Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
ZbojLamignat said:*butthurt*
*snore*
ZbojLamignat said:*butthurt*
Stabwound said:Anyone that actually defends Fallout 3 is clearly suffering from a CRPG Stockholm Syndrome.
The irony that is lost on most is that Bethesda knew how people would take it, but did it anyhow. The "Outcasts" in FO3 are trying to defend the true way. Actually, it's awesome. FO3 is fun, modable, and but isn't the worlds greatest RPG. So what? They ruined FO? No, blame Interplay for that.Gord said:Oh; I fully agree with that. FO3 isn't much of a rpg. Probably after Morrowind (if they ever had) Bethesda stopped doing proper rpgs. They are doing action-adventure-hiking-games with stats. Or something.
But I had fun with their games nevertheless.
I had played FO1/2, too. Somehow I still never felt as betrayed or let down by Bethesdas version of Fallout as others did.
Btw.: I liked Megaton. Should have been the major quest hub IMHO.
Truer words were never bellowed, bro...BLOBERT said:BROS THE REAL IRONING IS THAT MOST FUCKNG RETARDS HERE PLAYED THE GAME ALL THE WAY THROUGH THEN CRIED ON THE INTERNET HOW THEY HATED IT THEN PLAYED THE GAME AGAIN RIGHT SKYWAYSW
BLOBERT said:BROS THE REAL IRONING IS THAT MOST FUCKNG RETARDS HERE PLAYED THE GAME ALL THE WAY THROUGH THEN CRIED ON THE INTERNET HOW THEY HATED IT THEN PLAYED THE GAME AGAIN RIGHT SKYWAYSW
Fucking addicts.Jack_Deth said:Stabwound said:Anyone that actually defends Fallout 3 is clearly suffering from a CRPG Stockholm Syndrome.
This is likely quite true. Black Isle and Troika made the best RPGs with teams of a couple dozen people. Now, Bethesda, Bioware, Obsidian have a couple hundred people churning out drivel to the lowest common denominator. Since we are so starved for air, we enjoy it. Only when going back and seeing the older games do we realize how much better they were. They did more with less.
mysterious-stranger said:gets ignored
mysterious-stranger said:pales in comparison to a small army of Ghouls trying to fly into fucking space to find utopia)
Officially, the Vaults were nuclear shelters designed to protect the American population from nuclear holocaust. However, with a population of almost 400 million by 2077, the U.S. would need nearly 400,000 Vaults the size of Vault 13, while Vault-Tec was commissioned to build only 122 such Vaults. The government, and Vault-Tec, never really believed an actual nuclear war would occur; the real reason for the existence of these Vaults was to run experiments on pre-selected segments of the population to see how they react to the stresses of isolation and how successfully they recolonize Earth after the Vault opens.
The Enclave, responsible for the experiment (officially known as the "Societal Preservation Program"), considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the Vault network. The purpose of the Vault experiments was to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.
Clockwork Knight said:The derpness is from way back, son
A race of intelligent raccoons living in an colony known as the Burrows was originally intended to appear in Fallout, but was cut due to style issues.
Gord said:Maybe we should just move it to general gaming...
Konjad said:Gord said:Maybe we should just move it to general gaming...
It wouldn't be enough. All Bethesda related topics should be gone to General Discussion.
BLOBERT said:BROS THE REAL IRONING IS THAT MOST FUCKNG RETARDS HERE PLAYED THE GAME ALL THE WAY THROUGH THEN CRIED ON THE INTERNET HOW THEY HATED IT THEN PLAYED THE GAME AGAIN RIGHT SKYWAYSW