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Divinity Divinity: Original Sin - Enhanced Edition

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,364
Fuck GOG. Every time they expand outside their core business they've been shit, and this is Worse than Steam (TM).

Just as I say that, of course, they apologise and do a U-turn. Good of them, actually. That's the best they can do now, kudos.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
As expected, all of these proprietary distributor multiplayer libraries have their price once there are multiple distributors.
 

Vicar

Cipher
Patron
Joined
Oct 15, 2012
Messages
283
Play on Steam now, convert to GOG once GOG stops being retarded about it?
Yep.

Although I'm tempted to ditch GOG altogether here, because of their stupidity regarding release.
I don't think this release date delay is necessarily all on GOG tbh. Larian wanted Galaxy in place to make patching easier and posted that comment yesterday that "we expected Galaxy support at launch". Now GOG are offering the download to backers but not selling to non-backers until Galaxy launches (and not really clarifying matters).

Megathread on GOG about it: http://af.gog.com/forum/general/coming_soon_divinity_original_sin/page40?as=1649904300

tl;dr: - Some tinfoil hatters speculate that there is a Steam exclusive period or regional pricing issue
- Some blame Larian wanting Galaxy to make patching easier, after their earlier comments on the DC difficulties
- Some blame GOG wanting DOS as a big name game to launch Galaxy for multiplayer functions

I don't really see why GOG would voluntarily miss out on all these day 1 sales, but I guess we'll get a carefully worded statement at some point talking about how well D:OS and GOG Galaxy will work together in future.

One thing I get from reading the gog thread and from the Knut guy is that many of these so called drm-free advocates can be annoying retards.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,536
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Good that they've decided to go the smart way, even if they had to be pointed toward it by a forum mob.

They still lost a lot of D1P revenue, not to mention preorders.
 

clemens

Cipher
Patron
Joined
Mar 27, 2011
Messages
315
Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
As a side note, the french translation is, as usual, downright insulting. It's common, but considering this is a rather text-heavy game, it's even more aggravating. I don't really mind since I'll probably play the game in english anyway, but developers should really pay more attention who they contract for these things.
Customers relying on a decent translation are gonna get pissed. SRR translation was horrendous too, but I think this one might be even worse... Get your shit together Larian, I wanna be proud ! (Also, where are my kickstarter goodies ?)
 

Knut

Educated
Joined
May 24, 2014
Messages
86
Play on Steam now, convert to GOG once GOG stops being retarded about it?
Yep.

Although I'm tempted to ditch GOG altogether here, because of their stupidity regarding release.
.

One thing I get from reading the gog thread and from the Knut guy is that many of these so called drm-free advocates can be annoying retards.

i agree. only being annoying and retarded gets reaction, as we can witness now.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,435
Now this is what i call a "bug"

Just used normal bow attack on that upper body zombie and hi burst into this. Looken like someone would create tent or something out of one small tiny place.

iA7aDMxrMDhRP.png
 

ForkTong

Larian Studios
Developer
Joined
Nov 8, 2012
Messages
314
Location
Krynn
I have unfortunately never seen the Giant Items bug :(

We didn't list all skills in the manual, no space left.
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
Gave it a try out of curiosity, interface is good, battle system seems interesting and with a lot of fun potential, barrels trigger my OCD, teleport is fun, merchants need to stfu, writing and plot are a tad generic so far.

I still have some games to finish right now so I'll just wait until they patch the stuff they still need to patch in (the 2 companions, personalities and whatever)
 

Spaceman Spiff

Educated
Joined
May 3, 2013
Messages
33
As a side note, the french translation is, as usual, downright insulting.
The german translation seems good so far. I mean aside from the 5% or so that is still english (item descriptions, dialogue choices, ..).
I heard it's made by Daedalic? Seems like they ran out of time.

