pakoito Teleport seems sucky to me, yeah you can open chests and auto pickup shit from a distance, which is cool, but in combat you just toss an enemy to the ground. You can't really have fun with it by teleporting yourself around. Why do you like it?
There's this thing called imagination not everyone has. Teleport allows you for many many positional shenanigans. Let me enumerate some:
My current strat for most encounters is to get at 15m from the enemy group's toughest foe with one char while stealth, and position the other char 15m away from my other char. Then on the first turn I "kidnap" that enemy to my first char location and then the second picks him up from there and puts him by his side. Then the first character pyramids himself to the second. By the end of the first turn you have singled out the biggest threat at 3 walking turns from the group, who is on disadvantage against two opportunist warrior-types with several CC spells each.
Explosive enemies detonate on arrival. Char 1 brings poison/oil barrel and teleports, char 2 teleports explosive zombie or throws fireball. Mass nuke means fight is over before starting.
For small groups I max range projectile from both characters. It takes 2 turns from the enemies to reach me, twice.
I'm frozen in the middle of a group of enemies. My dear colleague picks me up from in between 4 skeletons and brings me to safety, frozen reduces damage to peanuts.
If you advance in the game a bit there are enemies who are strong while standing on their element. Teleport them to opposite surface or else they'll heal every turn.
Several characters sitting on a puddle of water in the beach except two. You can permastun them and make a lvl 7 encounter trivial by lvl 4 but only if you deal with those outside the water because even one of them will 3-4 shot your toons. Heck, you can trivialize that boss fight on the same strat.
Ambushes are way easier if one toon can teleport another who spends the turn running, and on turn 2 he pyramids to safety.
Melee enemies and levels with different heights.
I'm not the end it all of strategists but if I learnt one thing from (war)gaming is that correct positioning is half the battle.