Anyway, I hate you people. I don't know if you just say "It's the easiest" because you really believe it,
Oh, about a million of those two guys with different flavours of particle effects and bigger health barsbtw how many bosses are night time only? so far met two cavalry guys and deathbird or something.
Oh, it's easy to answer. You need to fulfill the NPC quests to have them as summons. I ended up with no one to summon too. The quests can be broken by just walking toward the Shadow Keep.btw why the fuck isn't there anyone to summon in any of the dlc
Will see how the story ends after killing him.
The quests can be broken by just walking toward the Shadow Keep.
Is there a complete NPC quest line walk through any one? I missed them first time round.The quests can be broken by just walking toward the Shadow Keep.
It advances the quests but it doesn't necessarily break them. I was able to finish all the NPC questlines despite getting unexpectedly hit with the enchantment breaking on the way to the Shadow Keep before I'd even spoken to half of the NPCs, but I did look up guides straight after I got the message because I panicked and thought I'd messed everything up so I knew where to find them after that. The real point of no return is burning the sealing tree, that's when you lose the ability to complete all the quests associated with Miquella related NPCs.
Is there a complete NPC quest line walk through any one? I missed them first time round.
i mean players for co-op, not the npc summonsOh, it's easy to answer. You need to fulfill the NPC quests to have them as summons. I ended up with no one to summon too. The quests can be broken by just walking toward the Shadow Keep.btw why the fuck isn't there anyone to summon in any of the dlc
The key ER gameplay mechanic to understand is enemy startup frame reaction. If the opponent is coded to punish the early frames of a chosen action you're in for a challenge (normally a combination of timing/spacing/positioning) if not you'll crush them if you've played this type of game before. The weapon art/block/jump vs attack/roll/parry dichotomy.After reading about bosses in the DLC, I think I'll be skipping it. Not interested in even more spastic bosses and delayed combos.
If From Soft wants to chase "pro" players, its their decision. Hope they don't mind loosing the "casual" crowd's money.
They chased the autistic crowd who think they can dodge everything pressing the roll button. If you use a shield, every boss is bearable. Asmongold killed the final boss in a couple of tries, under twenty minutes. Meanwhile, others have spent hours and hours trying to dodge everything.
The key ER gameplay mechanic to understand is enemy startup frame reaction. If the opponent is coded to punish the early frames of a chosen action you're in for a challenge (normally a combination of timing/spacing/positioning) if not you'll crush them if you've played this type of game before. The weapon art/block/jump vs attack/roll/parry dichotomy.After reading about bosses in the DLC, I think I'll be skipping it. Not interested in even more spastic bosses and delayed combos.
If From Soft wants to chase "pro" players, its their decision. Hope they don't mind loosing the "casual" crowd's money.
They chased the autistic crowd who think they can dodge everything pressing the roll button. If you use a shield, every boss is bearable. Asmongold killed the final boss in a couple of tries, under twenty minutes. Meanwhile, others have spent hours and hours trying to dodge everything.
As an aside anybody catch the video below?
60 iframes on a jump is fucking crazy, no wonder jump grug is a viable playstyle.
I assume this is why I missed like 3 fucking bosses in Shadow Keep. I wonder what else I have missed. I never use gestures. I didn't even know this was a thing.Why the fuck didn't I play offline, the messages spoiled me where to use the gesture. The same happened in DS3 as well.
Must be nice getting there by your own.
In my defence I used this gesture almost everywhere and at some point decided that Marika statues were useless for that, despite the gesture's name
Radahn is based though
The quests can be broken by just walking toward the Shadow Keep.
"Locking on is a trap." NO SHIT. Been like that since DS2.As an aside anybody catch the video below?
60 iframes on a jump is fucking crazy, no wonder jump grug is a viable playstyle.
Said popamole loving casual.Incline. Filthy casuals can keep their money.If From Soft wants to chase "pro" players, its their decision. Hope theyon't mind loosing the "casual" crowd's money.