RPK
Scholar
- Joined
- Apr 25, 2017
- Messages
- 361
Even after a few years, I don't want to continue from where I left them.
I don't want to continue *any* game from where I left off if it's been that long.
yeah, I'd just as soon start over.
Even after a few years, I don't want to continue from where I left them.
I don't want to continue *any* game from where I left off if it's been that long.
Who doesn't love naval gazing, just look at this beauty:isn't naval-gazing half the point of this forum :D
I am enjoying the game once again, but not as the programmer's intended. Instead, I'm enjoying the game like a player whose enjoying playing the Elder Scrolls: Arena with a mage whose created a spell absorption/spell reflection spell for himself and has learned Passwall, God's Fire, and Purify. Basically, I'm breaking the game, wrecking shit, and turning the game design against itself.
Don't wanna dissapoint you or anything but this is exactly the way to play by design. It's what 'normies' was screaching about all the time when the game came out. And it's really fun, especially in co-op, I personally agree 100% but for a while, not for a whole fucking game. They applied this environmental design to almost every encounter including the bosses so it quickly becomes simply boring as hell. You're applying environmental gimmicks, using some CC (stuns, charm, etc) and DD guys like your archer killing shit. That's it, rinse and repeat. Devs tried to get rid of this formula by adding magic armor in sequel but that's another sad story.- My fire/earth mage casts Oil at the very edge of the combat area, usually causing the spill to leak slightly over everyone's weapon range. He then lights that shit on fire with a simple flame spell, catching 2-3 of the nearest enemies instantly on fire.
<.....>
- My fire/earth mage goes again. He expands the burning area with an earth spell that drops a boulder on an enemy and covers more of the area with oil. Of course, the outer edge of this attack will touch part of the ground already burning, instantly expanding the field of burning earth and catching more enemies in a burn effect. Between my fire/earth mage, archer, and grenade-chucking fighter I've expanded the area with more burning earth (poison cloud grenades and poison cloud arrows will also create a fiery explosion when the cloud touches flames). This leave a black burning cloud over the battlefield, so the archers have a rougher time engaging, and oftentimes they'll run through the flames too in desperation. Most of the enemies die before they can engage my party as I take them out one or two at a time as their injured bodies emerge from the flames.
I found playing in coop really boring, because it was time-consuming as hell. Those freaking animations and waiting for your turn. Meh.Don't wanna dissapoint you or anything but this is exactly the way to play by design. It's what 'normies' was screaching about all the time when the game came out. And it's really fun, especially in co-op, I personally agree 100% but for a while, not for a whole fucking game.
Who doesn't love naval gazing, just look at this beauty:isn't naval-gazing half the point of this forum :D
Are you wet already ?
It's more a case of everyone hyping up what is at best an okay RPG, but objectively a pretty mediocre one.DOS2 became hated here the moment it became popular. Popular = bad, gotta appear cool and hip to the fellow codexers.
Also could never finish them... hell, D:OS2 I just played like 3-4 hours.
Which is weird, I like Larian games, finished Divine Divinity, Divinity 2 and even Dragon Commander. Their humour doesn't bother me. I even thought I was burned out on RPGs, or maybe tired of isometric party games after Dark Souls spoiled me.... but nope, gave up on D:OS2 and then had a blast playing 100+ hours of Pillars of Eternity II.
I'm happy for this thread, because it's something really hard to put in words... in theory they should be all that I wanted, but the execution never hits.
Reading some of the comments here, the problem seems to a combination of several factors: I'm playing it by myself, I really dislike the character & item system, the wacky world lacks "weight" and they all start by throwing you in a huge area with a billion quirky NPCs and quests. It's ten times more overwhelming than Baldur's Gate II's Athkatla, and that city came up after a solid dungeon crawl and some strong character & plot hooks.
So you start the game, see that there's a billion things to do, none of them matters much, the progression doesn't look like it's going nowhere and you have 80+ hours of this to beat the game. In a sense, feels like a GTA/Saint's Row-like take on RPGs, so I can definitely see the appeal, but it's a hard sell for me :/
Or you just put the oil in barrels next to the fire in barrels, and light the entire thing up all at once in a giant Freedom Pyre.frist u put da oil on da grond and den u uze da firez
Is there anybody here who was mixed about DOS1, but absolutely digged the 2nd?
Because they are shit and boring and made by insane people.I can't figure why.