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Divinity Divinity: Original Sin - Enhanced Edition

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
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Level-scaling isn't always shit. The limited amount of level-scaling in BG2 worked very well.
Because it was mostly unnoticed. Which is the best praise you can give to level scaling "yeah, its like its not even there, so cool". Its shit as a concept, player characters shouldnt passively influence the world in that way, the world should never revolve around them, if they want a place in it they gotta earn it, and the game becomes all the sweeter when they do.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Finished the game a few hours ago. 106 hours of playtime in one walkthrough. One hundred and fucking six hours. What a ride! I don't remember when did I play more than a hundred hours with one game. And this game deserved this 106 hours, because it is truly one of the best RPGs in the last decade, even if it has some problems. Final thoughts, this being the Codex, lets start with cons:
- ridiculously stupid rock-paper-sciccors minigame in the conversations, which is based on pure luck, and actually can lock you out of quests. Contender for worst feature ever in a videogame award
- loot system. In the second half of the game, you get trash loot after trash loot after trash loot, until finally you find a good weapon/armor.
- broken economy, you can sell all of that trash loot, and walk around with more than 100K gold, which you can't spend. Sometimes you find a merchant who sells decent equipment or secret maps, where you can spend money, but you will still have no money problems. A few hours in the game, and you are already rich.
- some badly designed puzzles, where you a) have to look for miniature switches b) the solution is entirely unintuitive, mainly trial and error c) the puzzles are random, which can lead to frustration, boredeom (I'm looking at you, final Bellegar puzzle, with the cat/dog/rat)
- overly long animations, which are a chore to watch for the n-th time in fights
- annoyence over not being able to select my guys in a regular way (think the IE games), but had to use this stupid chain system. Do you want to move your heroes seperately? Unchain tham one by one. Oh, now you want to mover as a team? Chain the fuckers together!
- lack of crafting menu, this drag and drop system, with the lack of a decent recipe list is so amateur
- large sways in idle animations of enemies, which can cause you to misclick and move your hero instead of attack

These might sound much, but overall just minor annoyance, because:
- the game has a very well done turn based combat system, lots of tactical options, you can use the elements to your adventage, you can flank, knock down, cripple, etc, so lots of status effect to play with. The character system is also quite good.
- the AI is fairly competent, with some minor hicups
- unique musical score, although some music didn't fit the situation/location
- great magical effects, although the visuals overall are nice, they are nothing special. But the magical effects are very well done. You can feel the " weight"of a fireball, it is nice to see how the magican conjures this raw power and lets it fly.
- long playtime on different locations, it doesn't get boring even after 100 hours

Finally, some issues which I was meh, about (not good, but not bad either)
- story, I wasn't interested in it, just another "Choosen one saves the world" flare, but I think the writing was OK in its sometimes silly way
- NPCs are nothing special
- some UI issues,
- difficulty is nonexistent in the last part of the game, this might be a huge negative for some people, but I felt I earned it in the game, I had some very though fights in the first half of DOS. Also I liked that I could try out a lots of tactics and skills, because I wasn't in a big danger.
- there were quite a few abilites which became useless fairly quickly
- I favour hexes in TB games, instead of this free form movement system in battles. This gave my some annoying moments, when I couldn't line up my rogue for backstab, because it was hard to pinpoint the exact location where I have to move. Hexes are much more cleaner. Think Blackguards. Also, it is frustrating to see that the target is 0,1m too far for you to target it. But if you move 0,1m, sometimes it is enough to lose an action point, and you can't attack. Fuck this.

So that's that, Larian's best work to date, which they can be damn proud of.
 
Last edited:

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Final thoughts, this being the Codex, lets start with cons:

Can agree with most of it, but where are the pros? :M

I would add: problems with targetting some enemies due to large sway in idle animations. Made me move instead of attacking several times. On time directly into lava.

Btw.: RPS is a somewhat questionable mechanic, esp. in singleplayer, but it's not completely ramdom and can be circumvented by pressing space (which is bugged, however, but there's the intention at least)
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Final thoughts, this being the Codex, lets start with cons:

Can agree with most of it, but where are the pros? :M
The next paragraph. :M



I would add: problems with targetting some enemies due to large sway in idle animations. Made me move instead of attacking several times. On time directly into lava.
Oh yeah, this bugged me too, I just forgot to add it.
 

Roguey

Codex Staff
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The flanking issue could be improved had they copied Dragon Age with its black indicators for the flanking area, but no, that would require Larian to copy someone's good idea.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The next paragraph. :M

Indeed. :M

I missread the opening line and only skimmed over it...

:shunthenonbeliever:
The flanking issue could be improved had they copied Dragon Age with its black indicators for the flanking area, but no, that would require Larian to copy someone's good idea.
It will be interesting to see you go full defense in every problem PoE will have.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
BG2 is a cliched over-hyped piece of RTwP shit.
But what has that got to do with level-scaling?

The limited amount of level-scaling in BG2 worked very well.

You are hyping the level scaling in BG2. its...practically non-existent.
I thought that's the point. Good level scaling is the practically non-existent level scaling.
and BG2 > Arcanum. Deal with it :smug:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,956
106 hours? FUCK OFF. You sound like the idiots who claim BG2 is billions of hours. BULLSHIT.
 
Self-Ejected

Ulminati

Kamelåså!
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The flanking issue could be improved had they copied Dragon Age with its black indicators for the flanking area, but no, that would require Larian to copy someone's good idea.
It will be interesting to see you go full defense in every problem PoE will have.

He's already preparing to blame the programmers for the shoddy pathfinding ruining Sawyers perfect vision.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,942
The flanking issue could be improved had they copied Dragon Age with its black indicators for the flanking area, but no, that would require Larian to copy someone's good idea.
It will be interesting to see you go full defense in every problem PoE will have.

He's already preparing to blame the programmers for the shoddy pathfinding ruining Sawyers perfect vision.
I thought roguey had already said that this isnt sawyers perfect vision, more like a game he needs to do to if he ever wants to do the game he really wants to do.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
106 hours? FUCK OFF. You sound like the idiots who claim BG2 is billions of hours. BULLSHIT.
2prxl5t.jpg

How do you like being a retard? And before you ask, no, I didn't play the game 3 times, this is one playthrough. I don't play games several times.
 

JarlFrank

I like Thief THIS much
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Jan 4, 2007
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
My Steam says 73 hours, and I explored everything and did almost every quest. And I very, very often alt-tabbed in-between to chat and browse forums so there are probably 3 hours of idle time in there, and I sometimes savescummed.

Some people are just very slow players, I guess.
 

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