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From Software Elden Ring - From Software's new game with writing by GRRM

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,671
As an aside anybody catch the video below?



60 iframes on a jump is fucking crazy, no wonder jump grug is a viable playstyle.
"Locking on is a trap." NO SHIT. Been like that since DS2.

Every dumbass in this thread needs to watch this.
It's always been like that. Locking on is unreliable, and you have to couple that with FROM's shit camera positioning and angles. Learning to manage without using it is almost as critical as learning to parry.
wait, there is locking on?
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
Abyssal Woods sure is fun. Big, empty, no horse allowed, and shitty fucking stealth sections where you die on sight. Wow.

I am so fucking close to uninstalling this piece of shit.
 
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Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,087
Location
Romania
Abyssal Woods sure is fun. Big, empty, no horse allowed, and shitty fucking stealth sections where you die on sight. Wow.

I am so fucking close to uninstalling this piece of shit.
Parry one of them once with the buckler and kill him to get the talisman. Then use assassin's gambit to run past everything.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
Abyssal Woods sure is fun. Big, empty, no horse allowed, and shitty fucking stealth sections where you die on sight. Wow.

I am so fucking close to uninstalling this piece of shit.
Parry one of them once with the buckler and kill him to get the talisman. Then use assassin's gambit to run past everything.
Too late, I ran through it the hard way. I didn't know you could kill them.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,671
Abyssal Woods sure is fun. Big, empty, no horse allowed, and shitty fucking stealth sections where you die on sight. Wow.

I am so fucking close to uninstalling this piece of shit.
Parry one of them once with the buckler and kill him to get the talisman. Then use assassin's gambit to run past everything.
Too late, I ran through it the hard way. I didn't know you could kill them.
aren't you bestest and strongest player on codex?
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
697
gayus sucks ass that charge is impossible to dodge i gave up on him
It is very much possible to dodge and the hippo boss previously should have prepared you for it

Well, it's kinda hard to aim thrusts without that shit.

Locking on is a tool. Sometimes you can use it, sometimes you can't. Playing without locking or only with locking is unviable. I still don't understand why people still argue about this.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,368
Well as expected nerf wasn't needed. You level plenty and last location was the only part of the game that didn't feel undertuned numbers wise. None of the bosses were hp sponges...
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Locking on is a tool. Sometimes you can use it, sometimes you can't. Playing without locking or only with locking is unviable. I still don't understand why people still argue about this.
People saying use no lock on are always colossal weapon users who can aim their attack direction. They're wearing basically no armour and closing fights out in like a minute. They have no idea what lock on is used for and when you should and shouldn't use it. They run in circles, get a hit in then run to the other side of the arena and repeat.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,368
"People saying use no lock on are always colossal weapon users who can aim their attack direction."

Can't all melee aim their attack direction?
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
"People saying use no lock on are always colossal weapon users who can aim their attack direction."

Can't all melee aim their attack direction?
No. You can move your body to attack forward but DS2 introduced a specific mechanic for large weapons where the direction you push the stick changes where you attack.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,928
Location
Rio de Janeiro, Brasil
The art direction here is through the roof. That climbing of the dragon peaks where you see the eldritch finger monuments below in the distance is absolutely breathtaking and eerie. Somehow it evoked on me similar feelings to seeing the navigator ship remains in ALIEN.

Next time I want a Miyazaki + Ridley Scott coop.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,173
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I play with a pad and quite often don't use lock on, whether I'm using a colossal weapon or not. It's true that colossal weapons can change attack aim direction during the wind up, but you can always change your facing before swinging. The only thing that colossal attack aim does is make it so you aren't super screwed with your weapon's slow ass swing compared to everything else.

Lock on is a hindrance rather than help for big enemies in particular, especially ones that hop around a lot. e.g. dragons, ulcerated tree spirits, etc.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,842
Location
Canada
The problem is you can't use the face buttons and control the camera at the same time unless you curl your hand up over the controller like a ghoul which is uncomfortable, gay looking and will probably eventually cause something bad to happen to your joints or nerves.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,928
Location
Rio de Janeiro, Brasil
Daily reminder that talisman dropped from the first giant fire walking monster adds Sekiro parry to the game (and 90% weapons allow counter-attacks after blocks).

Now if there was a talisman that increased normal weapons damage reduction on blocking ..
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
690
Daily reminder that talisman dropped from the first giant fire walking monster adds Sekiro parry to the game (and 90% weapons allow counter-attacks after blocks).

Now if there was a talisman that increased normal weapons damage reduction on blocking ..
Unless there is a talisman I missed, it is actually a Tear for the Wondrous Physick. And I think it greatly increases damage reduction after a successful deflection even when using weapons. I used it against the final boss while using the new backhanded blades only, no shield, and physical attacks did 0 damage while it reduced greatly elemental damage (I was able to deflect its big AoE explosion on the second phase a few times and while it still did some damage, the reduction was very significant). The guard counter did quite a lot of damage too, around 2k compared to how usually even my strong charged attacks did around 1200+ if memory serves right, sadly there weren't that many spaces to use the counter with this weapon due to its long animation (it hit the boss around 4 times, but I think it had quite the recovery).

Honestly, it should have been a core mechanic for ER from day 1. That and the talisman that gives backsteps i-frames.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,368
No. You can move your body to attack forward but DS2 introduced a specific mechanic for large weapons where the direction you push the stick changes where you attack.
Everything that has even a bit of windup and locks your movement allows that change of direction (weapon arts, charged attacks etc.).
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,265
Steve gets a Kidney but I don't even get a tag.
Honestly, it should have been a core mechanic for ER from day 1.
Absolutely, I've been thinking this the whole time I've been playing (and using the physick on every boss). If I ever replay Elden Ring, I'll do it with a mod that gives it infinite duration so I can use it through the whole game.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
Daily reminder that talisman dropped from the first giant fire walking monster adds Sekiro parry to the game (and 90% weapons allow counter-attacks after blocks).

Now if there was a talisman that increased normal weapons damage reduction on blocking ..

Oh yeah, i kinda forgot to look at that.

Apparently. it lasts a long time and you can use the guard counter talisman with it.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,671
i'm confused... why there is one grace before magrit, another after him and third one at the castle gate? there is literally ONE enemy between first and last.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
i'm confused... why there is one grace before magrit, another after him and third one at the castle gate? there is literally ONE enemy between first and last.
Small indie company making a game for a niche toddler audience. Prease understandu
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
i'm confused... why there is one grace before magrit, another after him and third one at the castle gate? there is literally ONE enemy between first and last.

Because of the rule they have in place where bosses always have a site of grace after you defeat them. Even if it looks silly if the boss happens to be in an area like the one Margit is in they still need to follow the rule.
 

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