TheDarkUrge
Educated
- Joined
- Aug 21, 2023
- Messages
- 237
https://streamable.com/jk0fqrAbout to win my first MP game ever as Ermor and one thing I noticed is the insane amount of lines I keep drawing. I've pinned CTIS in their capital with harvesters killing their pop as their slow god tries to group their stacks together for a final fight. My main army is filled with 4 wraith lords just SW of my capital. Funny how the closest throne to me ended up being the last for me to capture. I thank agartha for taking all the heat off of me with his throne rush and getting himself coalitioned in the process. Ctis was still regrouping after taking a throne from agartha when I attacked.
Despite Agartha's throne rush making it easier at the end of the game I mainly attribute my success to crippling Ind early. Their priest lines are terrifying to fight against, and had Ind managed to get a critical mass of them I imagine they would wipe me easily. Ind even managed a retake of their capital with just trash nonsacred chaff and a few priests while I was busy dealing with Ulm. I had virtually zero problem with anyone else, pythium managed to lose his grand archon god storming my fort filled with just regular longdeads because he fatigued out lol. Somehow I have still not been earthquaked, but that spell wouldn't be effective against my good stacks of lictors/wailing ladies/wraithlords anyway.
I had a lot of fun with Ermor and they'd be a flawless nation for me if there was some way to fix their research speed without having to find indie mages.
Finally 1 turn from winning in my game! I think there's no way for anyone to stop me from claiming the throne. Agartha didnt want to cast earthquake so I had free reign with 4k skeletons along with rigor mortis/darkness and healthy doses of shadowblast/banefires going off. Banefire was very strong versus his clumped units. Ctis tried to earthquake my army as it was posturing for the final fight but he was 1 turn too late because I moved before he arrived. His god still died to my reinforcements of wraith lords + lictors anyway, basically making it a done deal that he can't contest my throne capture the upcoming turn.
Final thoughts:
-Death magic spells seem the strongest, once I got duskelders going I was unstoppable. Even early on with just spectators ghost grip was very helpful.
-Rushing harvesters of sorrows was really dumb. I got very lucky the agartha tried to throne rush instead of punishing my 160 death gem investment into these things. I think grabbing sorrows later is still a great idea. The things are a menace, I probably killed 100k population with the eight I made not to mention the cost of patrolling/magic recruitment I made my opponents do to try and find them
-Dracolich without blood vengeance actually seems very strong defensively but if you ever want to capture a fort it's really really costly lictor wise and your dracolich in hostile dom is barely more useful than a dusk elder. I wouldnt even try storming in hostile dominion unless you have an overwhelming advantage or absolutely need to stop something fast.