Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,846
Tyranicon, in the name of realism you should make super detailed, unskippable, sex animations with those ugly women
What do I look like, BioWare?
Tyranicon, in the name of realism you should make super detailed, unskippable, sex animations with those ugly women
No, that's what the next part of the sentence is, the one one you didn't quote!Tyranicon, in the name of realism you should make super detailed, unskippable, sex animations with those ugly women
What do I look like, BioWare?
Tyranicon, in the name of realism you should make super detailed, unskippable, sex animations with those ugly women
What do I look like, BioWare?
Might be outdatedThese guys are apparently going to do more Expeditions games (or not)
https://campfirecabal.com/
We'll see what happens.
These guys are apparently going to do more Expeditions games (or not)
https://campfirecabal.com/
We'll see what happens.
Considering the last update is a post from August 2023 saying the studio has closed I don't think there's much to updateMight be outdatedThese guys are apparently going to do more Expeditions games (or not)
https://campfirecabal.com/
We'll see what happens.
Considering the last update is a post from August 2023 saying the studio has closed I don't think there's much to updateMight be outdatedThese guys are apparently going to do more Expeditions games (or not)
https://campfirecabal.com/
We'll see what happens.
Alea jacta est does.What other game allows you to raise a legion and hunt down Mithridates
True, it's a good game. Being a bit butthurt about the ahistorical possibility to play a female legatus I didn't even notice 'dindu centurions' or they didn't spawn as often in my campaign don't remember. Most of my centurions seemed to be pretty tanned Mediterranean folk. Fortunately, none of them was a woman.Final sitrep, 75 hours, enjoyed it a lot.
In the grand scheme of things dindu centurions are a small niggle. Actually my only major complaint are the legion battles. They do make you feel like a legatus all right but they're just too simple and unfun. And I'm not even sure making them more complex and involved would solve anything. I for one am not interested in Total War type strategy elements in my epic party-based, turn-based RPG. In the end I just accepted it as a necessary evil.
The combat system is pretty good, but there are some overpowered abilities, like the one that lets rogue characters (Velites) walk without spending action points - it indeed lets you to teleport around the battlefield and at least once allowed me to cheese an assassination mission by simply walking to the target on turn one and cutting him downThe reason I kept playing for all those 75 hours is the pros vastly outweighed all possible cons in my book. I grew to love the combat. Dare I say it? It's even better than the Larian offering in D:OS and BG3. You can't teleport around and hurl fireballs at the mobs but it more than makes up for it with a vast array of tight tactical and positioning options at your disposal. You can form formations like two heavies with shield camping a chokepoint, one or two long-reach pikemen behind them and an archer or two taking reaction shots. And that's the most basic arrangement. Once you unlock all the perks and abilities it's so much fun. Your heavies can hunker down and deflect (but become immobile), your pikemen get bonuses for adjacent heavies, your archers become veritable machine gunners with multiple reaction shots per turn, with bleeding/fire/poison arrows, with knock-down and armor-stripping effects and many, many more. You can even specialize them into Legolas-type light-melee skirmishers. And then there's the whole morale and crowd-control layer, with a whole bunch of related chardev options. I didn't use them too much since I only played on Normal and mostly it was easier to just kill mobs instead of cc-ing them with fear or various other abilities but I imagine on Insane they'd be essential.
You can get a second legion in the 3rd act? I thought it was a peculiarity of Egyptian campaign! Oh well, at least I managed to keep all my companions together until the final act.Oh and there is the thief-type class plus gladiators bundled with the DLC. And every single class have three subclasses you can specialize in (or split your points between those if you wish), with only one or two in total feeling slightly underpowered. All in all it's one of the best and most fun chardev/combat systems I've ever played.
The second major strength of this game is the C&C. Reading the guides and walkthroughs after I finished I was surprised with all the possible paths my run could've gone. Not gonna spoil here, let's just say your choices do matter a lot. You can win or lose your party members, you can have or not have an extra legion to command in the 3rd act, you can decide the fates of many significant NPCs and in the end your own fate as well.
For me it was too much about crafting, and too little about special weapons you found during missions. Once I understood and mastered the crafting system, it allowed me to outfit my A team and most of B team in quite overpowered gear.As for the third major strength I appreciated the itemization in Rome. Not the best system ever perhaps, but distinctly above average. For some time now I've been banging the drum about modern devs being especially inept at creating acceptable, let alone great, itemization so it was pleasing to see Logic Artists didn't drop the ball completely here.
Yes, the writing was definitely solid.And finally the writing. I felt writing in Conquistador and Viking was stronger but in Rome it's again above average. I liked my follower personalities and the way famous NPCs like Cicero, Cato or Lucullus were written. It's decidedly an alternative history of Rome, considering the fates of some of those characters in this game, but still solidly handled.
At certain point I gave up on understanding the legion combats and just remembered to have more men than the enemy and good centurions in charge. It was enough to win every battle in the game.Ex:Rome was a genuine surprise for me. I usually prefer blobbers from isometric party-based RPGs but I really warmed to this game. If it wasn't for the fundamental flaw with the legion battles it'd secure a spot in my Hall of Fame.
The reason I kept playing for all those 75 hours is the pros vastly outweighed all possible cons in my book. I grew to love the combat. Dare I say it? It's even better than the Larian offering in D:OS and BG3. You can't teleport around and hurl fireballs at the mobs but it more than makes up for it with a vast array of tight tactical and positioning options at your disposal. You can form formations like two heavies with shield camping a chokepoint, one or two long-reach pikemen behind them and an archer or two taking reaction shots. And that's the most basic arrangement. Once you unlock all the perks and abilities it's so much fun. Your heavies can hunker down and deflect (but become immobile), your pikemen get bonuses for adjacent heavies, your archers become veritable machine gunners with multiple reaction shots per turn, with bleeding/fire/poison arrows, with knock-down and armor-stripping effects and many, many more. You can even specialize them into Legolas-type light-melee skirmishers. And then there's the whole morale and crowd-control layer, with a whole bunch of related chardev options. I didn't use them too much since I only played on Normal and mostly it was easier to just kill mobs instead of cc-ing them with fear or various other abilities but I imagine on Insane they'd be essential.
He’s always butthurt.What's up GrainWetski ? Why are you butthurt today?
Yes, but I was curious what caused him to be on his period today.He’s always butthurt.What's up GrainWetski ? Why are you butthurt today?
There's a lot of stats, just no attributes (Strength, Dexterity, Magic etc.). It's not a problem in Rome because with five classes and three subclasses for each, together with a huge array of weapon stats and abilities, you can build your characters in so many different ways you don't really need the classic attribute system. Plus there's an extra buff synergy layer, so you're essentially building not just individual characters but your fighting unit as a whole, almost like a mini-legion.
Good post. I'm not the biggest fan of the Expeditions formula (as seen in all three games), but I thought the complaints about this game's character system and combat were short-sighted. People saw "no stats, just ability trees + gimmicky objective-based encounters" and automatically dismissed it as shallow.
L. Vorenus and T. Pullo are also secondary characters of Julius Caesar's writings, because they served under him and became quite famous due to their heroic deeds. So the timeline checks out.I started rewatching HBO's Rome and this is on 60% sale, so okay why not, I guess I'll give it another attempt.
Edit: They have the two main characters from the TV show (Lucius Vorenus and Titus Pollo) as praetorians so that's neat.
In the game they already serve during the Third Mithridatic War in 72 BC, when in real life they would've been just small boys. It'd be more accurate if they were only available for recruitment in Gallia but it's a small detail.L. Vorenus and T. Pullo are also secondary characters of Julius Caesar's writings, because they served under him and became quite famous due to their heroic deeds. So the timeline checks out.I started rewatching HBO's Rome and this is on 60% sale, so okay why not, I guess I'll give it another attempt.
Edit: They have the two main characters from the TV show (Lucius Vorenus and Titus Pollo) as praetorians so that's neat.
Not sure what you mean, there's a fixed roster of praetorians you can hire, with their own names and portraits. Nothing is randomized. Pullo has always the same face and is always a princeps.Aren't the praetorian names randomly selected?
By Jupiter's Cock.I started rewatching HBO's Rome and this is on 60% sale, so okay why not, I guess I'll give it another attempt.
Edit: They have the two main characters from the TV show (Lucius Vorenus and Titus Pollo) as praetorians so that's neat.
People who never tasted good coffee might find Starbacks soy-latte tasty.People saw "no stats, just ability trees + gimmicky objective-based encounters" and automatically dismissed it as shallow.