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Fallout 2 was always incline

Bigg Boss

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Fallout 2 has the Temple of Trials that I just assumed was made out of styrofoam or something to ignore how weird it was.
 

blessedCoffee

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The problem is...

Fallout 2 has more of everything.

More quests, locations, weapons, items...

But also more retardation.

So it'a a tight spot. Fallout 1 is way more cohesive but with less replay value
I blame Tim Cain leaving the developers team.

I believe he was one of the people that had the mindset that adding inside jokes to Fallout was fine, as long as they still made sense and didn't break immersion, and fit in the (devastated) world.

Like the casino boss in Junktown, who was named after the neighbour (probably not a real name, just a nickname) of one of the developers IIRC. Or the dog in the Cathedral, which was named after the pet of one of the developers.

Someone was slapped on the face for designing a tribe of bipedal raccoons in Fallout. In Fallout 2, they added talking Deathclaws with high IQ in multiple locations (three places come to mind), without being reprehended by anyone. Also, it looked like the developers didn't give a damn about breaking immersion, filling places with inside jokes, pop culture references, et cetera.

Having said that, what pisses me off the most are the amount of bugs in the sequel. If it weren't for community patches, I'd have given up on playing Fallout 2!
 

Bigg Boss

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Yeah in the 90's when the games came out they were so amazing yet so buggy I actually never managed to beat them plus I was a smoothbrain retard. My dad ended up taking the computer to work and I was sent to consolefag land.
 

Black

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2iwuVST.png

OVM6pP9.jpg

(He's a serial rapist btw)
 
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Davaris

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With Fallout, they watched every good and bad movie from the 1950s up to the 1980s, and mashed the ideas together. Edit: Probably earlier than the 1950s. I also think Fallout has elements of film noir. One time I went on a binge watching post apoc movies from the 1970s and 1980s, and saw lots of little things that made me think, hey that looks like they borrowed that for Fallout.

There was one really bad post apoc movie form the 1980s, where water was scarce. A couple of the main characters found this small peaceful community in the wasteland that was living on a dirt mound. They had the last water well that still functioned. On the top of the hill was a gas station that looked like the one from Junktown. A gang that controlled the wasteland was going invade and take the well, so the main characters taught the community how to fight them. At the end there was a big fight and the good guys won. I can't remember the name of the movie, as it was terrible.

When you see a product that sells itself by saying it has more, more, more, that is usually a bad sign. It should only have what it needs and no more. Sequels are generally not as good, because the first one, if it was original and good, has already said what needed to be said. The only good sequels to movies I can think of, are from the Alien and Terminator franchise.
 
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Ol' Willy

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With Fallout, they watched every good and bad movie from the 1950s up to the 1980s, and mashed the ideas together. Edit: Probably earlier than the 1950s. I also think Fallout has elements of film noir. One time I went on a binge watching post apoc movies from the 1970s and 1980s, and saw lots of little things that made me think, hey that looks like they borrowed that for Fallout.
Main inspirations for Fallout 1 are well known. Wasteland, Mad Max and Canticle for Leibowitz
 
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Codex Year of the Donut
With Fallout, they watched every good and bad movie from the 1950s up to the 1980s, and mashed the ideas together. Edit: Probably earlier than the 1950s. I also think Fallout has elements of film noir. One time I went on a binge watching post apoc movies from the 1970s and 1980s, and saw lots of little things that made me think, hey that looks like they borrowed that for Fallout.
Main inspirations for Fallout 1 are well known. Wasteland, Mad Max and Canticle for Leibowitz
Main inspiration is A Boy and his Dog.
 
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Davaris

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Tim Cain also said the people who made Fallout were media sponges.

I searched on what I remember of that movie, and Steel Dawn 1987 came up.

Take a look at this picture:
https://www.imdb.com/title/tt0094033/mediaviewer/rm886065664

Doesn't that look like Shady Sands? The clothes he's wearing. The obelisk like poles in the background. The simple farm. The buildings are the same as Shady Sands, if you look at the movie. They have it up here:
https://www.youtube.com/watch?v=b_otbTvn58s

Its not the movie I remember though. Unlike Steel Dawn, this one had no budget. When I watched it, I thought of the water chip quest, Shady Sands, and saw the garage from Junktown.

Then again, that style of 1950s garage was common in that area, and water scarcity is a common theme in desert stories, so I am probably finding patterns where none exist.
 
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Fowyr

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(He's a serial rapist btw)
Damn, Chris, when someone praises you, it's a "team work!", but when someone is critical, it's always "I'm sooo wothless!". He is shitting on other devs here. Just say that "creative direction was not very imposing, so we had some leeway" or something.
Most of F2's settlements are internally (and worldwise) consistent. There is nothing to be ashamed of.

