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Divinity Divinity: Original Sin - Enhanced Edition

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Am I missing something?

Talent?

:troll:

Just kidding. No idea, works fine for me.

I am itching to buy this game on gog, but since I rarely get the luxury of replaying games what should I do? Get the game it its current form of wait a while longer for the promised extra companions presumably available on August?
If I do start playing the game right away what would ne good fun starter class suggestions? I don't like powergaming at all and I was leaning towards a rogue and a magic caster...

I'd go ahead and play now. I actually got rid of one of my companions early on (because at a certain point you can "buy" your own henchmen) and I'm not really sad about it. Maybe at some point I'll replay the game after a year or so of patches, but for now it's worth playing as is. And as for parties...the game is balanced so that you should be able to succeed with whatever you choose so long as you're smart enough to figure out the system and its nuances, but to ME an interesting and well-rounded party has at least one mage, one fighter, one hybrid and an archer.

P.S. Just finished Hiberheim and am at 55 hours. Just...wow.
 

Nael

Arcane
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Indy
After todays patch I can no longer scroll through my hotbars either with the up/down buttons on the hotbar itself or the new hotkeys. Am I missing something?
Is your chat window covering it?

Nice thought, but no. Besides even if that were the case I would think the new hotkeys would scroll it. I've loaded an old game and starting a new game but still no go. No idea wtf. This patch has fucking ruined the game for me.

Greeeeaat.

How about you just fucking work on some DLC, Larian, and stop breaking shit eh?
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Using 'combat stuff' while in inventory should close it down automatically. Just on the tut i did just that and facepalmed when i tried to close it and it cast the spell on the location under the button instead of clicking on it. Drag the window away works, but its probably the only reason this state of affairs was tolerated so it's a bad solution in my book(besides the obvious).

When using items or arrows I regularly click 'close' and then use the item or arrow. Donno mang.
 
Joined
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I'm level 17 and I'm noticing that a few merchants inventories have gone static? The blacksmith with alfie the pack mule and Conrad the ship captain off the top of my head. Also, do merchants die from rot?
 

Shannow

Waster of Time
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I am itching to buy this game on gog, but since I rarely get the luxury of replaying games what should I do? Get the game it its current form of wait a while longer for the promised extra companions presumably available on August?
If I do start playing the game right away what would ne good fun starter class suggestions? I don't like powergaming at all and I was leaning towards a rogue and a magic caster...
I've put my own playthrough on hold waiting for August. But mostly because they're still optimizing stuff (see eg hotbars) and squashing minor bugs.
I don't know what you mean with "powegaming", but characters should not be gimped. The game is too difficult for that.
I restarted my first game because my warrior type was a mostly ineffective punching bag. But most party combinations should be possible (my current game also has a warrior in it, just not one of the main characters) and rogue and mage as starters are perfectly fine.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Ever wondered why you have no friends and are stuck in a deadbeat job RK? Ever wondered if it might be... because of you?

Like I said, zero bugs, zero crashes and zero glitches (ok if the female voice on the male shopkeeper doesn't count, tho I thought it was just a clever feature). This is on two separate machines.

The new patch *might* have broken one of the quests, but haven't had time to investigate
The wounded mage whose imp pushed him down the cliff. He is already dead, but I got a quest in my quest log to look for his imp...

I have NEVER played a cRPG at launch of this scope with this few issues. Compare to Betrayal at Krondor, Ultima 7, Baldur's Gates, Fallouts, PST... They all had more serious, game-breaking bugs on release than D:OS. Which when taking Larian's history in account is rather... miraculous.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Ever wondered why you have no friends and are stuck in a deadbeat job RK? Ever wondered if it might be... because of you?

According to you, this is somehow related to D:OS.
Time to lodge complaint to Larian about patching my life then.
Hey Swen, I want a better life. So go fix your game asshole.
 

Metro

Arcane
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There are a few bugs I'm aware of off the top of my head mainly with doing quests slightly out of order. I've had a handful of crashes, too. It's a great game but it's not without flaws -- of course every game has those.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.somethingawful.com/video-game-article/divinity-original-sin/

Divinity: Original Sin Reviewed

"See that mountain way off in the distance? You can actually go there." We're repeatedly told this scenario is a mind-blowing example of player freedom. Start walking towards the mountain. Five minutes later you're there. Look around for a few moments. Now maybe find another place to walk to or have the same fight you've been in a hundred times. Congratulations on all this freedom.

Divinity: Original Sin offers a different kind of freedom. The freedom to be a thieving, environment-altering dumbass. It's not about how massive the game world is. It's about being able to do very stupid things at any given moment, and having those stupid things impact every other part of the game from dialog to stealth to combat.

What do I mean? Every object can be interacted with. Most can also be picked up and moved or thrown. Every object also has properties that you'd expect in real life. A candle can be stolen from a wizard's lab and laid down on top of a pool of oil to start a blaze. Place a barrel on that fire and it will burn. If the barrel is full of water it will put out the fire when the barrel cracks open, leaving a cloud of steam that acts as a visual barrier.

originalsin.jpg

There's also ice, electricity, blood, and poison. Elements can be spilled on the ground, dispersed as a mist, hurled as compact magic bolts, rained down in a huge area, or applied to arrow tips. They all interact with objects and each other the way you'd expect, and can be combined whether you're in a fight or just standing around in your Smelly Panties (an actual piece of equipment that improves your charisma, naturally). You can even resort to simply dropping heavy things on top of people, creatures, pressure plates, and traps.

Instead of putting together a proper review, I'm going to share some of the dumbest things I found myself doing. None of them involve walking to a distant mountain, but I hope they are acceptable nonetheless.