But I can't get mad because this game is really fun.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,111
Location
Flowery Land
As a side note, the french translation is, as usual, downright insulting. It's common, but considering this is a rather text-heavy game, it's even more aggravating. I don't really mind since I'll probably play the game in english anyway, but developers should really pay more attention who they contract for these things.
Customers relying on a decent translation are gonna get pissed. SRR translation was horrendous too, but I think this one might be even worse... Get your shit together Larian, I wanna be proud ! (Also, where are my kickstarter goodies ?)

What kind of problems does it have?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,364
As a side note, the french translation is, as usual, downright insulting. It's common, but considering this is a rather text-heavy game, it's even more aggravating. I don't really mind since I'll probably play the game in english anyway, but developers should really pay more attention who they contract for these things.
Customers relying on a decent translation are gonna get pissed. SRR translation was horrendous too, but I think this one might be even worse... Get your shit together Larian, I wanna be proud ! (Also, where are my kickstarter goodies ?)

Email them and tell them. One of the reasons localisation is always poor for everything in the universe is because the original developers can't, well, check the final product very well.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
uuuu, so edgy. :D

well, enjoy your steam service, i sure as hell am not touching it even if it shits candy out of it's ass. but i wouldn't know, i'm not talking out of it.

EDIT: i would appreciate any new info on gog release if anyone has some

likaq said:
http://www.examiner.com/article/how-gog-screwed-up-the-divinity-original-sin-release

Those who were waiting for it to release on GOG, however, were left waiting without any explanation for the delay. Hours later, a GOG employee explained that the game was being released later in the day, but only for Original Sin's Kickstarter backers. For everyone else, said employee clarified that the game would be released with GOG Galaxy support on August 31st.

LOL, fuck you cdp.


Problem, GOGfag? :smug:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,503
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://rampantgames.com/blog/?p=7567

Ten Things I Love (So Far) About Divinity: Original Sin
Posted by Rampant Coyote on July 1, 2014
Yesterday, Larian’s highly anticipated RPG in theirDivinity series, Divinity: Original Sin, was officially released. As a backer from their kickstarter, I had access to the early release, but I didn’t play it. No, I thought I’d wait and play the “final” release version.

Consequently, as last night was a very busy night (and not just with game development stuff), I don’t think I got to play a full hour. But… wow – between what I played, heard, and some of what the “hints” that came up while loading said, I’m seeing a whole lot to like. In fact, the only thing I have any grief about right now are the save times and some stability issues (it crashed on me once).

So here’s what I’m seeing that has me all super-excited, and that these guys really are making games just for me:

#1 – Turn-based combat that moves quickly.

#2 – Party-based. By default, the game has you play two characters, but you can “lone wolf” it if you prefer, or find other characters to join you for a party size of up to four.

#3 – Co-op multiplayer! I haven’t really played a “real” RPG like this in a long time, so I’m… intrigued. Especially since there’s a built in disagreement – resolution system. And a drop-in, drop-out system for making multiplayer as seamless as possible. There is some very interesting stuff going on there. Color me tempted.

#4 – I haven’t really experienced this yet, but a hint says that almost everyone is willing to trade with you, right down to the lowliest peasant. Shades of Fallout and Ultima Underworld! This is a rare, awesome feature.

#5 – You can chuck an empty barrel on a trap to set it off. I’m not sure how much this is going to be a thing, but it seems like being able to move things around is a big deal in the game. Or can be. Shades of Ultima VI!

#6 – The environmental aspects don’t end there. Electrical attacks on water zap everything in the water, while running into oil while on fire will set the oil on fire. Then there’s spell combos that work the same way – for example, using a water-based spell to make enemies wet before freezing them will make the freeze spell more effective.

#7 – There’s a large number of things that can be picked up. Lots of stuff to pick up. Even better, a lot of this stuff can be combined to make new items. Shades of Ultima VII. Baking bread is back!

#8 – The default tutorial is easily abandoned just by going a different direction. The game kindly warns you that you are leaving the tutorial, and lets you go back. It’s very responsible of the developers to make sure you don’t stumble into a choice you didn’t want.

