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Divinity Divinity: Original Sin - Enhanced Edition

imweasel

Guest
What's the magic underwear look like? Is it the blue stuff with the stars?

I seem to be missing a lot of KS backer stuff. I do have the pet, and I found my Message in a bottle. But no DLC or potions or other things. My steam thing is blank as far as DLC goes.

"There is no downloadable content available for this game."

:outrage:

Zep--
Same here. I have unlocked the goodies with my kickstarter backer code, but they don't appear in-game. :|

I was browsing the Steam forums, the problem is known and will apparently be fixed "soon".
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Just saving the game takes about 4 minutes on my computer. I know my PC is shit, but come on... I think I won't be able to play it, unless I do it ironman style.
I honestly think there is an issue somewhere in your config on the game, because that's way too much.
No, that's actually pretty much the case on sub-par machines. It takes a few seconds to save on my regular box as opposed to a few minutes on my old laptop (it even explicitly says it's freeing up memory so that it can even save the game at all). Luckily the autosave function can be turned off.
Yes, that's what happens here! That's what I get for trying to play on a toaster.
 

imweasel

Guest
I don't know my computer is pretty outdated. Anyway, maybe tomorrow I'll try to figure it out. Tonight I just don't have the energy.
Tell us what kind of ancient system you have so that we can laugh at you.

:troll:
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
I don't know my computer is pretty outdated. Anyway, maybe tomorrow I'll try to figure it out. Tonight I just don't have the energy.
Tell us what kind of ancient system you have so that we can laugh at you.

:troll:


As you wish:

c1N0qTY.png
 

imweasel

Guest
That system is defintely low end, but not ancient. The game shouldn't take 4 minutes to save.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I have something like that (also old dual core and win 7), but 8 gb ram and radeon 4800-something. Game auto detected high settings and runs fine, saves instantly.
 

funkadelik

Arcane
Joined
Jul 30, 2010
Messages
1,496
Did they ever balance the archer multi-arrow spray skill? I remember from the beta warping in my archer next to any enemy, and one shotting anything.
I remember Divine Divinity and killing EVERYTHING by freezing them with my machine gun arrows. Retarded but fun. Nowadays, games are just retarded.
 

imweasel

Guest
Ah yes, D:OS needs at least 4GB ram to run properly according to the system requirements.
 
Joined
Jul 27, 2013
Messages
1,567
Every time I see specs on the codex I get the feeling that people here only like old games because that's all their piece of shit rigs can run.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,433
Win7 and 2GB - bad idea. Win7 alone eats ~1GB So that leaves you ... yeah.


Decided to start over.
I started it like dumbfuck trying to do everything instead of focusing on roleplay.

Now i will roll Warrior + Rogue and won't give a fuck about neither fag magic nor "companions",
Will take hentchmen which will be doing bow work.

And no fucking heal magic.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,742
Codex 2012 MCA
I tried to look from manual, and it didn't have anything...does skills have minium level when I can raise them from 1 -> 2 or does it take two or more points to raise skills upward from 1 to 2, 2 to 3 etc?
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,189
I'm still figuring out the spell system, so here's a hail mary.

The number of skills you can learn is determined by your skill value, that much is in the tooltips.
The AP cost and cooldown of the skills decrease with related attribute.
If you meet level requirements but your related attribute or skill level is low according to arbitrary hidden value then the spell will get a malus penalty.

Inaccurate examplurgh:

Electrifying Hand
Spellbook level 7 (?)
Requires lvl 3 toon
Base 100% chance of stunning foe
-10% chance if your int is below 9 and -10% if Aeteromancy is lvl 1

Electrifying Bolt
Spellbook level 3 (?)
Requires lvl 1 toon
Base 35% chance of stunning foe
-10% chance if your int is below 7
With int 7 cooldown is 2 turns and AP cost is 4, with int 9 cooldown becomes 1 and AP remains at 4

PROTIP:
The stupid part is that if you can put enemies in a puddle of water with bolt you get ranged permastun and you still save enough AP for a bow shot. Hand is situational to get out of closing enemies, along with Become Air.

Lvl 1 teleport is just plainly IMBA. So many possibilities. Mandatory.

I tried to look from manual, and it didn't have anything...does skills have minium level when I can raise them from 1 -> 2 or does it take two or more points to raise skills upward from 1 to 2, 2 to 3 etc?
I cannot into read. Yes, raising a skill from lvl 1 to lvl 2 takes 2 points. Lone Wolf perk trades off the ability to hire henchman for skill point galore.
 
Last edited:

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,641
As you wish:

c1N0qTY.png

My E4500 was overclockable to 2.7 GHz, and I used 6 GB on 32 bit system. Of course I planned to install 64 bit linux and after 2 years I even did. Then I seen how everything is flying, and learned important lesson, buy RAM when it's cheap you'd be happy later.

Buy Constellation ES.3 It might help. Also get more RAM.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Playing with Undead Phoenix. We're all standing in a giant puddle of water. He makes his henchman cast a lightning bolt spell onto our puddle, stunning the entire party. Skeletons turn us into pincushions. GG. :M

98C5971C7F5DB51FAFB9EE62EB671C051ADB8FD6
 

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