Sykar
Arcane
I changed my build to a sort of "Not so evil Dr. Doom" type with "Penitent" trait. I want a power armor wearing psionic who is a freaking genius. Got 10 in the perception, brains, psyche and fortune attributes but dumped strength, influence, deftness and guts to 1,1,1 and 2. Now before you complain about AP, bear in mind that AP is equally dependant on defntness and fortune so my AP is still pretty decent. Low HP and increased crit damage taken will be taken care of by my power armor. Piloting even gives a +2 Psyche in servo armor though needs the elusive "As a Bag of Hammers" trait/perk/ability.
Alternatively could have gone with "Dark Lord" trait which I might try with a Silver Wing variant.
I gotta try out a max skill point build and "Nerd" perk gives the most amount of skill points as does "Observant" in the long run. I could have gone for "Deft Hands" which would have been another 30 but eh, did not want to give up fortune and its immense crit chance.
I wish I could take Prodigy but the malus is multiplicative, NOT additive, otherwise it might be more bearable with high learnability but like that? No way, the price is too steep, I guess you could get some extra saved AP per turn but something that specfic and sacrifing dozens of hit points and skill points for that? Pff fat chance.
It seems like you are not starting with all possible crafting recipes at the start, just basic ones you can learn from a terminal in the Concorde station during the prologue.
Small starter tips: Get a shovel if you have high perception, there is something to be dig up right in Concorde Station. If you have low muscle try to trade for a worker belt and a backpack. Easier as silver wing employee since they start with more money. Also dont mindlessly loot. A lot of containers especially trash bins really are just trash bins an have just trash or even dirt in them. Waste of carrying capacity to lump empy bottles and dirt around. Maybe there is a Molotov cocktail recipe but I did not see one at the start.
Alternatively could have gone with "Dark Lord" trait which I might try with a Silver Wing variant.
I gotta try out a max skill point build and "Nerd" perk gives the most amount of skill points as does "Observant" in the long run. I could have gone for "Deft Hands" which would have been another 30 but eh, did not want to give up fortune and its immense crit chance.
I wish I could take Prodigy but the malus is multiplicative, NOT additive, otherwise it might be more bearable with high learnability but like that? No way, the price is too steep, I guess you could get some extra saved AP per turn but something that specfic and sacrifing dozens of hit points and skill points for that? Pff fat chance.
It seems like you are not starting with all possible crafting recipes at the start, just basic ones you can learn from a terminal in the Concorde station during the prologue.
Small starter tips: Get a shovel if you have high perception, there is something to be dig up right in Concorde Station. If you have low muscle try to trade for a worker belt and a backpack. Easier as silver wing employee since they start with more money. Also dont mindlessly loot. A lot of containers especially trash bins really are just trash bins an have just trash or even dirt in them. Waste of carrying capacity to lump empy bottles and dirt around. Maybe there is a Molotov cocktail recipe but I did not see one at the start.
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