Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
I pointed out the inherently cyclical and fad-based nature of the Online PC Gaming industry since the 2000s in another thread: https://rpgcodex.net/forums/index.p...-goes-bankrupt-rip.121181/page-6#post-5575917Do some people really think Fortnite will be around forever?
Every big multiplayer title is thought to be "too big to fail" in its golden age. They always wane. Just look at titles like WOW that are mere shadows of their former profitable glory.
WOW is a good example, while it hasn't exactly been entirely forgotten due to constant attempts at rejuvenation with expansions, remakes and shit, it's long lost its cultural ubiquity.
It fell from ~12 million Subscribers in its heyday of popularity to under 2 million in 2018, likely headed to Sub 1 million soon:
https://www.ign.com/articles/2010/10/07/world-of-warcraft-reaches-12-million-subscribers
https://gadgets.ndtv.com/games/news...ubscription-numbers-battle-of-azeroth-1932930
Fortnite isn't even an MMO, but more akin to shooters and Survival games that seem to generally have a shorter shelf life. Anyone still remember when "DayZ" was "the thing"? Team Fortress 2 or Overwatch? Apex Legends, which was extremely short-lived? Remember when PUBG had over 3,2 million peak player count and was the shit everyone had to talk about in 2017 and now it's barely talked about/Streamed and often drops below 200k?
Afaik the only two Online Multiplayer genres with moderate longevity to them seem to be F2P MOBAs (League of Legends/DOTA 2), although they've also somewhat lost their luster and heavily competitive Shooters like Counter Strike, although they went through various iterations e.g. Counter Strike/Source/Global Offensive to refresh their playerbase. People who think that "Fortnite" will still be on people's minds 5 years from now are delusional.
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