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Fallout Fallout 4 Thread

Yosharian

Arcane
Joined
May 28, 2018
Messages
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Grand Chien
Also fun fact a few modlists deal with the early PA by making it explode when you get out of it lol
 

Hirato

Purse-Owner
Patron
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Messages
3,964
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
The minigun being poor against armoured targets really only work properly with Fallouts 1, 2, Tactics, and New Vegas, for the simple reason that these games present an "Armour Threshold" value that actually abstracts this trade off.
Where with 3 & 4, it's just a pure damage multiplier.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,246
Then again, videogames in general don't accurately represent firearms for balance reasons, like the usual trope of offsetting high fire rates with low per-shot damage - whether it's Fallout or Fallout 4, minigun bullets apparently have less stopping power than assault rifle bullets. Nevermind that the whole idea of handheld miniguns was only popularised because it looked cool in Terminator 2.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,098
Location
On the internet, writing shit posts.
And the barrel spin up. Real miniguns don't have a warm up period, they just go brrr and remove anything in a general direction.
That's just there to look cool and give an audio cue to the player to GTFO.

Ditto with laser sights on sniper rifles. Again, that's a visual cue to let the player know that there are snipers. Letting your enemies know that you are there is highly counter-productive.

But in the case of DR, it doesn't work for game design reasons.
You can see this in Fallout 3; Power Armour, which is supposed to be comparable to tank armour, can be beaten with mere 5.56 rounds because it only reduces damage by a percentage.
APAmk2 only reduces damage by about 50% and Enclave soldiers only have about 45 health. This means it takes a measly 6 shots from a Chinese assault rifle to kill one.

That is absolutely pathetic for a suit of advanced power armour.
 

Hirato

Purse-Owner
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Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Balance and gimmicks aside, the abstractions are important.

Consider a minigun or SMG or whatever that fires 30 rounds per second at 5 damage each,
and some carbine that fires twice per second for 50 damage each.

You will respectively have a damage potential of 150 DPS and 100 DPS respectively, reloading aside.
Should you run into someone with 50 DR, your potential DPS is reduced to 75 and 50.
Assuming perfectly accuracy, the former will always be better in a system that abstracts damage this way.

But with a Damage Threshold abstraction, each round now loses fixed damage.
If you run into someone with 1 DT, the potential is now 120 and 98,
Make that 2, and the equation now favours the carbine at 96 over 90.
With the former's prospects only getting worse from there.


Even Fallout 1's power Armour only had a 40% DR.
But the 12 DT also attached to it made you a nigh unstoppable walking tank
With those stats, these hypothetical weapons would do 0 (barring crits) and 15 damage per round.

Yes I'm aware I'm ignoring most damage types
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,098
Location
On the internet, writing shit posts.
Yeah, and that's why the DT/DR system is better, because it provides more variation between weapons. In a pure DR system its whichever that deals the most DPS that's always better. In DT/ DR system its a little less clear cut.
 

whydoibother

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Messages
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bulgaristan
Codex Year of the Donut
Does this allow me to circumvent the material gathering and settlement defending parts of the game? I never beat Fallout 4 on release, and I've been thinking about revisiting it, but every time I remember how much I hated my inventory clogged with literal trash that I need for a bad minigame completely removed from the plot.
The mandatory building, and the way you need to carry tons of industrial garbage to facilitate it, was the main thing that kept me from completing the game.
Damn, 4 years later, same question.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,246
Does this allow me to circumvent the material gathering and settlement defending parts of the game? I never beat Fallout 4 on release, and I've been thinking about revisiting it, but every time I remember how much I hated my inventory clogged with literal trash that I need for a bad minigame completely removed from the plot.
The mandatory building, and the way you need to carry tons of industrial garbage to facilitate it, was the main thing that kept me from completing the game.
Damn, 4 years later, same question.
1) search "no settlement attacks" on the Nexus, there's a couple of different mods disabling that crap;
2) just "tgm" in console to build with no material requirements in settlements;
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,585
Location
Grand Chien
Does this allow me to circumvent the material gathering and settlement defending parts of the game? I never beat Fallout 4 on release, and I've been thinking about revisiting it, but every time I remember how much I hated my inventory clogged with literal trash that I need for a bad minigame completely removed from the plot.
The mandatory building, and the way you need to carry tons of industrial garbage to facilitate it, was the main thing that kept me from completing the game.
Damn, 4 years later, same question.
This doesn't really solve the problem but you can download a mod from the Nexus that makes all fundamental materials (e.g. glass, concrete, and so on) weightless.

I quite like this mod even though it's not very realistic since as you say, the game is designed around having these materials on hand to do stuff
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,585
Location
Grand Chien
Wasteland Reborn just got a new update, so it's even better!

