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Divinity Divinity: Original Sin - Enhanced Edition

Darth Roxor

Rattus Iratus
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Djibouti
poland grenade cannot into space
 
Joined
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
These games have no soul.

Eh, I wouldn't say it's soulless. It's well made, but that doesn't mean it's INCREDIBLE. Unfortunately the Codex holds it on a bit of a pedestal, especially when compared to PoE. I hate to bring up the comparison, but unfortunately I've seen it a lot on random threads. Even worse, it has a lot more apologists intent on thinking they're giving PoE a bad name while somehow bolstering D:OS than people who are capable of liking both.

These two games aren't really comparable in terms of how the player is supposed to approach the game.

Pillars of Eternity is a dungeon crawl through (what is supposed to be) an arresting narrative and well designed encounters. Side quests exist to help make the world feel bigger, more epic, and more alive.

Divinity: Original Sin is about mucking around moving blasting barrels with telekinesis and happening across wacky characters and situations, Rick and Morty style WOAAAH ITS COOOOOOOKY ITZ CRAZZZZYYY LOOK AT THESE ZANY CHARACTERS A TALKING WISHING WELL LOL. Occasionally you run into some elementals or undead and have a turn based battle.

That's why the first plot is like an investigation type mystery that develops slowly like a novel and the second is about mucking around being dumb until you find enough Star Stones to go to the endgame.

The first one ends when coffee no longer keeps you awake so you can follow the Nameless One's story to its gripping conclusion and the second when you run out of whatever mild altering substances it takes to keep you amused (for me that would be bourbon, Scotch, or vodka).
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
Cyseal is great, but we all know what happens when only the first part of a game is good *cough* Omikron: The Nomad Soul *cough*.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,796
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Anybody up to co-oping Divinity: OS EE? Preferably someone with no life abundance of time. I live in Europe and I sleep from around 11 PM to 7 AM. The rest of the time I can play with you.
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
209
I might be up for it, what are your preferences for difficulty? I don't mind as long as it's not the perma wipe mode.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
CnVUaSUWAAEtb2i.jpg


https://twitter.com/larianstudios/status/753601361766473728
Larian failing at humor again. Maybe they should just stick to selling their engine to much more talented game designers.
 

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
its something strange about Divinity series, D:OS has an excellent combat system, yet halfway through it on honor difficulty I got bored. DD, with its naive (but real good quality) 2D graphics and the real time hack & slash fest still keeps me going
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
its something strange about Divinity series, D:OS has an excellent combat system, yet halfway through it on honor difficulty I got bored. DD, with its naive (but real good quality) 2D graphics and the real time hack & slash fest still keeps me going

It's a notorious problem with turn-based combat. If your encounters are of trivial difficulty, real-time is superior. Turn-based games require an eye for a proper challenge level in the encounters throughout the game. Well... or being a grid-based blobber where every action is instant, but that's neither here nor there.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
The problem with D:OS is that the combat gets tedious because it's so goddamned slow. I have on occasion lost a difficult combat encounter 15 minutes in, just to have to go through the entire pain-stakingly slow process right from the start. Unskippable and not being able to fast-forward combat animations is a huge problem that is so bad that for the second time now I've stopped playing in the Silver Forest with no idea if I'll be able to get myself to finish the game up.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
it being slow is a superficial criticism. It's just too easy with shit encounter design and begins to get grindy at one point, which makes the slowness bubble up to the surface for everyone to see. I tried to play it again today with a friend and got extremely bored the moment we got to Cyseal. It's just thoroughly uninteresting and vapid. Triviality abounds and that's one of its greatest weaknesses.
 
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Stonewolf

Augur
Joined
Feb 17, 2013
Messages
292
it being slow is a superficial criticism. It's just too easy with shit encounter design and begins to get grindy at one point, which makes the slowness bubble up to the surface for everyone to see. I tried to play it again today with a friend and got extremely bored the moment we got to Cyseal. It's just thoroughly uninteresting and vapid.

So you played it for about 15 mins? Cyseal is literally the first city you get to after the tutorial.
 

Crospy

Learned
Joined
Aug 9, 2014
Messages
130
it being slow is a superficial criticism. It's just too easy with shit encounter design and begins to get grindy at one point, which makes the slowness bubble up to the surface for everyone to see. I tried to play it again today with a friend and got extremely bored the moment we got to Cyseal. It's just thoroughly uninteresting and vapid.

So you played it for about 15 mins? Cyseal is literally the first city you get to after the tutorial.
You fangirls have no reading comprehension. The part you put in bold is his attempt at replaying the game, not his first playthrough. And yes, I can see where he's coming from. Finding motivation to replay this when you already know what to expect, the slow ass combat, slow ass exploration, and then enter cyseal for the second time and are met once again with the shittiest writing in RPG history (yes, even Bioware writing is more serviceable than this) you just want to uninstall the thing and not think about it anymore.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
^ yeap.

Also, I didn't say it got grindy in Cyseal, I said it gets grindy, but I didn't mention when. Luculla is the moment when the first red flags start appearing. I got bored in Cyseal because of the extremely dull and cringe-worthy writing and I know what to expect. Yes, even BiowEAre's writing is better than this.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Unskippable and not being able to fast-forward combat animations is a huge problem that is so bad that for the second time now I've stopped playing in the Silver Forest with no idea if I'll be able to get myself to finish the game up.

I think the main issue is the pacing of the game is awkward. For a first playthrough, it's easy to spend 20 - 30 hours in Cyseal figuring out the side quests and learning the encounters. By the time you get to Silverglen, you're a bit burnt out on the game. If you don't wander into Hiberheim you're left with your dick in your hand at level 9 or 10 against 14's. After Hiberheim, things get very linear and straightforward, and put you mostly through corridors.

The rebalancing of the skill system in the EE is a bit anti-fun and unnecessary when none of them really flat out sucked and weren't THAT broken.

Fast mode would have been nice, but I think the roots went a little deeper. The encounters were more like puzzles. Once you figured out the correct way to do them, the challenge mostly dissolved and left subsequent playthroughs a tad bland.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
There isn't a main issue, per se. It's a combination of issues that make this a complete slog to go through.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
So I hadn't played EE yet. Got it updated and played 10 minutes. Better gfx, not that I actually cared about that as the old worked fine. Combat interface seemed different, you can tell backstab locations now. But maybe it's just me, but the new voice overs SUCK DICK.

Dono if I want to continue. Is Leech still the skill to have? I'm guessing no.
 

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