Alex
Arcane
People genuinely arguing that Fallout 2 is on par with the first game, nevermind better, never gets old.
significantly better because I don't consider tech demos to be full gamesPeople genuinely arguing that Fallout 2 is on par with the first game, nevermind better, never gets old.
significantly better because I don't consider tech demos to be full gamesPeople genuinely arguing that Fallout 2 is on par with the first game, nevermind better, never gets old.
correctsignificantly better because I don't consider tech demos to be full gamesPeople genuinely arguing that Fallout 2 is on par with the first game, nevermind better, never gets old.
I guess you haven't enjoyed most id Software games then.
Fallouts are like Mad Max movies, quite literally. Even if the first Max holds special place in my heart, the second one was better. By the time we got to Fury road, it lost all aussie and went full murica.
Man the first time I played FO1 I used Fixt and even though I was unfamiliar with the game some things just reeked of modder autism. Sure enough when I went back to the vanilla game, all the stuff I felt was a little off came from Fixt (the "purist" version no less).They aren't. Same goes for Fixt in the original, garbage that only makes things worse. All FO2 needs is available community patch and a simple ammo correction tweak made by some legend. Makes ammo types work as intended.Also, I only played vanilla FO2, are restoration or any other mods worth a playthrough?
fo2>fo1
if you disagree you're wrong idc
a 20 hour long game is basically a tech demo
Fallout plot and aesthetics were wonky from the start, futuristic mish mash with fifties was weird as fuck already, why complain about "muh pop references in Fallout 2"? They were fun, i actually liked how the game would break the 4th wall (like when the player tries to justify to Mr Bishop that was other player character shagging his wife) and throw movie quotes out of nowhere.
Tim Cain said half the people making Fallout didn't like the time limit, and they argued over it until it shipped. Later Tim had it taken out in the patch. I liked it.
https://gdcvault.com/play/1015843/Classic-Game-Postmortem
Fallout 1 coming out at all, and turning out as good as it did was down to luck as much as skill. I wish they would release the source code to F1 (before some idiot loses it), so we can see how it was done.
Fallout was good because of its design, not technical merits so the source code is not that important. I also believe that game logic in Fallout is implemented in some compiled scripting language which could certainly be reverse engineered. Fallout modders should know more about it.
It's not the same but it's as close as we'll likely ever get, FO2's source code has been reconstructed.Tim Cain said half the people making Fallout didn't like the time limit, and they argued over it until it shipped. Later Tim had it taken out in the patch. I liked it.
https://gdcvault.com/play/1015843/Classic-Game-Postmortem
Fallout 1 coming out at all, and turning out as good as it did was down to luck as much as skill. I wish they would release the source code to F1 (before some idiot loses it), so we can see how it was done.
Fallout was good because of its design, not technical merits so the source code is not that important. I also believe that game logic in Fallout is implemented in some compiled scripting language which could certainly be reverse engineered. Fallout modders should know more about it.
Its source code matters because of its historical significance. Even though I am not a Baldur's Gate fan, I was shocked to hear they lost all the art assets that were used to make it. I have heard of other games where the source code was lost, because the corporate owners of the code don't care about the games as much as the fans do. For all we know, Fallout 1's code could have already been lost.
Regarding the design, its available for all the world to see, but no one before or after it, has made a game that affected me as much as the first time I played it.
It's not the same but it's as close as we'll likely ever get, FO2's source code has been reconstructed.Tim Cain said half the people making Fallout didn't like the time limit, and they argued over it until it shipped. Later Tim had it taken out in the patch. I liked it.
https://gdcvault.com/play/1015843/Classic-Game-Postmortem
Fallout 1 coming out at all, and turning out as good as it did was down to luck as much as skill. I wish they would release the source code to F1 (before some idiot loses it), so we can see how it was done.
Fallout was good because of its design, not technical merits so the source code is not that important. I also believe that game logic in Fallout is implemented in some compiled scripting language which could certainly be reverse engineered. Fallout modders should know more about it.
