Videogames have been finding a pleasant niche in the Kickstarter world for a while now. From the ambitious ( and possibly ill-fated) Ouya to the anticipated Mighty No. 9, crowdfunding has allowed game makers a new way to get their projects off the ground with much less (if any) reliance on demanding publishers.
However, as inspired as this new avenue of game creation may be, it doesn’t guarantee quality results. Good and bad games can be born just as easily from publically supported sources as the more traditional ones. Fortunately, Lorian’s Divinity: Original Sin, while still imperfect, might stand amongst the more well made and enjoyable titles.
Divinity: Original Sin fashions itself as a prequel to the previous chapters in the series. You play as a pair of Source Hunters, individuals charged with protecting the realm against malevolent magic users. When a town official is murdered and the use of Source (the energy which fuels illegal magic) is believed to be involved, the partners are dispatched to verify the threat and put down the criminals. However when the duo arrives there turns out to be more at stake than originally believed, and a mission to police an isolated town quickly becomes a quest to protect the world.
DOS04 Between Heaven and Hell Divinity: Original Sin review
Original Sin’s story is straight forward, but that doesn’t mean it’s without its share of depth, most of which is found in the gameplay itself. Original Sin has you take control of two protagonists instead of the traditional one, allowing you to begin the game with some degree of party strategy and experience more dynamic reactions to the various situations you’ll encounter. There are various preset builds to get you started if you like, but outside of the equipment all of these options are customizable in nearly every way. This is a freedom you will particularly enjoy in replays when you’ve become more familiar with the game.
It’s shortly after this early point however, that the game’s best and worst points quickly come into clear and scathing view.
DOS06 Between Heaven and Hell Divinity: Original Sin review
On the side of the angels, I haven’t played a recent RPG that reminded me more of its paper and pencil history. Original Sin uses a turn based combat system which is expertly implemented and works seamlessly alongside the game’s other mechanics; like action points, which determine what and how much a character can do each round. The use of abilities, high level weapons, and spells is also affected by these statistics, allowing your characters a surprising level of diversity or specialization.
For example, a character you want to become formidable with a bow will clearly benefit from the Expert Marksman talent along with strong ratings in dexterity and perception. However perception is also required for spotting hidden objects, traps, or even clues to the games many mysteries, requiring them to be near the head of the group to be most effective. Now you must decide if you want your archer to stay near the back of the formation, where their exceptional accuracy but low health (because there are only so many points to go around) will be most effective in combat, or lead the group, where they can quickly locate potential dangers but be much more vulnerable.
DOS05 Between Heaven and Hell Divinity: Original Sin review
The two protagonist system is also a nice and unique addition to the adventure. Upon character creation, you can decide whether or not you want one, neither, or both of the PC’s to be player controlled during dialogues, which augment their personalities and how they view each other and the world. If the characters don’t agree on a particular course of action, a battle of rock-paper-scissors determines the victor, plots the next course of action, and adjusts the character attitudes accordingly.
These are only a few of the games stronger points, of which it has many, particularly compared to other titles which attempt to do the same or similar things. However, Original Sin plays around and focuses on the details so much, it seems to have forgotten that’s also where you find the devil.
Just like a gamemaster more interested in building the most “impossible dungeon ever” than his players having a good time, Original Sin has very little interest in your capacity to play it. From the moment you mouse over and click “New Game”, almost everything you’ll learn will be from a trial and error education.
How many attribute points do you have to create your characters? Remove them all from a preset, adjust your talents, erase your spells, and then you’ll have a number. How do I craft an item? Stumble over a recipe book or drag a few random items over one another in your inventory and maybe you’ll get something. What does it mean if my character becomes too apathetic? Don’t ask me, because I never found out…
DOS02 Between Heaven and Hell Divinity: Original Sin review
The place where Divinity: Original Sin begins to fall apart is when it starts to feel more and more like it’s made for people who have already played it. While there are tutorials throughout the game and even an optional introductory dungeon right at the beginning, it far from covers everything you’ll need to know to play the title effectively. Tips irregularly and only appear the first time you perform an action, and even then their instruction is limited.
This suck-it-up approach to your interactive awareness even extends to fundamental exploration and discovery. While having a high perception will illuminate hidden items in an area, these items will still be very small on the screen, matching the miniscule icons and menus that surround them. Many a chest remained shut in my heroes wake simply because I didn’t want to spend the 20 minutes clicking around my screen to find the key, and many quests went ignored because I had no idea where to find the characters to drive them forward.
In this game you are very much on your own, and while that may be a virtue of immersion for some gamers, it certainly shouldn’t be an assumption.
DOS03 Between Heaven and Hell Divinity: Original Sin review
In Original Sin’s defense, there is still a lot left to be done before the title is truly considered complete. Companion characters are still waiting to be patched in, and by the end of the first week the game had already received at least two updates to fix dozens of problematic (and at times even game breaking) bugs. While a person would be right to criticize Larian for releasing an incomplete product at a $50 price point, they wouldn’t be the only ones guilty of such a thing, and expecting players to be around to get internet updates is reasonable for a largely digital release I suppose. However, if Larian were to give up the ghost and abandon a largely broken product once they got their pound of flesh, they wouldn’t be the only ones guilty of that either…
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Divinity: Original Sin
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There is a lot to like and loathe about Divinity: Original Sin, however with digitally released titles it’s not like you can really get your money back after a bout of buyer’s remorse. This is a game that could be really great once it’s had the time to smooth out it’s rough edges, but that really might not be a risk an average buyer will want to take. This title still encourages its established community to create mods, make suggestions, and inflate its established world, and if the people bite it may be amazing. However until then, it seems this title’s true crowdsourcing days are far from over.
—Lucious Barnes