TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out)
No it doesn't. Perhaps if you're selectively reading, maybe. What it feels (note: different than 'sounds') like is a game which invites you to discover things or not. I have never been stumped for more than a period of minutes, since it's made very clear in the TUTORIAL that there is ALWAYS a way to progress, if you're not too daft not to explore and use your head.
Swen said:I'm not going to say that it's always easy, but there's always what we call the n+1 solution. There's n solutions, and then there's always a fall-back solution. The one that is always going to work, no matter what. A player can stumble upon an answer and make some progress.
MILD SPOILER HOLY SHIT WATCH OUT
The legionnaire in the prison comes to mind. It's not necessary to find him after a certain quest. It doesn't affect your progression at all. And there's nothing really which points you there. And just like games I grew up playing, it's the sort of thing you *might* run into by happenstance and potentially stand to gain a minor reward because of it. This type of gameplay serves to reward the type of player for who "exploration" is a selling point and actually a sort of game mechanic unto itself.
Not saying this is preferable to people used to modern "RPGs" or people like you who like their experiences watered down and bereft of any kind of fun, but as I just stated...it's reminiscent of the type of unspoken challenges of the games I grew up playing. Hell, I used to get stuck for days at a time with some of those old jams. Granted I was a kid, but this game is the closest I've been to feeling that way and the people who whine about it can fuck right off.
Not saying this is preferable to people used to modern "RPGs" or people like you who like their experiences watered down and bereft of any kind of fun, but as I just stated...it's reminiscent of the type of unspoken challenges of the games I grew up playing. Hell, I used to get stuck for days at a time with some of those old jams. Granted I was a kid, but this game is the closest I've been to feeling that way and the people who whine about it can fuck right off.
Last edited by a moderator: