And even the chardev and build customization wasn't as bad. In the end the combat was my only real complaint. In hindsight it's a solid 7-8/10, depending on how much the stupid gotcha combat gets on your nerves.
Lies of P has a similar problem to Sekiro. It does not properly make the player aware that some attacks are meant to be dodged and some are meant to be parried.
Yeah kindda. My biggest problem tho is the erratic, "puppety" movement of most mobs, consisting of jerky, robotic swings with barely any windups or tells, making them extremely annoying to read and react to.
You just can't rely on your reactions most of the time, you literally have to memorize entire attack patterns to come up on top, with all the usual delays and fake-outs to boot. I actually liked the rest of the game enough to put up with this, all the way to the final level when I finally got enough. I think I had like 2 hours until the final boss when I uninstalled the game.