#9 – Characters can “evolve” beyond their starting class organically. So while you may have a character that starts as a fighter, over time they may pick up some useful spells. I suspect one of my characters is going to start learning rogue skills.

#10 – There’s no level-scaling, and the game doesn’t prevent you from wandering off to a higher-level area and getting in way over your head.

It’s off to a great start. While I grouse about Kickstarter (alternating between grousing and becoming a backer), it really has allowed some very interesting projects to make it to release. This is one. It’s a game that’s too dang expensive to do without funding, and has too many features that would never have been allowed by a traditional publisher (like turn-based combat).

I’m kinda dreading the moment when the honeymoon is over, and I find myself disappointed with the game in some way. It always happens. Well, almost always. No game is perfect. But so far, what little I’ve seen (and what I’ve read and been able to confirm so far) is really, really, really cool.

I’m crossing my fingers here, folks. We’ve seen some really tremendous new RPGs see the light of day, lately – mainstream, indie, “big indie” (like this one), low-budget indie, and so forth. Dunno about you, but I’m partying like its 1992.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Finished a few quests with undead, cleaning orcs on a beach now. It is a big game. Even if map you can see is everything, it is still a bloody big game. And it is pretty. And music is pretty. Writing is moderately entertaining...
I'd say it's like playing a balanced and polished Divine Divinity 1.

It seems that most interesting stuff in combat is tied to magical elements. I wonder how it feels for melee. Thankfully I play magic, my own take on druid - Geo/Pyro, my companion is Ranger/Rogue (Rogue just for Haste ability). We have demonhunter in party too. So it's total ranged gankfest, mobs can't even reach us, if they do, they attack stoneskinnedhastedblessed friendly druid neighbor Spidey who accumulates AP for 3 attacks per round.
I wish I could respec, I'd just put everything in magic, saving throw and charisma.
Being a pro with multiple weapons also doesn't pay off. I wanted my ranger use bow+spear, but turns out you don't get AOO for shooting into melee, switching weapons cost AP and regular arrows are unlimited. And ranger has an OP teleporting ability "Legolas says fuck AOO's". Duh.

Many skills/stats/abilities are really questionable. Like Loremaster. I can't identify level 2 item, I go to trader... it costs 80 gold. And I have 12000. Barter/Charisma is okay I guess. Gives XP. Lockpicking is okay. Pickpocket, I didn't take it, trying to play "nice". Stealth is useful I guess, even if you don't put points into it. Crafting is SERIOUS pointsink, you need 1-2 to make a sword (1 to make regular sword, 2 to sharpen it lol), you get outside of city kill enemies, you get magic sword twice as powerful.

Kay I need to finish dem orks and then it's cursed cathedral.

I'd say that's the kind of details that sets it apart. Many players may not care about combining food but the fact that the option is there is enough to give you the feeling that you can interact with the world in many ways. Look at Ultima VII and how people still fondly remember that you could bake your own bread in that game, despite the fact that it isn't indispensable to win the game.
I think what really worked there is that NPCs made bread/had jobs/day and night cycles. So it made world feel alive. In Divinity it's actually not the case (scripting for NPCs seems cosmetic), it's just that you can craft a lot of shit (with a not uber interface), but it's not that useful since game throws ton of stuff on you.
There are other ways to interact with the world that DO matter, like picking objects, creating barricades, solving puzzles/traps, and so on. Now that I appreciate.
 
Last edited:

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Its possible if you are careful to kill the orcs or whatever that are 3-4 levels above you. You just have to think for a moment and plan for a bit and yay! done!
Yes there are some hard fights but its fun!

Yep, a friend and I were killing the level 6 orcs at level 2 on hard with just the two of us (no companions/henchmen). I think environmental damage needs to be toned down as We used teleport, oil and fire to pretty much have them kill themselves. I think if that damage was toned down a bit, we would likely have not been able to handle them.
 

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