At one point I came across a mother grieving her daughter in a graveyard. Luckily, I always carry a shovel in my backpack. With a few jaunty swipes of my shovel I dug up the daughter and plopped her at the feet of her mother. The woman attacked me, which was understandable from a certain perspective. My wizard's Teleportation spell lifted the mother fifteen feet in the air, then dropped her on top of the corpse of her daughter.

Earlier I stood on a dock watching a ship burn. The townsfolk scrambled to put out the fire. A simple cast of my rain spell could have extinguished the flames out in an instant.

Unfortunately for the boat, I was preoccupied. The only helmet in my possession was a bucket, my only two-handed weapon a fishing rod. I had come across a pumpkin and knew that it could have been crafted into a Jack-O-Lantern helmet with a small knife, but merely considering the act filled me with shame. My equipment needed upgrading, which meant coin. I decided to rob a dock worker whose sole possession seemed to be a basket of fish.

My partner distracted the man by striking up a conversation. As they spoke I stacked a half dozen crates in a semi-circle around them to block the prying eyes of the dock urchins who were still scrambling to put out the fire. Then I snuck behind the mark and picked his pocket. There was only a fish. I took it.

The ship was lost to the fire. Before moving on, I added another crate to the semi-circle to trap the man I had just robbed, then cast my rain spell to drench every crestfallen wretch on the docks as they watched the smoldering ruins of the boat sink.

While exploring a beach I came across a despondent orc, who asked me not to disturb the nearby relics of his people. I agreed with his request. This impressed my partner, which awarded me with +1 to some stat like Kind or Considerate. I immediately disturbed the nearest artifact. The orc stirred, angrily approaching me. A bolt of ice from my wizard froze a puddle as the orc crossed it, causing him to slip and fall down for several rounds of combat.

With the orc incapacitated I carefully a barrel full of poison directly in front of him. He couldn't move, but he was surely able to see what was coming. I opted to pass on my combat turns to let the situation sink in. When the orc stood back up I used an electric spell to charge the puddle of blood at his feet, stunning him again.

As luck had it, a torch had been planted in the sand. A few puddles of oil soon became a rivulet bridging the poison barrel to the torch.

After the fight I felt a little guilty. My AI companion wanted to have a chat about what had just occurred. Uh oh. Was she upset about my actions? No. She wanted to congratulate me for handling the fight so well. It renewed her confidence in our ability to take the fight to evil.

10/10
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
There are a few bugs I'm aware of off the top of my head mainly with doing quests slightly out of order. I've had a handful of crashes, too. It's a great game but it's not without flaws -- of course every game has those.

Yeah, nothing serious. I got some issue when using the swap hotbar previously might turn it into a wild slot machine, constantly rotating.
Now they added a swap key, it might just tempt me to retry. With self-controlled class build. Sigh.
 

Metro

Arcane
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And, I'll be honest, I have a few issues with the design as I near the end:

Most of the dark forest area seems uninspired. There's the showdown Jahan has with whathisface and Cassandra and the Temple of the Dead but for the most part I just slashed my way through a bunch of monsters and a few named ones who -- to my knowledge -- had no significance whatsoever. Finally making it to the Source Temple armed with the information some rock deity thing gave me I went looking for some weak wall to smash through. Not there. Mirror entrance doesn't work. Maybe I missed a clue or something somewhere? After an hour I Google it and apparently the solution is yet another pixel hunt button that reveals a boulder to be an illusion. Okay... not sure how I was supposed to know that. And my 15+ Perception character never detected the button or fake rock despite being inches from it.

Then I make it to another door which apparently won't open until I have uncovered all of the bloodstones/unlocked all of the chambers in the home base thing. Super. I mostly ignored the base because I found it pointless. There are times when I wouldn't go back until I had amassed a few stones and unlocking stuff became wonky requiring teleports in and out. Google it again... and I missed the one in the Goblin village totem. Fair enough, despite the fact that I did a peaceful resolution there to make use of the vendors I just forgot the thing was there. And the other... in a talking Iron Maiden in Hiberheim? How the fuck was I supposed to find that? N-E-ways, I grab the one from the talking iron maiden, port back to see if it unlocked another portal in the base and... no? It's fairly pointless to tie all that shit together. Let people ignore the fucking base if they want. Especially when it's a tad glitchy if you don't immediately port back to see what awesomely pointless room you've unlocked. I've actually put the game aside for now and will pick it up again to finish the last bits later.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
About 20 hours in and still kicking around Cyseal and surrounding areas. I am really enjoying the combat and interactivity a lot. I spent a few hours today carting oil barrels around and creating havoc in Cyseal by blowing shit and people up. Reminded me a lot of messing with powder kegs in U7 :bounce:


Seriously though, you RPG developers don't make any more games without supporting animation speed options. That goes for TB and RTwP. Over the course of a 100 hour game I should not have to spend 3 hours watching spell/ability animations. At a minimum, make none of them longer than .5 seconds.
:negative:
 

Metro

Arcane
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Also, non-spoiler stuff: Had Jahan as the only mage in my party and focused on fire, water, and air. Meteor storm is craaaaaaaaaaaaaaaazy good. Hailstorm and stormcould notsomuch. Most of the offensive hydro spells were underwhelming. With air I would stick with chain lightning. Didn't really get into earth and witchcraft, will try those next time.
 

sbb

Learned
Joined
Jun 21, 2014
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541
I've been having problems with the animation speed too. I knock open a lot of doors and chests with spells, and there's some spells where the animation is seemingly over and there's still a half second or so before it lets me click anything else.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2

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