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Fallout Fallout 4 Thread

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,667
"Nah bro, if you aren't getting the legendary prefix you want from your save scum farm it's because RNG is fucking with you. It has nothing to do with the fact that once you've received a legendary with the specific effect that effect is taken out of the loot pool until you get some more legendaries."
I could have had a nice explosive double barrel, instead I've got an explosive pipe action.
That and I spent 2 hours trying to farm the fucking shotgun. It took 10 troubleshooters before I realized something was up. Some lessons are hard learned.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
604
Location
Keep on the Borderlands
Fallout 4 is incline
How, it has fruitcakes and black people
YW5ncnkuanBn
 

MessiahMan

Cipher
Patron
Joined
Apr 12, 2007
Messages
407
Location
Shitsville
Codex 2012 Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
Because he's right. Fallout 4 was a massive improvement over 3.

Maybe so, but I'm not thirsty enough to play Fallout 4. Now, if some modders worked their heart out and made a decent total conversion out of it, well, I liked New Vegas just enough to give something like that a spin.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,374
Location
Kelethin
I've been playing this lately. I have had some fun but it's got a lot of problems. I don't hate it as much as Skyrim because it's basically Skyrim with guns, which is a bit better. Some really obvious issues and some less obvious. Overall it looks pretty nice and feels nice to play. I just wish it was deeper and made more sense. I am using ENB and a few small mods. Here's my thoughts on it if anyone cares, although probably out of date now that newer games exist from them:

+ Super armor works ok. I'd prefer if it didn't change the UI. And having to refuel the cores is a pain, they should last longer. But it was ok, less clunky than I thought. Being optional I find weird.

+ They finally let us set up a hotbar, almost. The UI is still a monstrosity. Maybe it makes sense on consoles but on PC it is stupid. But at least now I can pin items on the number keys and it shows them in a little pop up window. You can assign stuff to keys in Skyrim too but it doesn't show you and it's like a secret. I think they don't want to admit that hotkeys and a hotbar make sense because they have been resisting using them for 30+ years.

+ I got a leg armor item that triggers stealth if I'm attacked in melee. It actually works. Nifty! I never thought they would figure out how to have interesting items.

- The tone of the game is just weird, it bothers me. It wants to be fun for the family with the floating robots and stuff, but they say "Fuck" and there's lots of gore etc. They have to pick one. Is it a family friendly game? Or is it grim and violent? Only degenerate corporate whores would try to make both.

- A big part of that ^ is the stupid kids TV style of bad guys in this game. It wants to be a grim, bloody, post apocalypse... And yet... I break into a building and shoot a dog. All the bad guys say, "WHAT WAS THAT?!" just so every 12 year old player knows that there are enemies nearby. They investigate for a few seconds and then they say loudly, "IT MUST HAVE BEEN THE WIND." Or with robots they say, "ENDING SEARCH, IT MUST HAVE BEEN A SENSOR ERROR". What the fuck is Johnny 5 doing in a game like this? It's just so weird. Like Scooby Doo, Home Alone, bad guys.
Remember the character's family is supposed to be murdered/kidnapped, everything has been nuked to shit. There are blood soaked human carcasses strewn all over the roads and impaled on spikes, dozens of bloody heads hanging inside nets, etc.. Characters saying FUCK THIS, etc. It just doesn't suit having Teenage Turtle bad guys.
Also even besides the shitty tone, in gameplay terms it is terrible too. The enemies are dumb as shit, they don't search anywhere. They only care about the room they are in. And they loudly announce their positions and motives etc.
Youngens would probably be better suited to a game like Borderlands. And 18+ deserve a new STALKER or something similar. I hate stuff that doesn't know where it stands. You can't be a grim realistic post apocalypse, and a Disney adventure at the same time. Pick one.

+/- I get it's an RPG and levels are important but it just seems weird when I get attacked by giant mosquitos and I'm unloading on them with my assault rifle and each shot is only doing 10% damage. So weird, Uncanny Valley. It's a mosquito ffs it doesn't matter what level it is, a single rifle shot should splat it.
And yet I appreciate it too, it looks and feels like an FPS but it's got some RPG under the hood. You have to use the right weapons for the right enemies based on their resistances. I have a sniper rifle with 999 ammo so I've been trying to use that for everything. But it is very weak. I shoot a guy in the head from stealth and it only does about 20%. So I have to switch the my stronger rifle when it matters.
The weak guns are a constant issue though. I tend to try to run at enemies a lot and use shotgun and VATS to blast them in the face. But even that doesn't kill some things and often he misses the VATS shot even from duh distance. So I get beat up a lot. I've been wandering a bit and most of the big battles are just too hard. I can win but only if I use up my mines or lots of ammo. The weird creatures that mutate mid battle, just too much of a drain. So I'll find them later hopefully. I killed a few.

