InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,869
So I have 2 games with Pyrene in EA now and I am kinda confused. What am I supposed to do with these guys?
I think you want a bit of scale especially gold and Rec Point so Order is a must. The Mairu Giants will be your bread and butter and they are rather expensive. Regarding Bless you could either focus on SC Bless or Troop Bless but not both, your SCs are giants while your troops are basically a Sacred, better EA Heavy Infantry. I am not even sure if the Sacred troops are even scaleable enough to be worth taking more candles. They just die too easily and they are cap only.
Expansion is rather easy so long you are not swamped with Shades. The Giants just murder everything, the cheap troops with net are amazing against anything that's not Trogoldytes. But here lies the first problem. Unlike most other cave nation I think you really REALLY want to expand up the ground. Your cap only mage is amazing (Sorginaks) but you non Cap Mage (Mairu E1 and E1?1 Shaman) sucks and you want to get an unforted fortress to get the neat mages. This means stepping on other people toes early probably. The other problem is if you don't get good access to forests or cave entrance. It gonna screw you up.
First war unless against Elves or better Giant Nation is probably very winnable from pure troop power and raw HP. The problem is end of year 2 onwards. Suddenly everybody cut your giants like hot knives through butter. This means you really really want Alt 6 and 7 for the big Nat Prot buff as the giant troops are effectively unarmored? These 2 games I am going for Cons 5 for that sweet Jentil bonus and thugging but this feels like a waste of RP considering by Year 3 those singular thugs suddenly is very vulnerable to counter thug or just mages while your troops just die without Alteration buffs? Is going Cons 5 early a trap here?
I think you want a bit of scale especially gold and Rec Point so Order is a must. The Mairu Giants will be your bread and butter and they are rather expensive. Regarding Bless you could either focus on SC Bless or Troop Bless but not both, your SCs are giants while your troops are basically a Sacred, better EA Heavy Infantry. I am not even sure if the Sacred troops are even scaleable enough to be worth taking more candles. They just die too easily and they are cap only.
Expansion is rather easy so long you are not swamped with Shades. The Giants just murder everything, the cheap troops with net are amazing against anything that's not Trogoldytes. But here lies the first problem. Unlike most other cave nation I think you really REALLY want to expand up the ground. Your cap only mage is amazing (Sorginaks) but you non Cap Mage (Mairu E1 and E1?1 Shaman) sucks and you want to get an unforted fortress to get the neat mages. This means stepping on other people toes early probably. The other problem is if you don't get good access to forests or cave entrance. It gonna screw you up.
First war unless against Elves or better Giant Nation is probably very winnable from pure troop power and raw HP. The problem is end of year 2 onwards. Suddenly everybody cut your giants like hot knives through butter. This means you really really want Alt 6 and 7 for the big Nat Prot buff as the giant troops are effectively unarmored? These 2 games I am going for Cons 5 for that sweet Jentil bonus and thugging but this feels like a waste of RP considering by Year 3 those singular thugs suddenly is very vulnerable to counter thug or just mages while your troops just die without Alteration buffs? Is going Cons 5 early a trap here?