Obvious Mad Max aside, just see for yourself:
https://www.imdb.com/title/tt0091818/
(Noir)
https://www.imdb.com/title/tt0090009/
(strange bands similar to The Warriors)
https://www.imdb.com/title/tt0083526/
(laser weapons and extra violence, shitton of dead children)
And many, many others. I'm pretty sure that a lot of them were an inspiration for both Wasteland and Fallout.
 
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laclongquan

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Let's say they share samey samey art direction from start to finish in Fallout 2.... That would be very boring to play midway because there's too much areas and repetition in art assets will tire people off continueing.

It's like that with PST. When people get to Upper Quarter they start to feel tired off the Sigil style. We just can not get the item to Ravel Maze soon enough~ One reason Ravel Maze feel like such a soothing balm for a darkened maze full of vines and ghost is the tiredness after so long in same art direction areas.

Also same reason with Baldur Gate City. Damn thing is too big and everything feel like the same~ Is super tiring.
 
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Davaris

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Its not the movie I remember though. Unlike Steel Dawn, this one had no budget. When I watched it, I thought of the water chip quest, Shady Sands, and saw the garage from Junktown.

Then again, that style of 1950s garage was common in that area, and water scarcity is a common theme in desert stories, so I am probably finding patterns where none exist.

I found it. It can't be that bad or zero budget, because they had some good actors.

World Gone Wild (1987)
https://www.imdb.com/title/tt0096465/

The car garage isn't exactly the same, but it is the same style. The camp was an old car yard that had many cars the people lived in. Near the end they stack the cars up into walls to fortify the settlement.

Fo1_Junktown_Entrance.png


MV5BYmZlOTkyZjEtMTI5OS00N2E1LTk4OWMtMTAyY2IzYzVmNmQ2XkEyXkFqcGdeQXVyNzk5MjY0MzE.jpg


So if you want to see how Junktown came to have walls, this is your movie.

https://www.youtube.com/watch?v=ZijcT3Ev-q8
 
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Codex Year of the Donut
this is the basis for the entire subgenre


full movie, if you've got the time it's worth a watch perhaps just for all the references you'll notice
check the canonical main FO1 character's name before watching
 
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Davaris

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It was definitely an inspiration. I remember it. I won't discuss it, because I don't want to spoil it for anyone who hasn't seen it yet. It was a better movie than World Gone Wild.
 

Häyhä

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this is the basis for the entire subgenre


full movie, if you've got the time it's worth a watch perhaps just for all the references you'll notice
check the canonical main FO1 character's name before watching


Just watched this today, great film and also very funny, especially the ending!

Certainly an inspiration to the entire post-apocalyptic genre, Mad Max etc.

Lots of things that were referenced in Fallout and Fallout 2. Some that I noticed:


-Main character is called Vic
-Vic calls the dog "dog meat" and "bloody mess" in the film
-Screamers are probably an inspiration to ghouls with green radioactive glow
-People living underground in a Vault/bunker living in the past
-Alternative past & future with WW3 starting in the 1950s.
-Locker room! Fallout also is obsessed with metallic lockers
-ambient soundtrack in the vault with distorted announcements
-Old black & white films played in the film and the cheery old songs throughout including a barbershop choir
 

blessedCoffee

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this is the basis for the entire subgenre


full movie, if you've got the time it's worth a watch perhaps just for all the references you'll notice
check the canonical main FO1 character's name before watching


Just watched this today, great film and also very funny, especially the ending!

Certainly an inspiration to the entire post-apocalyptic genre, Mad Max etc.

Lots of things that were referenced in Fallout and Fallout 2. Some that I noticed:


-Main character is called Vic
-Vic calls the dog "dog meat" and "bloody mess" in the film
-Screamers are probably an inspiration to ghouls with green radioactive glow
-People living underground in a Vault/bunker living in the past
-Alternative past & future with WW3 starting in the 1950s.
-Locker room! Fallout also is obsessed with metallic lockers
-ambient soundtrack in the vault with distorted announcements
-Old black & white films played in the film and the cheery old songs throughout including a barbershop choir

I wouldn't be surprised if the "bloody mess" ending was inspired by this movie.

Both are unpredictable, both victims asked the protagonist to get out, both are violent and gruesome (dismemberment of an human being, in particular), both ended with black humor, both protagonists are seen wandering the desert before credits roll.
 

Mary Sue Leigh

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Is this based on the story by Harlan Ellison?
That's all where I ever saw this title before. That was a much disturbing read, though.
 

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