Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,826
It's all the more annoying because arenas aren't just one long fight, there's luls and respawns and shit so the music keeps coming and going even in the middle of a fight.
Is that the order in which they appear? Always make a beeline towards Archviles and prioritize them over everything else (except for a cursed prowler). I like to immediately hit them with a frost bomb and then unload everything I've got on them.Any strategy how to beat Holt Slayer's Gate?
I'm completely stuck, too much shit is going on there - 2 Archviles, 2 Blood Maykers, 2 Doom Hunters and possessed Marauder... and it is a nerfed version! Pre-patched had 3 Archviles, 3 Blood Maykers and yet another Marauder WTF?
Blood Maykrs are easy. Just a couple of headshots with the ballista or cannon with sniper mod.
Doom Hunters are also pretty easy once you know what to do. A frost bomb then blood punch while frozen will usually destroy the bottom part of them. Then lock-on with rocket launcher to finish.
For a possessed Marauder, just make sure to stay ahead of it. Use the super shotgun - ballista quick-swap combo, but make sure you have enough plasma ammo to kill the Spirit with the microwave beam as soon as the Marauder goes down.
I finished both expansions on Ultra-Violence. The only encounters that really frustrated me were some of the bosses. Make sure you collect all the extra lives.Is that the order in which they appear? Always make a beeline towards Archviles and prioritize them over everything else (except for a cursed prowler). I like to immediately hit them with a frost bomb and then unload everything I've got on them.Any strategy how to beat Holt Slayer's Gate?
I'm completely stuck, too much shit is going on there - 2 Archviles, 2 Blood Maykers, 2 Doom Hunters and possessed Marauder... and it is a nerfed version! Pre-patched had 3 Archviles, 3 Blood Maykers and yet another Marauder WTF?
Blood Maykrs are easy. Just a couple of headshots with the ballista or cannon with sniper mod.
Doom Hunters are also pretty easy once you know what to do. A frost bomb then blood punch while frozen will usually destroy the bottom part of them. Then lock-on with rocket launcher to finish.
For a possessed Marauder, just make sure to stay ahead of it. Use the super shotgun - ballista quick-swap combo, but make sure you have enough plasma ammo to kill the Spirit with the microwave beam as soon as the Marauder goes down.
Heh, that exactly tactics I'm using, the problem is too much shit at same time being thrown at player. I'm playing on Ultra-Violence and this is the first time I consider lowering difficulty to Hurt Me Plenty.
Indeed, new Doom sound design is probably the worst one I've ever experienced in a video game, precisely because of the said shit.BTW, one of the things that hurt both games for me is the shitty sound design. This is an aspect that barely gets mentioned but is one of those cases where technological progress gets in the way of functionality. In original Doom, you could pinpoint any enemy from any direction just from the distinct sound they made. On both nu-Doom games, you could get stomped to death by a baron or a pinky at point blank range and you wouldn't hear a peep because the mighty "dynamic" sound system was too busy channeling the noises of the imps 50 yards away from you. I found it to be absolutely maddening at points. Maybe it's because i just have a pair of speakers on my desktop and the sound system is made for multichannel surround systems or something but even then how hard can it be to just make sure what's closest to you is actually loudest at all times.
I finished both expansions on Ultra-Violence. The only encounters that really frustrated me were some of the bosses. Make sure you collect all the extra lives.Is that the order in which they appear? Always make a beeline towards Archviles and prioritize them over everything else (except for a cursed prowler). I like to immediately hit them with a frost bomb and then unload everything I've got on them.Any strategy how to beat Holt Slayer's Gate?
I'm completely stuck, too much shit is going on there - 2 Archviles, 2 Blood Maykers, 2 Doom Hunters and possessed Marauder... and it is a nerfed version! Pre-patched had 3 Archviles, 3 Blood Maykers and yet another Marauder WTF?
Blood Maykrs are easy. Just a couple of headshots with the ballista or cannon with sniper mod.
Doom Hunters are also pretty easy once you know what to do. A frost bomb then blood punch while frozen will usually destroy the bottom part of them. Then lock-on with rocket launcher to finish.
For a possessed Marauder, just make sure to stay ahead of it. Use the super shotgun - ballista quick-swap combo, but make sure you have enough plasma ammo to kill the Spirit with the microwave beam as soon as the Marauder goes down.
Heh, that exactly tactics I'm using, the problem is too much shit at same time being thrown at player. I'm playing on Ultra-Violence and this is the first time I consider lowering difficulty to Hurt Me Plenty.
Looks ok for mobile game, if you can't into emulation.
DoomRL and Jupiter Hell, yes.Looks ok for mobile game, if you can't into emulation.
Isn't there an actual Doom based rogue-like (not rogue-lite)?
Why bother trying to emulate this kiddie mobile shit.
yes, it's hideous and absolutely not fun or engaging to play.Isn't there an actual Doom based rogue-like (not rogue-lite)?
just realized DOOM backwards spells MOOD
Funnily enough I think Marauder had the opposite effect for meThe only enemy that breaks this pattern a bit is the Marauder.
Nah sorry, but in this regard its the other way aroundI distinctly remember 2016 level design to be better. Not just in terms of complexity
They got rid of the Bethesda launcher requirement, I don't know about the account itself.I saw that this was on sale on steam but I see that it still say that it requires a Bethesda account on the steam page,I though that bethesda net was nuked wasn't it?
They got rid of the Bethesda launcher requirement, I don't know about the account itself.I saw that this was on sale on steam but I see that it still say that it requires a Bethesda account on the steam page,I though that bethesda net was nuked wasn't it?
Nah sorry, but in this regard its the other way around
In the last third of 2016, the levels are all literally: Corridor > Simple Circular/Box Arena > Corridor > Simple Circular/Box Arena > etc
2016 has some highlights like "Foundry", but Eternal is simply more consistent with it's quality from beginning to end (not mention far more varied in locations)
Speaking of extra lives, I don't understand why they're not saved when you reload a checkpoint. The game really fucks us there.