I don't think this release date delay is necessarily all on GOG tbh. Larian wanted Galaxy in place to make patching easier and posted that comment yesterday that "we expected Galaxy support at launch". Now GOG are offering the download to backers but not selling to non-backers until Galaxy launches (and not really clarifying matters).Yep.Play on Steam now, convert to GOG once GOG stops being retarded about it?
Although I'm tempted to ditch GOG altogether here, because of their stupidity regarding release.
Megathread on GOG about it: http://af.gog.com/forum/general/coming_soon_divinity_original_sin/page40?as=1649904300
tl;dr: - Some tinfoil hatters speculate that there is a Steam exclusive period or regional pricing issue
- Some blame Larian wanting Galaxy to make patching easier, after their earlier comments on the DC difficulties
- Some blame GOG wanting DOS as a big name game to launch Galaxy for multiplayer functions
I don't really see why GOG would voluntarily miss out on all these day 1 sales, but I guess we'll get a carefully worded statement at some point talking about how well D:OS and GOG Galaxy will work together in future.
.Yep.Play on Steam now, convert to GOG once GOG stops being retarded about it?
Although I'm tempted to ditch GOG altogether here, because of their stupidity regarding release.
One thing I get from reading the gog thread and from the Knut guy is that many of these so called drm-free advocates can be annoying retards.
MERDE!!!111
Glad i didn't even try them.Snip
I envy people who don't have to work.I started this today around 9 am, played for an hour or so
and then realised it was 19:10![]()
The german translation seems good so far. I mean aside from the 5% or so that is still english (item descriptions, dialogue choices, ..).As a side note, the french translation is, as usual, downright insulting.
As a side note, the french translation is, as usual, downright insulting. It's common, but considering this is a rather text-heavy game, it's even more aggravating. I don't really mind since I'll probably play the game in english anyway, but developers should really pay more attention who they contract for these things.
Customers relying on a decent translation are gonna get pissed. SRR translation was horrendous too, but I think this one might be even worse... Get your shit together Larian, I wanna be proud ! (Also, where are my kickstarter goodies ?)
As a side note, the french translation is, as usual, downright insulting. It's common, but considering this is a rather text-heavy game, it's even more aggravating. I don't really mind since I'll probably play the game in english anyway, but developers should really pay more attention who they contract for these things.
Customers relying on a decent translation are gonna get pissed. SRR translation was horrendous too, but I think this one might be even worse... Get your shit together Larian, I wanna be proud ! (Also, where are my kickstarter goodies ?)
I heard it's made by Daedalic? Seems like they ran out of time.
uuuu, so edgy. :D
well, enjoy your steam service, i sure as hell am not touching it even if it shits candy out of it's ass. but i wouldn't know, i'm not talking out of it.
EDIT: i would appreciate any new info on gog release if anyone has some
likaq said:http://www.examiner.com/article/how-gog-screwed-up-the-divinity-original-sin-release
Those who were waiting for it to release on GOG, however, were left waiting without any explanation for the delay. Hours later, a GOG employee explained that the game was being released later in the day, but only for Original Sin's Kickstarter backers. For everyone else, said employee clarified that the game would be released with GOG Galaxy support on August 31st.
LOL, fuck you cdp.
I started this today around 9 am, played for an hour or so
and then realised it was 19:10![]()
Ten Things I Love (So Far) About Divinity: Original Sin
Posted by Rampant Coyote on July 1, 2014
Yesterday, Larian’s highly anticipated RPG in theirDivinity series, Divinity: Original Sin, was officially released. As a backer from their kickstarter, I had access to the early release, but I didn’t play it. No, I thought I’d wait and play the “final” release version.
Consequently, as last night was a very busy night (and not just with game development stuff), I don’t think I got to play a full hour. But… wow – between what I played, heard, and some of what the “hints” that came up while loading said, I’m seeing a whole lot to like. In fact, the only thing I have any grief about right now are the save times and some stability issues (it crashed on me once).
So here’s what I’m seeing that has me all super-excited, and that these guys really are making games just for me:
#1 – Turn-based combat that moves quickly.
#2 – Party-based. By default, the game has you play two characters, but you can “lone wolf” it if you prefer, or find other characters to join you for a party size of up to four.
#3 – Co-op multiplayer! I haven’t really played a “real” RPG like this in a long time, so I’m… intrigued. Especially since there’s a built in disagreement – resolution system. And a drop-in, drop-out system for making multiplayer as seamless as possible. There is some very interesting stuff going on there. Color me tempted.
#4 – I haven’t really experienced this yet, but a hint says that almost everyone is willing to trade with you, right down to the lowliest peasant. Shades of Fallout and Ultima Underworld! This is a rare, awesome feature.
#5 – You can chuck an empty barrel on a trap to set it off. I’m not sure how much this is going to be a thing, but it seems like being able to move things around is a big deal in the game. Or can be. Shades of Ultima VI!
#6 – The environmental aspects don’t end there. Electrical attacks on water zap everything in the water, while running into oil while on fire will set the oil on fire. Then there’s spell combos that work the same way – for example, using a water-based spell to make enemies wet before freezing them will make the freeze spell more effective.
#7 – There’s a large number of things that can be picked up. Lots of stuff to pick up. Even better, a lot of this stuff can be combined to make new items. Shades of Ultima VII. Baking bread is back!
#8 – The default tutorial is easily abandoned just by going a different direction. The game kindly warns you that you are leaving the tutorial, and lets you go back. It’s very responsible of the developers to make sure you don’t stumble into a choice you didn’t want.
#9 – Characters can “evolve” beyond their starting class organically. So while you may have a character that starts as a fighter, over time they may pick up some useful spells. I suspect one of my characters is going to start learning rogue skills.
#10 – There’s no level-scaling, and the game doesn’t prevent you from wandering off to a higher-level area and getting in way over your head.
It’s off to a great start. While I grouse about Kickstarter (alternating between grousing and becoming a backer), it really has allowed some very interesting projects to make it to release. This is one. It’s a game that’s too dang expensive to do without funding, and has too many features that would never have been allowed by a traditional publisher (like turn-based combat).
I’m kinda dreading the moment when the honeymoon is over, and I find myself disappointed with the game in some way. It always happens. Well, almost always. No game is perfect. But so far, what little I’ve seen (and what I’ve read and been able to confirm so far) is really, really, really cool.
I’m crossing my fingers here, folks. We’ve seen some really tremendous new RPGs see the light of day, lately – mainstream, indie, “big indie” (like this one), low-budget indie, and so forth. Dunno about you, but I’m partying like its 1992.
I think what really worked there is that NPCs made bread/had jobs/day and night cycles. So it made world feel alive. In Divinity it's actually not the case (scripting for NPCs seems cosmetic), it's just that you can craft a lot of shit (with a not uber interface), but it's not that useful since game throws ton of stuff on you.I'd say that's the kind of details that sets it apart. Many players may not care about combining food but the fact that the option is there is enough to give you the feeling that you can interact with the world in many ways. Look at Ultima VII and how people still fondly remember that you could bake your own bread in that game, despite the fact that it isn't indispensable to win the game.
Its possible if you are careful to kill the orcs or whatever that are 3-4 levels above you. You just have to think for a moment and plan for a bit and yay! done!
Yes there are some hard fights but its fun!