What is he even saying??I wish if crafting was similar to the Atelier game series's crafting system.
I don't like the crafting.
There, I said it. Then again, does anyone really like it?
*Raises hand*
I've always liked crafting and usually run an alchemist or tinkerer character if the mechanics are in a game. The D:OS system is simplistic, but I'm glad they have it. I find that gathering materials and experimenting to create items gives me a change of pace between all the monster fighting and going from one dungeon to the other and doing this quest or that. Since the game doesn't force you to use it at all times it can be ignored if it's not one's "thing".
Why RPGs in general don't copy WoW style combat is beyond me, a popamole action RPG could be great if it was like high end WoW where you have to use 30+ different keybind, equipment and spell macros etc.
You named one of the totally optional side areas of the game, which is related to approximately one quest. Big whoop. It also has about 3 or 4 enemy encounters... it's just a minor side area.I didn't say it was linear. I said it had corridors. Which it does.DOS is not linear - you have to be dumb to even suggest it. People in this thread have already said they've done quests and even entire areas out of order.
Another lovely example of "classic" RPG level design: http://www.gry-online.pl/galeria/mapy/47774078_953.jpg
Why does nobody want to play co-op with me?
I don't disagree -- just using U6/U7 as points of comparison. As (I believe) the Something Awful review said: the more important 'freedom' here is not that you can walk to that mountain you see in the distance; it's the freedom of interactivity with items, the environment, npcs, in combat, etc.Better encounters&combat but more linear>nonlinear game that hasn't got any good boss battles because designers had to cater every possible option for story progression. U7 especially has bad combat and no interesting encounters.
And people hate level scaling.
Why does nobody want to play co-op with me?
Why can't I find a compelling argument against this guy? Oh it's RK47, let's make fun of his autist tendencies and pretend it makes him a terrible co-op gamer. Free brofists yeahhhh!
Because instead of interesting encounters it's just you not able to do anything? Otherwise they weren't really that hard, since I completed them at a few levels lower. On the subject of linearity, you can take almost any level enemy at lvl 11-12, I've got as far as the spore dungeons but the spores there have 0% CtH and heal from most of my attacks, killed their minions though. Anyway besides the retarded invulnerable enemies I've cleared out most creatures much higher level, with a shit party, so it's more than doable."Nothing outside of gimped -4ap cheap sandstorm shit"
How is that shit? It makes sense and those spiders weren't hard. Just a summon a spider into a pack of them and they'll waste a lot of time trying to poison it. And, then you can make them cry to their mommy. Their only real advantage is they have lots of ap.
He is. But he won't play past Cyseal.