Haba
Harbinger of Decline
It happens in several places, including when you try to venture outside Cyseal.
In Silverglen I think. When you are trying to infiltrate the Immaculates and you have to go to that cave in the spider/sandstorm section. The guards you have to pass to get there warn you that the area has stronger monsters and you can ask at least one of them if they think you are strong enough to do it. They will either caution you to come back at a higher level or they will tell you that they think you are strong enough to do it.
Don't know if it happens anywhere else though.
This is true, and another one of my critiques. It seems like more time went into the first 'act' then the rest. While Silverglen, Sacred Stone, and Hunter's Edge are 'appropriate' for the setting/story they pale in comparison to Cyseal. Sacred Stone particularly seems almost pointless. Additionally the level of depth tapers off, too. With the second half of the third major area (dark forest) being extremely light on quests/story. You just slog your way through a ton of random enemies.Yeah, the game gets sparser and sparser as you go along, though it's already a big game and I thought the stuff that was there in Hunter's Edge was interesting (the 'hub' is not as big as Silverglen but there is a similar amount of, or perhaps a bit more of, in-town stuff to do). Actually, I'd have preferred that to be the second big hub on a Cyseal level with lots of stuff to do given its theme. Don't know about what lies beyond that but I suspect it is the endgame.
In Silverglen I think. When you are trying to infiltrate the Immaculates and you have to go to that cave in the spider/sandstorm section. The guards you have to pass to get there warn you that the area has stronger monsters and you can ask at least one of them if they think you are strong enough to do it. They will either caution you to come back at a higher level or they will tell you that they think you are strong enough to do it.
Don't know if it happens anywhere else though.
I think that's the only time it happens, and even then they're full of shit re: difficulty getting to the trial as you only need to kill a single spider egg/fledgeling on the way to the entrance
sea said:I think a cool solution would be to do some sort of level check and change the quest giver's dialog a little bit... like, if the quest is intended for players at around level 10, but you're level 5, have the quest giver say "Well, you might not be up for this yet, but if you think you've got the nads for it..." or something along those lines. You don't have to specifically reveal what level the quest is meant for; you can just sort of imply it for the player
If I recall correctly the game does that at least once:
In Silverglen I think. When you are trying to infiltrate the Immaculates and you have to go to that cave in the spider/sandstorm section. The guards you have to pass to get there warn you that the area has stronger monsters and you can ask at least one of them if they think you are strong enough to do it. They will either caution you to come back at a higher level or they will tell you that they think you are strong enough to do it.
Don't know if it happens anywhere else though.
Oh for fucks sake Matt! You are ruining my image.Matt Barton said:Sad part is, even with leveling up and getting better gear, I still feel hopelessly outmatched. Sigh. I'm guessing they did it this way to drag out the gameplay?
Any tips for the Boreas fight?
I had him down to ~50% health when he switched to Air and almost my entire party got stunned.
Also he's immune to fire and water (dunno about air)? since he looks like a giant snowman I thought fire would help against him...
I usually think of the power creep that comes with mid-to-late-game RPGs as something unintended, but there's our cargo cult Larian.I recently listened one of the podcasts with DOS designer and like i thought game was created in such way that upon reaching lvl 11-12 lvls won't mean that much anymore as you have ton of options (like stacking +hit chance, damage and so on).
edit:
for example they had to tell their QA that stacking several ouras for 7k damage is not a bug or design problem. This is how they intended to design it so that players from 11-13 lvl can pretty much take on much higher level foes which ultimately means that from that point there is no really points on map which you "should do first".
IT is especially visible in places like hiberheim and in Luculla after you will be back from hiberheim comparedto Cyseal where there is obvious : do stuff in cyseal first, then go west then north and lastly right.
I usually think of the power creep that comes with mid-to-late-game RPGs as something unintended, but there's our cargo cult Larian.
I usually think of the power creep that comes with mid-to-late-game RPGs as something unintended, but there's our cargo cult Larian.
If you have trouble with reading:
It means that after that point game you are as good as your tactical skill and using every mean necessary to do things instead of grinding like idiot to meet quest power req.
If you still don't get it. It means that game system flattens itself so HP and DPS of primary weapon is second important thing and tactic aka use of skills, use of environment takes #1 place. IT also means it from that point plays more like mid level Fallout1/2, arcanum and more RPGs and if you are bad at tactics enemies will butcher you.
There is no problem with stacking skills because enemies can do exactly the same and by stacking auras you are risking whole party turn because that dude who you stacked auras on is as effective as his immunity to status effects. One stun arrow can anihilate whole party effort of that turn.
And if you would play actually game you would know that enemies don't fear to debuff you with slow or other curses.
Lots of people itt saying difficulty becomes a joke once you hit double-digit numbers.
spellswords and the like are always shit
JUST PLAY THE GAME FFS.The impression I'm getting is that almost any kind of build (except outright-bad) becomes OP by double-digits, no min/maxing required.
There's no game like the metagame.JUST PLAY THE GAME FFS.The impression I'm getting is that almost any kind of build (except outright-bad) becomes OP by double-digits, no min/maxing required.
No, not really, you need to invest in the main stats like dex/str/int to have your spells/skills work right, as well as a lot into the skills to cast at the right AP, so spellswords and the like are always shit. As is almost anyone that doesn't pump points into the main attribute, since it's required to use weapons and armor.
But yes, any played straight build that focuses on their main attribute will get OP. There's still challenge though, anyway, you should probably play the game, or risk becoming a Daedalos centipede.
That is not true. Imo you are approaching to spellsword wrong way.
In my first playtrough i had fighter/fire mage and it was awesome. I stacked ton of fire resists on him and soon i was able to do things like self immolation and probably if i would stick to it i would have soon explosion which would be awesome AoE for fighter. And from lvl 1 you can use wildfire that not only does speed you up but also protects you from freezing