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Jagged Alliance 3 from Haemimont Games

Zed Duke of Banville

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Is there any explanation of the morale system for mercenaries? :M Kaufman is the only member of my squad who doesn't lose morale from robbing the dead German soldiers, and although I can send two of the others away beforehand, I need Steroid to open the grave, which leaves him with a -1 AP penalty that I don't know how to extinguish.
 

bobocrunch

Educated
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148
What's people's issue with the art? I think it does well at being readable with a good level of quality (aside from animations), the atmosphere during this frantic night battle in the church town was great

2IbBLeu.png
 

Darth Roxor

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It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
 

geno

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I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:
Follow your heart.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
nuXcom would be brain dead without the pod scatter mechanics since targets standing in the open suffer from HIGH bonus hit and crit chance against them. Taking all the perks, gear and stat increases into account, that means from early mid-game on most targets caught standing in the open get instagibbed.

Without pod scatter you'd run up to a group and either wipe it in one salvo or cripple it into impotence and mop up the next turn. Rinse and repeat for the majority of the 50-100 hour campaign. Not sure why people imagine that'd be a fun game to play.

Not sure you can easily remove the severe penalties for standing in the open in a cover-based combat either. It'd just devaluate the importance of cover.

It's been 15 years since I played JA2, how did SirTech solve this problem anyone?
 

Fargus

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I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:

:balance:

This is a modern gayming industry, rotten to the core. You don't owe them anything. Don't buy it or you can buy on sales with huge discount . Or buy it now because yolo, consoom product (tm) or whatever. This isn't an rpg where your choices actually matter :lol:

They can always add woke shit later anyway and censor the game. And games are going to keep getting dumbed down regardless to appeal to fucktards.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,577
Combat is Nu-Xcom
That is not correct. Xcom had very abstract boardgamey shooting, this doesn't. It's not perfect, but it is simulating the ballistics. If calling this Xcom, you might as well call Phoenix Point Xcom.


In JA2 you can sneak into a sector, see the first few redshirts and can initiate the first killshot whenever you want.
JA3 uses retarded nu XCom free turn for the enemy to hide behind cover. It removes player agency. What are you talking about? JA3 feels boardgame-y as it is.

What the fuck is it that every merc has some kind of "special ability"?
Not just mercs, weapons have abilities attached to them. Like smgs have some kind of run and gun ability.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
nuXcom would be brain dead without the pod scatter mechanics since targets standing in the open suffer from HIGH bonus hit and crit chance against them. Taking all the perks, gear and stat increases into account, that means from early mid-game on most targets caught standing in the open get instagibbed.

Without pod scatter you'd run up to a group and either wipe it in one salvo or cripple it into impotence and mop up the next turn. Rinse and repeat for the majority of the 50-100 hour campaign. Not sure why people imagine that'd be a fun game to play.

Not sure you can easily remove the severe penalties for standing in the open in a cover-based combat either. It'd just devaluate the importance of cover.

It's been 15 years since I played JA2, how did SirTech solve this problem anyone?

Pod system and scatter was present in Warhammer Daemonhunters and I hated is even there.

You solve this issue by having enemies scattered across large open map and when a fight breaks out multiple groups converge at your location from all sides. So even if you caught a single group in a open and wipe them out you can still be flanked and take casualties by reinforcements.
 

ArchAngel

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Messages
21,577
I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:

:balance:
Go on Steam forums to praise the writing and lie that you bought it on GOG because of it :D
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:

:balance:
Go on Steam forums to praise the writing and lie that you bought it on GOG because of it :D
I saw I.M.P questionnaire, praising writing of this is a valid reason to be hunted down with hounds.
 

Fargus

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They removed (or better say not included) Lynx because he was sexist and buzz because she was a caricature of a crazy manhater who can get over a break up. Thats very "non pc" indeed.
 

ArchAngel

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Messages
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Is there any explanation of the morale system for mercenaries? :M Kaufman is the only member of my squad who doesn't lose morale from robbing the dead German soldiers, and although I can send two of the others away beforehand, I need Steroid to open the grave, which leaves him with a -1 AP penalty that I don't know how to extinguish.
On strategic layer in Operations you can send soldiers on R&R
 

Thorgeim

Educated
Joined
May 11, 2018
Messages
53
I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:

:balance:
Personally I have refunded for now, it only made me reinstall JA2 and I enjoy it much more. Im glad I tried it but I cant get over the changes, simplicity and the ugly 3D thing.
 

Thorgeim

Educated
Joined
May 11, 2018
Messages
53
They removed (or better say not included) Lynx because he was sexist and buzz because she was a caricature of a crazy manhater who can get over a break up. Thats very "non pc" indeed.
I find it amazing JA2 is still allowed to be sold on steam or gog, in the IMP you can specifically select to be a sexist and racist against a color of choice.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.

You solve this issue by having enemies scattered across large open map and when a fight breaks out multiple groups converge at your location from all sides. So even if you caught a single group in a open and wipe them out you can still be flanked and take casualties by reinforcements.
What does that mean in practice? Considering the map sizes, do you only get into like two huge shootouts every mission coz you always aggro mobs from half the map?
 

Fargus

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How non pc was JA2 for that matter?

It had tons of lunatic she-rambos that with training can get as strong as men.
Plot revolves around a powerful and ruthless woman who chased her cuck husband out of the country and usurped power.
There is a nasty bulldyke in one of the towns that asks you to find her some lesbian porn.

It's a canadian game through and through. Just had some decent writing to balance it out.

Some dark stuff too like Dynamo backstory or that quest with girl that got kindapped to work in a brothel. I doubt the new game has something like that, but i could be wrong.
 

Stavrophore

Most trustworthy slavic man
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Strap Yourselves In
We should separate 1.13 with Ai mod from 1.13 and from JA 2. These three are different games tbh. In Ja2 and 1.13 you could camp behind a bar counter in a building, and shoot like a duck 40 enemies that will try to enter it. In 1.13 with sevenfm AI, AI will wait for you endlessly outside or use dynamite/rpg/explosives to blow the wall if they think you are near. So yes, vanilla ja2 was very piss poor rudimentary tactic game with hordes of mindless pistoleros rushing your team and the only way for higher difficulties was to camp in a building and cheese the fuck of it. For me the standard to uphold is Ja2 1.13 with AI mod and that's what i will compare any tactical non-fictional game against.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

You solve this issue by having enemies scattered across large open map and when a fight breaks out multiple groups converge at your location from all sides. So even if you caught a single group in a open and wipe them out you can still be flanked and take casualties by reinforcements.
What does that mean in practice? Considering the map sizes, do you only get into like two huge shootouts every mission coz you always aggro mobs from half the map?

If you go guns blazing you should have one big prolong shootout as enemies close in across the map.
 

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