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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
Hate how all the useless media is spoiling all the game one month in advance. Be strong and arrive fresh for launch!
I commend your attitude to refuse spoiling yourself. Ironically though, they are being extremely reserved when it comes to sharing information of DD2. For example, all this Vocation overview trailers are just reusing footage of multiple old trailers, including some of the first one they showed. They have shown very few monsters or skills, and just very superficial looks to certain new mechanics, without really going in depth about what they entail.

Itsuno had said in an interview they want to let players discover things for themselves, and I'm inclinced to thing this is the reason for the secrecy. Though I won't discard that they may be hiding a lack of content, which I doubt to be honest, but cannot refute with certainty.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,575
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Hate how all the useless media is spoiling all the game one month in advance. Be strong and arrive fresh for launch!
I commend your attitude to refuse spoiling yourself. Ironically though, they are being extremely reserved when it comes to sharing information of DD2. For example, all this Vocation overview trailers are just reusing footage of multiple old trailers, including some of the first one they showed. They have shown very few monsters or skills, and just very superficial looks to certain new mechanics, without really going in depth about what they entail.

Itsuno had said in an interview they want to let players discover things for themselves, and I'm inclinced to thing this is the reason for the secrecy. Though I won't discard that they may be hiding a lack of content, which I doubt to be honest, but cannot refute with certainty.

Time will tell, but the magic of the first one really was about going in and discovering things. If you did it with a guide beside you, it'd be a significantly worse experience.

The only things I could see people wanting to use a guide on (in DD1) that wouldn't necessarily degrade the experience are the things about how people figure pawn inclination works - which could still be a bit of a black box, listings of class augments for "build planning", or anything about the timing for quest lock outs. Even those are better left for playthroughs after the first. It's not really a min maxing sort of game and if you play it that way it gets a bit boring due to lack of challenge when you start steamrolling everything with your super optimized character when you're encouraged to try different things. It's far more fun to discover things through adventure.

It's actually that spirit of adventure that I felt that Dragon's Dogma captured so well and what made it this rough gem of a classic. And it's that that I hope has been retained in the sequel, since that's what tied the experience together and makes it better than the sum of its parts.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
Daily DD2 thread bump

1708772851895199.jpg
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
318
Location
Florida

The metal, orange slice-shaped "bow" looks unbelievably cool. The effects look unbelievably cool. And the fact that there are both homing attacks and controlled-flight magic arrows make this the class I'm going to try first.

I heard (possibly in this thread) in DD1, Magick Archers had a spell that turns a pawn into an ICBM? Is this true?
 
Joined
Nov 23, 2017
Messages
4,635
Joined
Nov 23, 2017
Messages
4,635
Yeah, it looks like a Skill that resurrects a Pawn, and also pushes back surrounding enemies. Maybe it does more than just push back on smaller enemies.

It’s possible it could be a new better version of Magickal Flare.
 

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