I would be playing it but I'm playing Keyzyma's Morrowind Remastered. Amazing list
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
2,986
It's time fellas

https://store.steampowered.com/news/app/377160/view/4182230563212382085
New Creation Club Content Free for Everyone
Enclave Remnants
Some say the past is a scar, cut across the skin of the Commonwealth. Others believe it's a scab clotted over an unhealed wound. Those who fought the Enclave, and those who serve them subscribe to the latter. And when the scab is broken the flag of this old-world cabal will once more stand at full mast. Unless of course, you stop them first. Features the classic Enclave Colonel uniform and over a dozen workshop items! If you have other Enclave creations installed, some of these troops may use this equipment against you!

(Quest "Echoes of the Past" starts on the road north of Saugus Ironworks.)

Armor and Weapon bundle
X-02 Power Armor
Hellfire Power Armor
Heavy Incinerator
Tesla Cannon
Enclave Weapon Skins
Enclave Armor Skins


Makeshift Weapon Pack
Whether it be grenades or piggy banks, there's no shortage of objects you can transform into murderous projectiles with this collection of unique weapons. Included are two grenade launchers, a Nail Gun, Baseball Launcher, Saw Blade launcher, and piggy bank based weaponry.

(Quest "When Pigs Fly" starts at a merchant workshop northwest of Greenetech Genetics.)

Halloween Workshop
On the eve of the end, the New England Technocrat Society has thrown a spooky Halloween gala for anyone with the nerve to attend. Drop in on this fa-boo-lous pumpkin-lit soiree replete with witches, cauldrons, and ghouls, and unlock 38 new spine-tingling Halloween props to decorate your settlement! Includes new wearables, such as the iconic De-Capitalist helmet!

(Quest "All Hallow's Eve" starts by tuning into the Mysterious Signal on your Pip-Boy.)

Changes and New Features
Native PS5 and Xbox Series applications. Includes performance and quality mode options.
Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling.
Quality mode: 30 FPS*, 4k resolution, ultra settings, should not require dynamic resolution scaling.
*When connected to a 120Hz display, Quality mode will target 40 FPS.
*When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode
Release on Epic Store.
Widescreen and Ultra-widescreen support.
Steam Deck Verified
9 Free Creation Club Items. Enclave Remnants (New!), Enclave Weapon Skins, Enclave Armor Skins, Tesla Cannon, Hellfire Power Armor, X-02 Power Armor, Heavy Incinerator, Halloween Workshop (New!), Makeshift Weapon Pack (New!).
Added “Installed Content” menu.


Bug Fixes
Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods).
Resolved issue preventing save data from properly loading during the prologue.
Resolved issue that could prevent the Vault 111 Door from opening on new games.
Resolved issue that could prevent the quest “Go Home” from advancing.
Resolved issue that could result in Codsworth being broken on the ground after fast traveling.
Resolved issue with mipmaps in DLC.
Resolved issue that could result in a softlock when in dialogue with Prestson Garvey.
Resolved issue preventing autosaves while fast traveling in Power Armor.
Fixed issue where text would occasionally disappear in the Creation Club menu.
Resolved issues with text formatting in the credits in Japanese and Chinese.
Resolved issue causing the camera to fail when leaving furniture after an extended time.
Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron.
Resolved issue with player movement in some underwater areas at Thicket Excavations.
Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements.
Resolved issue where the “Level Up” notification would display even if there was not a level up available.
Fixed some flickering in Vault 111.
Stability improvements.


PC Only
Resolved issue preventing saves being made under Windows Usernames with Cyrillic, Chinese, or Japanese characters.


Creation Kit
Removed non-functional “Hot Load” button. Removed non-functional “Material Editor” button.
Editor IDs longer than 99 characters will no longer crash the editor.
Resolved crash that could occur while viewing a quest’s Objectives tab.
Resolved hang that could occur while adding a reference to a layer.

4a784f5a3131c4fe68acd2616968c9c970eb237b_960x311.png
 

PlayerEmers

Novice
Joined
Sep 15, 2023
Messages
86
Location
Brazil


"Fallout 4's "next gen" update is nearly 15 gigs, breaks modded saves, and doesn't seem to change much at all."
https://twitter.com/pcgamer/status/1783560161115672585

bonus: the game got the deck verified but all they did was remove the launcher for deck users
so by default you cant change video settings and other stuff on the deck :lol:

tbh the deck verified status is retarded most of the time,
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,751
Location
bulgaristan
Codex Year of the Donut
>recruit a companion
>get an energy gun
>loot 20 guns and 20 armors
>get a power armor
>kill a deathclaw
>join a faction
>tutorial ends
Are these things supposed to happen in that order?
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,246
"Fallout 4's "next gen" update is nearly 15 gigs, breaks modded saves, and doesn't seem to change much at all."
Even the mainstream press giving 'em stick. :lol:

You know, I could give Beth a pass for making a rubbish Starfield, but this horseshit is something else.
 

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