Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Jagged Alliance 3 from Haemimont Games

Togukawa

Savant
Patron
Joined
Jul 27, 2016
Messages
318
Those sniper shots at 1:56... What ridiculously short ranges.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
307
Voice actor/direction for Gus missed the point. Disgusting
TrumpDisgusting.png
Refunded preorder.

What point was missed, exactly?
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,936
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Voice actor/direction for Gus missed the point. Disgusting
TrumpDisgusting.png
Refunded preorder.
What point was missed, exactly?
Gus is an insightful, subtle, cool-headed veteran with understated charm, not a yelling meathead. It sounds like they went "Gravelly voice? check" and called it good.
 
Last edited:

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,168

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,922
Location
California
I’m pretty sure if the JA3 team had listened to the Codex for game development advise they would come up with the perfect simulation of a giant machine with a big black dildo attached to it where you strap yourself to it and turn it on for a year non stop.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,967
Location
Ingrija
I’m pretty sure if the JA3 team had listened to the Codex for game development advise they would come up with the perfect simulation of a giant machine with a big black dildo attached to it where you strap yourself to it and turn it on for a year non stop.

That's input controls, and I'm surprised it's not yet a golden industry standart alongside mouse and keyboard.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
307
I’m pretty sure if the JA3 team had listened to the Codex for game development advise they would come up with the perfect simulation of a giant machine with a big black dildo attached to it where you strap yourself to it and turn it on for a year non stop.

holy shit that sounds awesome
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,982
Bless your hopeful souls for submitting yourselves to uncertainty so that others don't have to :lol:
Uncertainty? There's been enough info in this thread already to classify this game as certified trash. Not exactly the Jagged Alliance most people have been waiting for for ages.
If they really limited weapons to these short ranges than it is 100% certified trash. I might suffer some of the other shit design decisions but I will not suffer this shit.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,781
Location
Hyperborea
Ok, so comparing the weapon stats with JA2 it looks like the ranges were limited afterall, e.g.
PSG1 - 36 (JA3) vs 80 (JA2)
M82 - 40 vs 150
Minimi - 30 vs 50
M14 - 24 vs 33

For other guns their range stats looks similar, I have the feeling that they wanted to put standard long barrel weapons ranges to reach 30+ without attachments, and sniper rifles to be able to barely reach further, but not by much.
I just don't understand the logic. After multiple sequels failed because their devs had dogshit original ideas instead of following the spirit of the original, they try to make another one, swearing this time it's a real successor to JA2... Then they fucking change everything good to their shit original ideas anyway. Do all these idiots just like losing money? They had literally one fucking job, make JA2 with better graphics and new map. That's it. Amazing game, free $$$. But nah, instead they decide to just FUCK IT UP like all the other failed sequels. Why? How are these morons able to even brush their teeth without choking to death, being this mentally deficient?
 
Last edited:

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,430
Bless your hopeful souls for submitting yourselves to uncertainty so that others don't have to :lol:
Uncertainty? There's been enough info in this thread already to classify this game as certified trash. Not exactly the Jagged Alliance most people have been waiting for for ages.
If they really limited weapons to these short ranges than it is 100% certified trash. I might suffer some of the other shit design decisions but I will not suffer this shit.
fmrm-tj-tj-tj-ryyrj.png


Well, you already know the answer then.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,982
Bless your hopeful souls for submitting yourselves to uncertainty so that others don't have to :lol:
Uncertainty? There's been enough info in this thread already to classify this game as certified trash. Not exactly the Jagged Alliance most people have been waiting for for ages.
If they really limited weapons to these short ranges than it is 100% certified trash. I might suffer some of the other shit design decisions but I will not suffer this shit.
fmrm-tj-tj-tj-ryyrj.png


Well, you already know the answer then.
Well I am still hoping it is just to make trailers more interesting with no need to scroll the camera.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,954
Ok, so comparing the weapon stats with JA2 it looks like the ranges were limited afterall, e.g.
PSG1 - 36 (JA3) vs 80 (JA2)
M82 - 40 vs 150
Minimi - 30 vs 50
M14 - 24 vs 33

