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Divinity Divinity: Original Sin - Enhanced Edition

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out)

No it doesn't. Perhaps if you're selectively reading, maybe. What it feels (note: different than 'sounds') like is a game which invites you to discover things or not. I have never been stumped for more than a period of minutes, since it's made very clear in the TUTORIAL that there is ALWAYS a way to progress, if you're not too daft not to explore and use your head.

Swen said:
I'm not going to say that it's always easy, but there's always what we call the n+1 solution. There's n solutions, and then there's always a fall-back solution. The one that is always going to work, no matter what. A player can stumble upon an answer and make some progress.

MILD SPOILER HOLY SHIT WATCH OUT
The legionnaire in the prison comes to mind. It's not necessary to find him after a certain quest. It doesn't affect your progression at all. And there's nothing really which points you there. And just like games I grew up playing, it's the sort of thing you *might* run into by happenstance and potentially stand to gain a minor reward because of it. This type of gameplay serves to reward the type of player for who "exploration" is a selling point and actually a sort of game mechanic unto itself.

Not saying this is preferable to people used to modern "RPGs" or people like you who like their experiences watered down and bereft of any kind of fun, but as I just stated...it's reminiscent of the type of unspoken challenges of the games I grew up playing. Hell, I used to get stuck for days at a time with some of those old jams. Granted I was a kid, but this game is the closest I've been to feeling that way and the people who whine about it can fuck right off.

:martini:
 
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da_rays

Augur
Joined
Jan 23, 2014
Messages
382
Location
Filthy Pub , Quebec City
I played this yesterday. remote control?

As for the Mecha, I believe its problem is that it is big and it can be stopped from reaching its chosen target, which kind of lock it down against some melee characters. that is my estimation from my second fight (first was a burn accident!) against it
Remote control with that user book. Or without the book, might be funnier . PARTY MODE ON

Sent from my crappy rooted Hipstreet Flare
 

Spockrock

Augur
Joined
Jan 2, 2011
Messages
457
what a shit analogy, implying the only thing WoW and this have in common is they both are Fantasy. sometimes I wonder how a single forum can have so many people lacking in critical thinking
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
Contrary to popular JES cultist beliefs:
A)You can't claim to be an "expert" on the subject just by reading the wikipedia summary: before you play it, your opinion is worthless. When you refuse to play it and still think you have a right to an opinion, you're an obnoxious casual gamer cunt.
B)Catering to the lowest common denominator to increase sales does not mean your game has superior design
C)It's not OK even if you do wear a skirt and cover your face
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out)

No it doesn't. Perhaps if you're selectively reading, maybe. What it feels (note: different than 'sounds') like is a game which invites you to discover things or not. I have never been stumped for more than a period of minutes, since it's made very clear in the TUTORIAL that there is ALWAYS a way to progress, if you're not too daft not to explore and use your head.
Really? Sure there are some quests where you can do them in multiple ways but a lot of them later gets pretty linear. A door you can't destroy or give you another way to advance until you find a button to unlock it. Journal also sucks, it only tells you the objectives or whatever its called but they don't say anything and most of them you can't question NPCs about probable hints like in Morrowind or even Baldur's Gate IIRC. Troll King's cave was one of them I think.

I kinda liked the writing, it was pretty witty I think like the one with the wishing wells using words with W, I really enjoyed that and a few other things I can't really remember so writing was pretty good I think, some puzzles also were pretty good.
 

Kirkpatrick

Cipher
Joined
Apr 16, 2013
Messages
773
rotfl

ibnHdGiJLX6D7v.png

Noticed them some time ago, they are heading for last inactive portal, and disappear in a puff of smoke. Will that portal ever be active?

And what about the garden, will that be accessible?

Guess I'll know myself soon, as I'm nearing the end of the game.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,902
Location
Lulea, Sweden
Is this just me or do others have problem with combat movement?

1. You can miss-click on enemies that are small, behind you or sway. Which will then mean you will walk around them...

2. clicking on a spell don't always register, which means you mage will walk up to opponents.

3. At least for me there seems to be some bugs where PC move to the edge of the screen, often in another direction than I clicked on.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Biggest problem the game has is finnicky control during combat, especially with regards to movement. A grid would have served this game well. Backstabbing position is never clear, clicking one milipixel wrong will leave you trodding thorugh fire and brimstone etc etc.
 

King Arthur

Learned
Joined
May 19, 2014
Messages
112
The content seems like a mixed bag. Sounds like there are some good encounters, levels, and puzzles, but also very poor directions about what you should do and where you should go (different from handholding; it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out), occasional progress-halting from doing things the way they didn't and breaking scripts, and some long-winded, awful writing. I suppose the lack of Rhianna Pratchett script-doctoring is to blame for that last one, guess they shouldn't have let her go so soon after all. Too bad the American woman they hired to co-write wasn't enough. :P

It seems like that to me as well. I've played for a few hours and had to look up this:

http://steamcommunity.com/app/230230/discussions/0/540734254933715987/ (read the third post)

A lot of the other quests seem equally as vague. Essentially you'll be told about a giant robot you have to kill, or a sunken ship you have to find, or a lighthouse, but you won't be told where exactly those things are. You're supposed to bushwhack around the countryside hoping to stumble upon the leads you're given. Good thing the map is limited.
 
