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Divinity Divinity: Original Sin - Enhanced Edition

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
So, what's the deal with the severed talking head? There's a guy under the table right? My ideas of how to expose that charlatan have run out.

Edit: NVM i'm an idiot
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,133
lol at all the people anywhere who thinkg P:E has a setting to speak of.
It has a setting, you just don't like it. Incidentally, Sawyer et al have put a significant amount of thought into how it works, unlike most other fantasy settings, and particuarly Larian who go for the low-hanging fruit of jokes.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
lol at all the people anywhere who thinkg P:E has a setting to speak of.
It has a setting, you just don't like it. Incidentally, Sawyer et al have put a significant amount of thought into how it works, unlike most other fantasy settings, and particuarly Larian who go for the low-hanging fruit of jokes.

A setting to speak of, is what I said...and what you quoted.

There is nothing to speak of, since it's generic BG-baiting nothingness.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Also, incidentally...I don't care how much of Sawyer's aspergian ideas and thoughts have gone into the game if it's void of any semblance of personality or interesting art direction. The rendered backgrounds are pretty, sure. But pretty boring at the same time. And don't even get me started on those horrible pieces of concept art. :lol:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,133
There is nothing to speak of, since it's generic BG-baiting nothingness.
False.

Okay so what I'm getting here is Generic with WoW graphics with jokes = good and Generic that tries very much to be as verisimilar as possible with subdued graphics = bad.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Generic, cliched BG-baiting dreck. If your hero weren't involved you'd be ALL. FUCKING. OVER. Project Dullsville and you know it. Whether or not you have the stuff to admit it...well, that's to be seen.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
So, what's the deal with the severed talking head? There's a guy under the table right? My ideas of how to expose that charlatan have run out.

Well, for the backstory of the head - keep exploring and you should eventually find out what that is about.
Of course to get access to the head, you eventually need to get rid of the entertainer, who's busy entertaining the crowd...
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,133
Generic, cliched BG-baiting dreck. If your hero weren't involved you'd be ALL. FUCKING. OVER. Project Dullsville and you know it. Whether or not you have the stuff to admit it...well, that's to be seen.
In terms of the overall tone of the world, I’d say that we do want it to feel like a fantasy world, but we also want it to feel believable. We want it to feel like a place where people are actually living, and it’s a world that’s in the process of change. One thing I really wanted to avoid was the kind of cliche of a fantasy world that’s stuck in perpetual dragon times, where the golden age has long since passed, and inexplicably for the next ten thousand years everyone is still going to be using swords and casting spells. So I wanted to have a setting that felt like it was in the process of a transition, which creates a lot of conflict for the characters in the world, and hopefully that produces rich storytelling material.
Pillars of Eternity will delve into themes like "racism and more pervasive racism than just bold-faced racism", explained Sawyer, "like social racism or institutional racism". Class problems will be explored, and there will be an ongoing struggle between the religiously minded and the technological.

"One thing we did want to do with this setting that some publishers would be a little weirded out by is that this is not really a medieval game," he went on. "It's more of an early-Renaissance game. I did not want to make a game where the world was stuck in perpetual dragon-time, and where the golden time of high magic was behind everyone.

"We're entering the age of high magic right now, as people are learning more about animancy, which soul manipulation - it's like they're opening up new technology and it's raising a lot of questions about identity and mental illness and responsibility for one's actions and things like that. It's not necessarily super-common for fantasy.
Ah yes totally Forgotten Realms there oh except not.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,892
Location
Fiernes
Okay so what I'm getting here is Generic with WoW graphics with jokes = good and Generic that tries very much to be as verisimilar as possible with subdued graphics = bad.
DoVyxO3.png
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,432
Things that currently that annoy me:

- Lack of writing books. I mean there are recipe books but i can't write anywhere recipes i found out myself. Same with some notes i want to create.
- It's hard to see map markers i create. Red Flag is imo bad choice. It should be something like green or maybe black square or triangle.
- Lack of ability to write notes in game journal.
- Mobile kitchen is not mobile
- Lack of other container types like pouches, bandoleers, potion case, scroll case, gem pouch. It would be cool to have different looking containers. Also it would be cool to create those containers like leather+needle= pouch
-Lack of container naming ability.


Things that are awesome:
- encounter design. Each of those encouters is actually handcrafted with well placed important choke points, barrels etc and so far each encounter needed different approach. 3 poison zombies fights is different than 4 skeletons in house. TB once again proves is better than RTwP
- Art design
- Things to do and game designed without quest markers. Almost every quest thanks to this becomes exploration-->investigation-->completion instead of go xxx kill yyy. Most of quest also so far have 0 to do with killing.
- Voicework is stellar
- Combination gameplay. teleport stuff , telekinesis and so on.
 

