The combat system some praise here is like taking a MMORPG DPS class rotation and turning it into a real time thing. It's not anywhere near as innovative as you think, and it's certainly as unfunny as playing dps classes in MMO after a while. They shouldn't have doubled down on things like trying to make glory kills useful, they should have removed them from the game altogether.
What really happens in practice is that if you're playing on a more difficult mode where you take some damage you will inevitably just press all the things on cooldown and it devolves not as a side tool to use once in a while but into the sequence of key you memorize and press like in MMORPGs, while the weapon switching based on enemy type isn't that different from things like elemental weaknesses to exploit.
This game is a mishmash of random ideas and genre, lacks serious moddabliity or good multiplayer and will not leave a mark. It's the end of id software.
Doom being "the best of AAA" is like winning the special olympics. You're number one, but number one of the pathetic lot.
but in Eternal it plays a more active role in that the player can generate it with the flamethrower as a temporary buffer to volatile health
What really happens in practice is that if you're playing on a more difficult mode where you take some damage you will inevitably just press all the things on cooldown and it devolves not as a side tool to use once in a while but into the sequence of key you memorize and press like in MMORPGs, while the weapon switching based on enemy type isn't that different from things like elemental weaknesses to exploit.
This game is a mishmash of random ideas and genre, lacks serious moddabliity or good multiplayer and will not leave a mark. It's the end of id software.
When it comes to AAA shooters, it's actually the best one in at least a decade if not more.
Doom being "the best of AAA" is like winning the special olympics. You're number one, but number one of the pathetic lot.
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