Joined
Aug 6, 2008
Messages
7,269
What the hell is up with those caves with environmental pillars to the Northwest of Cyseal? Never figured out what those were about. One is guarded by skeles, the other by fire elementals.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,402
jinrui_wa_suitai_shimashita-02-headless_chicken-ceo-manager-industry-criticism.jpg


This is bit more brutal headless chicken. Have you seen Jirui wa Shimashita?

Yes there is an explanation, but do you want to risk by hearing it? Or do you want to imagine horrible things full of tentacles have nightmares from that and know that when you hear that explanation the reality would be worse than your worst nightmares?
 

Kirkpatrick

Cipher
Joined
Apr 16, 2013
Messages
773
Changing camera position helps a lot in combat in terms of movement/positioning and targeting.

And about Evelyn's beach house, that's one of the rare things the game actually marks on your map.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
What the hell is up with those caves with environmental pillars to the Northwest of Cyseal? Never figured out what those were about. One is guarded by skeles, the other by fire elementals.

It's a riddle. Read the stone tablets in the caves.
You need to pull the right sequence of levers in both caves.

When you solve it right, you gain entrance to some treasure room.
 

Crooked Bee

(no longer) a wide-wandering bee
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15,048
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
The content seems like a mixed bag. Sounds like there are some good encounters, levels, and puzzles, but also very poor directions about what you should do and where you should go (different from handholding; it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out), occasional progress-halting from doing things the way they didn't and breaking scripts, and some long-winded, awful writing. I suppose the lack of Rhianna Pratchett script-doctoring is to blame for that last one, guess they shouldn't have let her go so soon after all. Too bad the American woman they hired to co-write wasn't enough. :P

It seems like that to me as well. I've played for a few hours and had to look up this:

http://steamcommunity.com/app/230230/discussions/0/540734254933715987/ (read the third post)

A lot of the other quests seem equally as vague. Essentially you'll be told about a giant robot you have to kill, or a sunken ship you have to find, or a lighthouse, but you won't be told where exactly those things are. You're supposed to bushwhack around the countryside hoping to stumble upon the leads you're given. Good thing the map is limited.

Ugh. I didn't have any problems finding any of those things, and I have no words. The decline must have really taken root. :P
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Journal also sucks, it only tells you the objectives or whatever its called but they don't say anything and most of them you can't question NPCs about probable hints like in Morrowind or even Baldur's Gate IIRC.

So....not enough hand-holding? I don't get it. This is surely by design. It's not like they left off information which points you EXACTLY where you need to go by accident. And yes, again, I'd happily say this is one of my favorite features of the game.
 
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Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
I mean, there's some pretty good puzzles/mysteries in the game...but if someone had to actually run out to a forum to figure that one out they're a fucking idiot.
 

da_rays

Augur
Joined
Jan 23, 2014
Messages
382
Location
Filthy Pub , Quebec City
Changing camera position helps a lot in combat in terms of movement/positioning and targeting.

And about Evelyn's beach house, that's one of the rare things the game actually marks on your map.
I rarely entre a combat without pressing B for that eagle view. Doesnt help with the jiggling ennemies that you can miss click for non wanted close quarter. I can tolerate those gridless combat but it would be nice to have something to select/lock a target.

Evelyn house in Cyseal, Evelyn secret place. Thats the only 2 marker i remember.

Evelyn: Original Sin

Sent from my crappy rooted Hipstreet Flare
 

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
Wow, I really love this game. Best fun with a new game I had in years. Before I just kept rebooting old games over and over again.
My only minor complains is that the camera perspective can be a little annoying (parts of near scenery obstructing the viewport or losing the focus when moving from different terrain elevations) and the inability to completely pause the game world without exiting.
 

Lerk

Learned
Joined
Jul 26, 2013
Messages
196
Location
Dunwall
No, you're not the only one. Roguey doesn't like it, either - so you're in good company. :P
Many of the systems sound terrible, as I anticipated.

The content seems like a mixed bag. Sounds like there are some good encounters, levels, and puzzles, but also very poor directions about what you should do and where you should go (different from handholding; it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out), occasional progress-halting from doing things the way they didn't and breaking scripts, and some long-winded, awful writing. I suppose the lack of Rhianna Pratchett script-doctoring is to blame for that last one, guess they shouldn't have let her go so soon after all. Too bad the American woman they hired to co-write wasn't enough. :P
If you put as much effort into actually playing the games you like to take a piss on, you might actually have something worth saying.

Though, probably not.
 

LeJosh

Savant
Joined
Feb 23, 2013
Messages
434
Location
Edinburgh
Pressing B for top down view is practically essential for a few areas.

You can also click on an enemy portrait at the top to target them.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Is this just me or do others have problem with combat movement?

1. You can miss-click on enemies that are small, behind you or sway. Which will then mean you will walk around them...

2. clicking on a spell don't always register, which means you mage will walk up to opponents.

3. At least for me there seems to be some bugs where PC move to the edge of the screen, often in another direction than I clicked on.

1. Be careful!

2. You have to right-click off the spell you've chosen if you want to choose another spell.
  • But also: Be careful!
3. Um, be careful?


P.S. Grunker , I mentioned this a few pages back but you do get some free movements (0 pt) for the sake of position which I'm guessing was a matter of making up for this issue, especially in regards to backstabbing. As I stated before, 9 times out of 10 I'm able to get into proper position without wasting another point.
 

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