that I consider
  • Max offence
  • Max defence
  • Balanced offence-defence
What do you think?
You're going "Maximum cuck" no matter what

I think you're missing the joke here. He is parodying/mocking Diablo IV's horrible new itemization (hopefully).
 
Last edited:

ERYFKRAD

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racofer

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Your ignore list.
Replaying D2 recently and it reminded me how dirty I feel after playing Blizzard games: even decades ago they were focused on milking the shit out of players, back then mostly their time, but increasingly as much money as they can possibly squeeze out of you every moment, it's not a beneficial relationship they try to create with their games and their players.
That's because Blizzard has never made any games. All they have ever made are addictions.
 

Fedora Master

Arcane
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Edgy
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Jun 28, 2017
Messages
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I can't decide what kind of build I will play in Diablo IV.

Essentially, I have three choices that I consider
  • Max offence
  • Max defence
  • Balanced offence-defence
What do you think?
You're going "Maximum cuck" no matter what

I think you're missing the joke here. He is parodying/mocking Diablo IV's horrible new itemization (hopefully).
I fully expect the Codex to buy into this scam of a game.
 
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