For other guns their range stats looks similar, I have the feeling that they wanted to put standard long barrel weapons ranges to reach 30+ without attachments, and sniper rifles to be able to barely reach further, but not by much.
I just don't understand the logic. After multiple sequels failed because their devs had dogshit original ideas instead of following the spirit of the original, they try to make another one, swearing this time it's a real successor to JA2... Then they fucking change everything good to their shit original ideas anyway. Do all these idiots just like losing money? They had literally one fucking job, make JA2 with better graphics and new map. That's it. Amazing game, free $$$. But nah, instead they decide to just FUCK IT UP like all the other failed sequels. Why? How are these morons able to even brush their teeth without choking to death, being this mentally deficient?
The maps are small and compressed, compared to JA2. I think this is one of the root causes of the auto fire -50% dmg decision, as well.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,917
Strap Yourselves In Pathfinder: Wrath
Ok, so comparing the weapon stats with JA2 it looks like the ranges were limited afterall, e.g.
PSG1 - 36 (JA3) vs 80 (JA2)
M82 - 40 vs 150
Minimi - 30 vs 50
M14 - 24 vs 33

For other guns their range stats looks similar, I have the feeling that they wanted to put standard long barrel weapons ranges to reach 30+ without attachments, and sniper rifles to be able to barely reach further, but not by much.
I just don't understand the logic. After multiple sequels failed because their devs had dogshit original ideas instead of following the spirit of the original, they try to make another one, swearing this time it's a real successor to JA2... Then they fucking change everything good to their shit original ideas anyway. Do all these idiots just like losing money? They had literally one fucking job, make JA2 with better graphics and new map. That's it. Amazing game, free $$$. But nah, instead they decide to just FUCK IT UP like all the other failed sequels. Why? How are these morons able to even brush their teeth without choking to death, being this mentally deficient?

So what am I missing here, are people claiming that the values have to be identical?
Why?

You can't just look at some values in a 24 year old game, compare them to a new one and pretend they mean the same...?
I have not watched any of these trailers or gameplay stuff, so I have no clue about actual ranges but you guys simply do not know the metric they use in these games and comparing two completely unrelated variables does not serve a purpose.

Again, I have no opinion on the matter at this point in time, but that does not sound logical in the least,
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,084
So what am I missing here, are people claiming that the values have to be identical?
Why?

You can't just look at some values in a 24 year old game, compare them to a new one and pretend they mean the same...?
I have not watched any of these trailers or gameplay stuff, so I have no clue about actual ranges but you guys simply do not know the metric they use in these games and comparing two completely unrelated variables does not serve a purpose.

Again, I have no opinion on the matter at this point in time, but that does not sound logical in the least,

Well, we don't know what distance is 1 "square" in JA3 and does 24 range translate to 24 "squares", but it is reasonable assumption that it does (we didn't know that for JA2 either, but you can infer it by comparing real life effective weapon range to the range stat in the game).
And the point to be made by this comparison is not about how the values compare directly to the same weapon in the previous installment, but to show that everything has been compressed. The difference in range between shotguns and AR's is smaller, the upper range for AR's is smaller and the range for sniper rifles just reaches the AR's range from JA2. The ranges for shotguns and SMG's shown in the trailer are roughly the same as in JA2.
From that we can infer, that the engagements will happen on smaller ranges in general. Does that sound logical for you?

Of course, the devs can still surprise us with how the game handles all this, and that's kinda what majority of us hopes for.
 
Last edited:

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,917
Strap Yourselves In Pathfinder: Wrath
Of course, the devs can still surprise us with how the game handles all this, and that's kinda what majority of us hopes for.

I am not optimistic, "streamlining" is something very modern. I get the issue you describe and just wanted to point out that the wierd comparison was pointless.

I meam I read that the ranges seems pretty short from people seeing it in the trailer, but that is easily perceivable just visually. In the end my whole post was just me being a bit autistic, I guess, please continue.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
307
The PSG1 and M82 aren't even in JA2, only in the 1.13 mod...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom