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Divinity Divinity: Original Sin - Enhanced Edition

IDtenT

Menace to sobriety!
Patron
Joined
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Messages
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Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Joined
May 6, 2009
Messages
1,876,937
Location
Glass Fields, Ruins of Old Iran
I mean, I get WoW for the colors and all, but really?
"here, look at all those colors"

FUCKING WORLD OF WARCRAFT RIPOFF

"okay, we removed the colors and now everything is brown and grey"

FUCKING NEXT GEN GRAFFIX

"okay, now the game has has a perfectly average mix of tones and shades, there's also a slider so you can customize it further to your liking"

FUCKING SOULESS SHIT WITH NO PERSONALITY
 

Haba

Harbinger of Decline
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Joined
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Messages
1,872,151
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Fucking Andhaira trolls me even in games those days?!

CC7DF011E5B62363E1C8A098C787DBCE2762170A
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,902
Location
Lulea, Sweden
At what level should I try the Fabulous Five robot cave quest?
Level 4/5 if you want to be safe, 3/4 if you like some risk and have the remote control.

We sooooo overestimated this quest. Me and my mate are playing on hard, I'm no RPG-wiz (I mean I'm good but I'm by no means someone who breaks systems within the first playthrough) and its his first TB. We went there at 5. The fight outside was insanely difficult and we had to setup mazes of oil and freeze traps. The encoutner was IMMENSELY cool - one of the best I've playing in an RPG ever, and we really had to use our resources creatively. Then we get inside the cave for the robot fight and we just rape it completely via slows and AP drain. It almost doesn't do damage to us at all :lol:

I played this yesterday. remote control?

As for the Mecha, I believe its problem is that it is big and it can be stopped from reaching its chosen target, which kind of lock it down against some melee characters. that is my estimation from my second fight (first was a burn accident!) against it
 

Haba

Harbinger of Decline
Patron
Joined
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Messages
1,872,151
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Oh holy fucking LOL...

Does loot get scaled to your level when you first visit?

'cuz Boreas' treasury is all level 5 gear for me... Also triggering

Void demon invasion early

is a bad fucking idea for curious cats.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I played this yesterday. remote control?
If you go and talk to Ahru about his mecha, he gives you a remote control that can turn it off.
Oh holy fucking LOL...

Does loot get scaled to your level when you first visit?

'cuz Boreas' treasury is all level 5 gear for me... Also triggering
No it doesn't scae to your level, but there is a few areas where the loot level has had wrong codes.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,539
The combat is based on cooldowns and very heavily dependant on level. I quickly learned that stumbling on something 3 levels above me I might as well reload because half my party was dead before I got to do anything
The previous games were the same in that regard.

And if you fight someone above your level it only makes sense that you'll get our ass kicked, no?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,402
I decided to preserve that review for eternity.

Videogames have been finding a pleasant niche in the Kickstarter world for a while now. From the ambitious ( and possibly ill-fated) Ouya to the anticipated Mighty No. 9, crowdfunding has allowed game makers a new way to get their projects off the ground with much less (if any) reliance on demanding publishers.

However, as inspired as this new avenue of game creation may be, it doesn’t guarantee quality results. Good and bad games can be born just as easily from publically supported sources as the more traditional ones. Fortunately, Lorian’s Divinity: Original Sin, while still imperfect, might stand amongst the more well made and enjoyable titles.


Divinity: Original Sin fashions itself as a prequel to the previous chapters in the series. You play as a pair of Source Hunters, individuals charged with protecting the realm against malevolent magic users. When a town official is murdered and the use of Source (the energy which fuels illegal magic) is believed to be involved, the partners are dispatched to verify the threat and put down the criminals. However when the duo arrives there turns out to be more at stake than originally believed, and a mission to police an isolated town quickly becomes a quest to protect the world.

DOS04 Between Heaven and Hell Divinity: Original Sin review

Original Sin’s story is straight forward, but that doesn’t mean it’s without its share of depth, most of which is found in the gameplay itself. Original Sin has you take control of two protagonists instead of the traditional one, allowing you to begin the game with some degree of party strategy and experience more dynamic reactions to the various situations you’ll encounter. There are various preset builds to get you started if you like, but outside of the equipment all of these options are customizable in nearly every way. This is a freedom you will particularly enjoy in replays when you’ve become more familiar with the game.

It’s shortly after this early point however, that the game’s best and worst points quickly come into clear and scathing view.

DOS06 Between Heaven and Hell Divinity: Original Sin review

On the side of the angels, I haven’t played a recent RPG that reminded me more of its paper and pencil history. Original Sin uses a turn based combat system which is expertly implemented and works seamlessly alongside the game’s other mechanics; like action points, which determine what and how much a character can do each round. The use of abilities, high level weapons, and spells is also affected by these statistics, allowing your characters a surprising level of diversity or specialization.

For example, a character you want to become formidable with a bow will clearly benefit from the Expert Marksman talent along with strong ratings in dexterity and perception. However perception is also required for spotting hidden objects, traps, or even clues to the games many mysteries, requiring them to be near the head of the group to be most effective. Now you must decide if you want your archer to stay near the back of the formation, where their exceptional accuracy but low health (because there are only so many points to go around) will be most effective in combat, or lead the group, where they can quickly locate potential dangers but be much more vulnerable.

DOS05 Between Heaven and Hell Divinity: Original Sin review

The two protagonist system is also a nice and unique addition to the adventure. Upon character creation, you can decide whether or not you want one, neither, or both of the PC’s to be player controlled during dialogues, which augment their personalities and how they view each other and the world. If the characters don’t agree on a particular course of action, a battle of rock-paper-scissors determines the victor, plots the next course of action, and adjusts the character attitudes accordingly.

These are only a few of the games stronger points, of which it has many, particularly compared to other titles which attempt to do the same or similar things. However, Original Sin plays around and focuses on the details so much, it seems to have forgotten that’s also where you find the devil.

Just like a gamemaster more interested in building the most “impossible dungeon ever” than his players having a good time, Original Sin has very little interest in your capacity to play it. From the moment you mouse over and click “New Game”, almost everything you’ll learn will be from a trial and error education.

How many attribute points do you have to create your characters? Remove them all from a preset, adjust your talents, erase your spells, and then you’ll have a number. How do I craft an item? Stumble over a recipe book or drag a few random items over one another in your inventory and maybe you’ll get something. What does it mean if my character becomes too apathetic? Don’t ask me, because I never found out…

DOS02 Between Heaven and Hell Divinity: Original Sin review

The place where Divinity: Original Sin begins to fall apart is when it starts to feel more and more like it’s made for people who have already played it. While there are tutorials throughout the game and even an optional introductory dungeon right at the beginning, it far from covers everything you’ll need to know to play the title effectively. Tips irregularly and only appear the first time you perform an action, and even then their instruction is limited.

This suck-it-up approach to your interactive awareness even extends to fundamental exploration and discovery. While having a high perception will illuminate hidden items in an area, these items will still be very small on the screen, matching the miniscule icons and menus that surround them. Many a chest remained shut in my heroes wake simply because I didn’t want to spend the 20 minutes clicking around my screen to find the key, and many quests went ignored because I had no idea where to find the characters to drive them forward.

In this game you are very much on your own, and while that may be a virtue of immersion for some gamers, it certainly shouldn’t be an assumption.

DOS03 Between Heaven and Hell Divinity: Original Sin review

In Original Sin’s defense, there is still a lot left to be done before the title is truly considered complete. Companion characters are still waiting to be patched in, and by the end of the first week the game had already received at least two updates to fix dozens of problematic (and at times even game breaking) bugs. While a person would be right to criticize Larian for releasing an incomplete product at a $50 price point, they wouldn’t be the only ones guilty of such a thing, and expecting players to be around to get internet updates is reasonable for a largely digital release I suppose. However, if Larian were to give up the ghost and abandon a largely broken product once they got their pound of flesh, they wouldn’t be the only ones guilty of that either…

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75
GOOD
Divinity: Original Sin
PC
Review Guidelines
There is a lot to like and loathe about Divinity: Original Sin, however with digitally released titles it’s not like you can really get your money back after a bout of buyer’s remorse. This is a game that could be really great once it’s had the time to smooth out it’s rough edges, but that really might not be a risk an average buyer will want to take. This title still encourages its established community to create mods, make suggestions, and inflate its established world, and if the people bite it may be amazing. However until then, it seems this title’s true crowdsourcing days are far from over.

—Lucious Barnes

Also where are negative reviews? Should I write one? So edgy it hurts one?
 

Direwolf

Arcane
Joined
Jul 25, 2006
Messages
1,009
Location
Pōneke
So I am out of quests in Cysael.
Killed Evelyn, Braccus and now need to find a white witch.
, how do I get out of the city and go to the next area? I explored the whole map, but the bridge to Silverglen is blocked off.
 

Nryn

Cipher
Patron
Joined
Jun 15, 2013
Messages
255
Divinity: Original Sin 2
Finished the game after 85 hours with a level 22 party. Completed all the quests bar the two that bugged out. I’ve played Larian’s other games to completion so I expected another solid game this time around, but D:OS blew past those expectations easily. I never expected Larian’s first foray into TB combat would be so much fun and brimming with options. On the whole, the fantastic combat paired with the often quirky writing and serviceable narrative make it almost a certainty that this is the best game I’ll play all year.

Hopefully the mod scene matures quickly because this is the most impressive RPG engine I’ve seen in a long time. I’m ravenous to consume whatever content Larian has planned next on this engine, be it expansions or sequels. That said, there are a few significant issues that I hope Larian addresses in their future games:

I.Gameplay

The game gets increasingly easy past level 10, and after 15, becomes a cakewalk. The lighthouse ghoul encounter at level 3-4 forced me to try various tactics to finally succeed, but relatively speaking, the second half of the game contained nothing that posed the same degree of challenge. Even the final boss fight failed to bring a single party member under 90% hp.

I think the issue is that while the player party gets some incredibly powerful spells with every passing level, the enemy AI tends to use low-medium level spells for the most part. Also despite the enemy AI having more spellcasters at its disposal, it was rarely able to create the spell combos my party did. There was a cool instance where the enemy teleported me into lava at level 18, but I can count on one hand how many similar instances I experienced in the game. Enemy melee relies too heavily on auto-attacking, and summons are an easy way to cheese most fights. The silver-lining is that I expect mods to address the dumb and passive enemy AI, but I don’t want Larian to fall prey to the “community mods will fix it” line of thinking.

The loot itemization was terrible throughout. Plate with +int despite having a str requirement to use, etc. made 95% of the loot junk. Randomization of loot is one thing, but pairing that up with illogical itemization of stats made it all the worse. If Larian decides to stick to random loot with a few hand-placed loot going forward, they need to overhaul the system that determines how the stats are distributed.

II. Writing and Narrative (discusses the main narrative)

The most jarring thing about the writing for me is that there is no consistency to the tone. It’s especially bad in Cyseal since that area is teeming with humorous and quirky exchanges, often filled with pop culture references. Most of the quests in Cyseal seem as if they don’t want you to take them seriously, yet the main narrative is mostly a serious affair. I get that this is Larian’s style, but it stood out as especially jarring this time around. A lot of the dialogue is very entertaining and helps establish a clear character voice for the NPCs, but Larian needs to address and minimize the dissonance between the writing tones going forward.

The main narrative is also guilty of inadequately juggling four different sub-plots, leading to some of them ending with a whimper:

1) The guardian Vs ancient evil nonsense was so derivative that my initial excitement took a beating when Zixzax unlocked the homestead and foreshadowed that the game would revolve around an ancient evil as an antagonist. I hoped that the game would at least subvert a few tropes in this genre, but was disappointed that it didn’t even attempt to do so. It was one of the worst ancient evil subplots I’ve experienced in recent times and it almost felt as if no effort was put into it to help differentiate it from the countless entries in this tired genre.

2) The only good thing about the sisters subplot was its brevity. The “good” resolution to that plot thread was filled with such a syrupy conclusion that it felt as if the Bioware romance writers had hijacked the game’s script momentarily.

3) The mountain men Vs the Orcs subplot left me wanting more. It was interesting acting as a spy against two warring factions at an uneasy truce with one another. I enjoyed sabotaging one faction entirely and instigating a war. The narrative here also afforded the most options for C&C in the game, however minor. The storyline covering this faction-based tension was more intriguing than the previous two plot threads by a fair margin. The problem I had was that it was too small in scope, and too little in quantity.

4) The immaculate cult storyline was the most developed, and by allowing the player to witness the escalating atrocities the cult committed, the writing gave me more than enough reason to push forward to see how the storyline plays out. Discovering a mound of bodies behind a waterfall causing the water to run red was this storyline’s crowning moment. Larian could have entirely omitted the ancient evil and sisters subplots and doubled down on the cult and faction tension storylines, and the narrative would have probably been all the better for it.

The game was greater than the sum of its (sometimes weak) parts. I really enjoyed it.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
So I am out of quests in Cysael.
Killed Evelyn, Braccus and now need to find a white witch.
, how do I get out of the city and go to the next area? I explored the whole map, but the bridge to Silverglen is blocked off.

You have to click the bridge for area trransition, not walk over it.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Question re: Norok (Grutilda's 'enforcer')

Do you have to kill him? Madora says we've taught her forgiveness but still thinks we should kill the poor dumb lug. Seems like my previous actions sort of started to influence an outcome but she just ignores it? Any non-violent solution to this (other than avoiding him entirely)?
I kept challenging Madora at almost every instance throughout the game, and she wanted to leave Norok alone. Unfortunately, choosing that option caused the quest to bug out and stall indefinitely. I found no other options to resolve the quest, such as completing the War of the Stones quest, etc.

Thanks, I guess I didn't necessarily correct her every time in the past when she disagreed. Sucks to see there's no actual alternative resolution.
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,571
Location
Deutschland
I don´t think so. Seems like a slightly unfinished area. (the prison in particular seems like that - I mean, what´s those two statues about)
That said, it´s possible to learn tenebrium weapon specialization there, including weapon purchase.
(but it´s not mutually exclusive with wiping the village out)

The 2 statues in the prison are connected to the pavilions of life and death quest.
 

Deleted member 7219

Guest
I'm level 7, although some of my party are level 6 because of dying and missing XP.

Combat is pretty easy now to be honest, now that I am properly building my characters. I'm looking forward to combat getting even easier in the late game if what Nryn said is also true for me.

I've cleared out the west and northern parts of the Cyseal map and now I decided to go into the crab/pirate skeleton cave. Got to what seemed like the bottom level but there's a puzzle I can't be bothered to figure out right now. After playing for hours, it felt like a good time to take a break.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,956
No, you're not the only one. Roguey doesn't like it, either - so you're in good company. :P
Many of the systems sound terrible, as I anticipated.

The content seems like a mixed bag. Sounds like there are some good encounters, levels, and puzzles, but also very poor directions about what you should do and where you should go (different from handholding; it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out), occasional progress-halting from doing things the way they didn't and breaking scripts, and some long-winded, awful writing. I suppose the lack of Rhianna Pratchett script-doctoring is to blame for that last one, guess they shouldn't have let her go so soon after all. Too bad the American woman they hired to co-write wasn't enough. :P
 

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