Its source code matters because of its historical significance. Even though I am not a Baldur's Gate fan, I was shocked to hear they lost all the art assets that were used to make it. I have heard of other games where the source code was lost, because the corporate owners of the code don't care about the games as much as the fans do. For all we know, Fallout 1's code could have already been lost.
Regarding the design, its available for all the world to see, but no one before or after it, has made a game that affected me as much as the first time I played it.
https://github.com/alexbatalov/fallout2-re
Small gameplay improvements aren't enough to make up for the massive retardation of the setting and plot. People love to bash Bethesda for ruining the Fallout world, but Black Isle did that themselves with the talking deathclaw furries, the meme vaults, and a town literally covered in shit. That garbage drags down the good stuff (New Reno, Vault City etc.).
Fallout 2 was decline.
Its source code matters because of its historical significance. Even though I am not a Baldur's Gate fan, I was shocked to hear they lost all the art assets that were used to make it. I have heard of other games where the source code was lost, because the corporate owners of the code didn't care about the games as much as the fans do.
Its source code matters because of its historical significance. Even though I am not a Baldur's Gate fan, I was shocked to hear they lost all the art assets that were used to make it. I have heard of other games where the source code was lost, because the corporate owners of the code didn't care about the games as much as the fans do.
Before the cloud era it was not unheard of for IT companies to lose source code repositories stored on dusty old hard drives. Old computers need to eventually be decommissioned. I imagine a person responsible for that would simply turn off old servers, wait for a month to see if anyone complains about missing services and then get rid of old hardware.
Nowadays companies typically use external hosting services like GitHub or cloud storage directly for code repositories, so it is much harder to lose data, you would have to delete it deliberately.
all of the things you listed are badMoreover, the lifetime of a game product was much shorter in 90s. Companies would release a game, then release a patch addressing major issues reported by players a few weeks later and call it a day. If any source code or assets had value for newer projects, they would simply be copied to those new projects and the original repository forgotten.
Blizzard was one of the first producers to offer long term support for their games, which I believe contributed to their success. Nowadays games can remain in early access alone for years, then you have balancing patches, DLCs, expansions so the importance of the code base is well understood by game producers.
all of the things you listed are badMoreover, the lifetime of a game product was much shorter in 90s. Companies would release a game, then release a patch addressing major issues reported by players a few weeks later and call it a day. If any source code or assets had value for newer projects, they would simply be copied to those new projects and the original repository forgotten.
Blizzard was one of the first producers to offer long term support for their games, which I believe contributed to their success. Nowadays games can remain in early access alone for years, then you have balancing patches, DLCs, expansions so the importance of the code base is well understood by game producers.
https://rpgcodex.net/forums/threads/gq-was-right-i-am-a-proud-member-of-the-patch-hater-club.144162/
The language of the Gods! I love it.It's not the same but it's as close as we'll likely ever get, FO2's source code has been reconstructed.Tim Cain said half the people making Fallout didn't like the time limit, and they argued over it until it shipped. Later Tim had it taken out in the patch. I liked it.
https://gdcvault.com/play/1015843/Classic-Game-Postmortem
Fallout 1 coming out at all, and turning out as good as it did was down to luck as much as skill. I wish they would release the source code to F1 (before some idiot loses it), so we can see how it was done.
Fallout was good because of its design, not technical merits so the source code is not that important. I also believe that game logic in Fallout is implemented in some compiled scripting language which could certainly be reverse engineered. Fallout modders should know more about it.
Its source code matters because of its historical significance. Even though I am not a Baldur's Gate fan, I was shocked to hear they lost all the art assets that were used to make it. I have heard of other games where the source code was lost, because the corporate owners of the code don't care about the games as much as the fans do. For all we know, Fallout 1's code could have already been lost.
Regarding the design, its available for all the world to see, but no one before or after it, has made a game that affected me as much as the first time I played it.
https://github.com/alexbatalov/fallout2-re
Edit:
Its decompiled C.
I still want the original Fallout code released, but that is excellent news.
You dont actually need it, they arent useless anymore to the point you can even give most of them burst weapons and tell them to avoid using near you and it will work.What keeps Fallout 2 from being better than Fallout 1 is that you still don't control your companions in combat.