- It is far too linear and empty. Exploring sucks. There are enemies that are too hard so I am expected to grind and go back I guess. But also most of the world is empty. And post apocalypse is no excuse. There are mutants and dogs and shit, but there just aren't enough. I had a bugged quest so I had to run to somewhere without any markers after finding out where it was on google. It was like 20 minutes of running through completely emptiness. Occasionally I see a battle between some friendlies and some mutants or something. But mostly the game seems pretty empty.

- Overall it feels a bit weird. It's neither FPS nor RPG. The weird unrealistic things make me crave for STALKER instead which feels similar but is more serious. Or an RPG where I get to think about stats and stuff. This doesn't really let me do that. The guns I sort by DMG and that helps me choose them, but mostly it's just about levelling up to whoop lower level stuff. And using big weapons but with limited ammo. Or weak weapons you can spray. It's ok but I would like a lot more RPG.

- Also running around with Paladin Vanse or whatever his name is, was a bit better. Creatures jumped him which let me run in and do heroic shit. It feels more like an RPG with a party. But it's also janky. You can't give any kind of controls to him. And it's hard to shotgun a giant insect in the head when it's on a guy and you don't want to shoot the guy. But you can just do it in this game because it's a silly RPG posing as an FPS and doesn't know which it should be.

- VATS is still just odd. I like that it's more like bullet time now. While I'm thinking about which limb to shoot, the creature is still leaping at my head in slow mo. That's pretty cool. But it still just all sits wrong with me. What even is this game? It rewards me if I snipe stuff from miles away. Yet things can get on top of me too and it doesn't matter. I press Q for godmode slow mo. It's like Max Payne bullet time, only you get to aim at body parts. You can also pause time completely, switch weapons, eat some food, etc. Is it action packed? Is it tactical? No. No it is none of those things. I don't know wtf it is but Bethesda seem to love it.

- Fast travel is still stupid.
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,374
Location
Kelethin
I love/hate the big suicide dudes. They run at you with a mini nuke in hand and BOOM. I think it's so over the top because they can't figure out how to have any nuance or challenging battles or anything deep. So it's like, here's a guy that you have to kill in 10s or you need to reload. At least that's something. But it got me thinking, if I had a party, it could be fun. Paladin Vance or whoever as the tank, and a healer to keep everyone topped up. A Heavy Weapons guy acting as crowd control, fires explosives or a giant net to trap people or something, whenever one of those big guys start their charge. That's really what this game should be... And the player should be building a character that fits into the party however they want. They get to be the tank or the healer or the control or damage or a scout or whatever. And the AI should fight with the player.

For now I have to do it all, and in semi paused state, also because they can't be bothered balancing it properly.

It's actually pretty fun and exciting sometimes. But the rest of the time there is a whole lot of nothing happening.

At some point the world of gaming needs to come to terms with time. Turn Based is great for obsessing over all the possibilities and things. But if a game is realtime it should be realtime, not realtime with pause. And VATS is just RTWP. To me the whole thing is a cop out. They couldn't balance the game to be fun in realtime, so they had to stick this big janky bandaid option on it.

Not sure if other people understand what I mean about that. But, look at EverQuest... There is really no excuse for not having realtime combat by now. Anything that is killing people too fast needs toning down. Anything that requires the entire game get paused while the player switch weapons or whatever, needs to just be paced properly and balanced properly. Not only did EQ have everything realtime all the time, but they balanced it so that about 15 different classes and about 5000 enemy types and 1000s of spells, it all just managed to work out fine... If something was too weak or too strong they fixed it in beta. If 5 nerds with 3 million in the 90s could make something so incredible, then the mega corporation shitlords of today should be able to take a stab at it.

p.s.
For what it's worth, having a party of characters that are run by AI and do what the player want, should not be a big dream. It is already done to a weak extent in Dragon Age with the 'tactics' things you can set up. But that is a very simplified version of what people have been doing with EverQuest for decades. You run the game a few times, have a character on each, and then you use software called MacroQuest which runs the characters with rules that you set up. Now you get to be in a party all the time and you can play any class, go anywhere, do anything. Go AFK whenever... It's awesome. Yet 20+ years later and mega bucks Bethesda, still just 1 character. And still have to pause everything while you find your shotgun.
 
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Joined
Jan 21, 2023
Messages
3,769
You can make them explode if you aim for the arm/nuke itself. I think you could make the same in 3.
 

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