Natural 13 dex is just about enough for all roguey purposes and items.
6 base int + 1 from know-it-all + 4 from various items lets me cast all my spells (except invuln, that one is at -20%) with at least 100% effectiveness.
My base constitution is iirc 5, maybe 6, pumped up to 8 with some items for better AP.
Base speed is 9, +3 from items. Gotta go fast.
Perception 10 is base 8 + 2 from items (+2 from lightstepper), and it's usually enough to spot everything important.
Fuck, I even accidentally got str 10 (base 5 + 5 from items) that I don't even need for anything.
Got bitchcraft to 4 to get cool spells and eliminate the AP penalty on high-tier shit. Hydro 2 is enough for basic efficient spells like freezing touch and 2 heals, there aren't many other good water spells so it's prob gonna stay at 2. Same with pyro 2 - wildfire, feuerball, fire ellymental, fire shield and cleansing flame. Was thinking about putting it to 3 to get some of the stuff like the per buff, but eh, not much worth it. Maybe I'll increase it when I get meteor shower or sth
Scoundrel above 4 is also not worth it, I currently have everything I need and still have 2 spell slots free (and the scoundrel 5 talent is meh).
Add to that single-handed 3, tenebrium 4, charisma 2 (+1) and some shit in pickpocketing/lockpicking.
Had to get all skilled up at some point because I really wanted to up the magic skills. I sort of regret it right now because I've been dumping skill points into random shit lately anyway just to get rid of them.
The character is good at p. much everything. Haste + bully + backstabs work well at killing shit, lotsa ap and movement make her slippery as hell, hundred million billion disabling skills effectively thin every horde, while some useful support and debuff skills seal the deal. Sure, she might not do the absolutely ridiculous damage Fedora can do at times, but supplying her with tools of doom + killing off stragglers in critical situations is just as useful.
Also wind-up toy