Metatron

Augur
Joined
Dec 7, 2012
Messages
117
Location
?
The whole PoE vs D:OS or *insert other game* debate on this board has to be one of the silliest things I ever read, even after 15 years interwebs. Enjoying myself with D:OS currently but looking forward to the Sawyerian balance of PoE as well (I even liked the Icewind Dales that are apparently cool to hate now). I expect PoE to have less freedom and exploration but better dialogues and storyline and both are completely valid ways to approach this whole rpg-thing.
Roguey really has this board in the bag though I'm not sure if this is something to be particulary proud of.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,741
Codex 2012 MCA
Would rogue be essential in D:OS? I'm trying to decide whether to make wizard and melee or rogue as my main characters.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,364
Most fun I've had with a game in years, get out shitposters so we can talk about the game

Had a nice battle with my level 5 guys against the orc mob on the beach. Scoped out the area with lots of traps then wreaked havoc with mage teleporting orcs on top of traps. How I wish for some kind of melee ability that pushes back adjacent enemies in a given direction, nudging them onto barrels or traps. The expanded options with a few skill points gives my dudes a real power trip, though there are still enemies that wipe the floor with them.
 

AbounI

Colonist
Patron
Joined
Dec 2, 2012
Messages
1,050
Don't know if it has already been report, but let me link you "the 4 players mod"

Hey guys I made a 4 player mod I thought I'd share. I know some people wanted this including me. Bad news is you need to make a new game using it. I have tested it and it seems to work with little to no problems.. so far. You'll need followers to have more than 2 playing at the same time, otherwise the others will have to spectate. Everything can be done in the assign characters screen. If you have any questions feel free to ask. Instructions to install are included in the readme in the .rar. I'll publish to steam when it will let me...

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=504225#Post504225
 
Joined
Feb 13, 2011
Messages
2,234
i am standing next to dead body of my companion and cant resurect her with a scroll cause lol nope target out of sight:roll: i wonder if i can release her in hall of heroes without talking to her or am i stucked with dead companion till the end:M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,133
By the by I looked up detailed ability descriptions since I'm still waiting for my box (as well for them to patch it to a decent state since I am not downloading 1.2 gigs every other day) and, as I suspected, anything that isn't in a spell tree is junk. Nice mage-playing-game you have there, Larian.
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
So, what's the deal with the severed talking head? There's a guy under the table right? My ideas of how to expose that charlatan have run out.

Give it time. Some quests take a while to complete. ;)

After directing Reginald away, that's what I figured. Well, either that or it was a remarkably anticlimactic quest :D



So, what's the deal with the severed talking head? There's a guy under the table right? My ideas of how to expose that charlatan have run out.

Well, for the backstory of the head - keep exploring and you should eventually find out what that is about.
Of course to get access to the head, you eventually need to get rid of the entertainer, who's busy entertaining the crowd...

Yeah, that's why I edited with "I am an idiot". Didn't explore the whole area :)
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,624
Is this game great or what? Seriously, best damn RPG of it's kind in ages. Only complaints so far is it's fairly dialog heavy (especially in the start) and of the fact you only get to create two characters.
RPGs SHOULD be text heavy.
(even dark souls is text heavy)

Also gonna start a new game on normal because hard is impossible with the wonky builds I went with. ALSO, to change AI. What a stupid decision to have that at the start of the game and not have it changeable.
That's because it's game. They should also force difficulty choice to stay locked as well. (and suggest easy)
 
Joined
Feb 13, 2011
Messages
2,234
By the by I looked up detailed ability descriptions since I'm still waiting for my box (as well for them to patch it to a decent state since I am not downloading 1.2 gigs every other day) and, as I suspected, anything that isn't in a spell tree is junk. Nice mage-playing-game you have there, Larian.
i started knight+witch and got borred after two hours. melee with two handed weapons is either you miss or you get one hit in round cause you are slow as fuck. witch spells are shit, most enemies you meet are imune to bleeding, spider summon is weak as fuck and she has no AoE. also no companions with rogues skill set means you either invest in lockpick/pickpocket with your warrior/mage or you miss a lot of shit.

i restarted with two mages with all four elemental spells:bounce: fucking weapons of mass destruction:salute:
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,620
Would rogue be essential in D:OS? I'm trying to decide whether to make wizard and melee or rogue as my main characters.
So far no, you have to invest a lot in lockpick skill to obtain the same thing you can get by bashing the same chest with weapons , maybe one item less and i am not even sure about that.Stealing from npc can get you skill books and money easily in early games, but soon you will have plenty of gold and equipment to sell. Dps wise if you take the backstabber traits it help a bit in combat buts not nearly as powerful as magic , dex weapons seems to be subpar.
 

mike73

Novice
Joined
May 2, 2010
Messages
38
Location
Great Falls
Not bad at all but feels too much like an m&o with that queer general chat. completely destroyed immershun at first
 

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