rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
arcanum is like someone decided to crossbreed fallout with baldur's gate and the result is a worse game because IE games are crap
Heresy.arcanum is like someone decided to crossbreed fallout with baldur's gate and the result is a worse game because IE games are crap
The first half of the sentence is right at least. However arcanum would have been a much less buggy and bad game if it actually had been in the infinity engine, which for all it's supposed flaws, did seem to actually work.arcanum is like someone decided to crossbreed fallout with baldur's gate and the result is a worse game because IE games are crap
The success of those games speaks volumes. I don't know what the fuck you are talking about. Is being a pretentious contrarian a prime requirement to be on the Codex?bioware shutting down their forums was a crime against humanity, there's nothing stopping subhumans(IE game lovers) from just posting anywhere now
shit tends to attract fliesThe success of those games speaks volumes. I don't know what the fuck you are talking about. Is being a pretentious contrarian a prime requirement to be on the Codex?bioware shutting down their forums was a crime against humanity, there's nothing stopping subhumans(IE game lovers) from just posting anywhere now
>Unironically liking ArcanumWhat the fuck? 1 is way comfier to replay. It's the only one I'll fire up. What a strange argument, putting words into FO1 fans's mouths.Even the people who claim fallout 1 is better admit they played it far less.
No. Fallout 2 was much better, then you played it so much (because it was so good) and you eventually got sick of it. You remember much less of fallout 1 because you played it less, therefore, it wasn't as good. But you don't remember every bad thing about it.
Also, there's far more internet talk about fallout 2 than fallout 1, so every little nitpick is well documented.
Still, that starting dungeon sucked in FO2. So bad.
Anyway, it's time to accept your Lord and Savior, Arcanum. The fact that cretin can't see the glory of it means we can safely discard his stupid thread.
This is Rusty. It's what he does.The success of those games speaks volumes. I don't know what the fuck you are talking about. Is being a pretentious contrarian a prime requirement to be on the Codex?
Eh, I can totally see people liking or loving Arcanum. On some level it is an example of a potentially great game, albeit dragged down by its many issues.>Unironically liking Arcanum
Talking to your imaginary friend Bob again? I enjoyed my 5+ playthroughs of Arcanum.Arcanum is a meme, even the people who love it still hate to play it.What the fuck? 1 is way comfier to replay. It's the only one I'll fire up. What a strange argument, putting words into FO1 fans's mouths.Even the people who claim fallout 1 is better admit they played it far less.
No. Fallout 2 was much better, then you played it so much (because it was so good) and you eventually got sick of it. You remember much less of fallout 1 because you played it less, therefore, it wasn't as good. But you don't remember every bad thing about it.
Also, there's far more internet talk about fallout 2 than fallout 1, so every little nitpick is well documented.
Still, that starting dungeon sucked in FO2. So bad.
Anyway, it's time to accept your Lord and Savior, Arcanum. The fact that cretin can't see the glory of it means we can safely discard his stupid thread.
I haven't played Arcanum extensively, but aren't different character builds practically meaningless outside of combat?Arcanum is of great renown not because of its combat... [Arcanum is known for] the sheer number of possibilites when it comes to character builds
Not at all. You can focus on diplomacy and haggling. You can have an army of followers,even automatons that you can build with high Mechanical and Smithy discipline and let them wreak havoc while you sit down and smoke a cigar. You can use Prowling to plant Dynamite while in stealth to potentially assassinate high level characters. You can use the Dominate Will spell on shopkeepers and take all their gold. Like I said,huge amount of possibilities.I haven't played Arcanum extensively, but aren't different character builds practically meaningless outside of combat?
The sheer number of possibilities when it comes to character builds(whether it's a gun toting dwarf,a gnome diplomancer,a human pyromaniac lobbing dozens of molotovs and explosive grenades) is really staggering even to this day. That's what Arcanum is known for.
arcanum was too influenced by the IE gamesThe real sequel to Fallout 1 is Arcanum. You know it in your heart. Accept the truth and be enlightened.
The sheer number of possibilities when it comes to character builds(whether it's a gun toting dwarf,a gnome diplomancer,a human pyromaniac lobbing dozens of molotovs and explosive grenades) is really staggering even to this day. That's what Arcanum is known for.
Builds like expert blademaster who can't walk two steps without tripping and falling or a master of a hundred spells with intelligence of a doorknob? Those builds?
"One pool for everything" is the single most retarded RPG system to retard over them all.
Sure,try it out. It does bring back some stupid content(that was cut for a reason),but I really like the EPA(Environmental Protection Agency). It also adds some follower animations and allows them to equip Power Armor(unique sprites for both Sulik and Cassidy). Marcus can also gain special mutant armor(you have to pay 4000 $ to that merchant in the Abbey,an area also reintroduced by the Restoration Project).Also, I only played vanilla FO2, are restoration or any other mods worth a playthrough?
Definitively, Restoration project bring back shit like Sulik's quest and abbey to the game, which really adds up to fallout 2Also, I only played vanilla FO2, are restoration or any other mods worth a playthrough?
Tim Cain said half the people making Fallout didn't like the time limit, and they argued over it until it shipped. Later Tim had it taken out in the patch. I liked it.
https://gdcvault.com/play/1015843/Classic-Game-Postmortem
Fallout 1 coming out at all, and turning out as good as it did was down to luck as much as skill. I wish they would release the source code to F1 (before some idiot loses it), so we can see how it was done.
They aren't. Same goes for Fixt in the original, garbage that only makes things worse. All FO2 needs is available community patch and a simple ammo correction tweak made by some legend. Makes ammo types work as intended.Also, I only played vanilla FO2, are restoration or any other mods worth a playthrough?
Noted.They aren't. Same goes for Fixt in the original, garbage that only makes things worse. All FO2 needs is available community patch and a simple ammo correction tweak made by some legend. Makes ammo types work as intended.Also, I only played vanilla FO2, are restoration or any other mods worth a playthrough?