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PSA: It will never be correct to call a game with fixed characters, open world travel and dialogue choices an "XCOM clone".
That is actually good, if the game does well they will be able to afford to fix the bugs and UI issues and people will make mods for it that make it better for people that do not consider nuXcom the top of the TB genre.In the "Mostly Positive" category now.First user reviews are mixed, looks like performance issues and not working multiplayer (lmao sucks for multiplayer faggots i guess). But lets wait more for smoke to settle.
Im hoping for at least ok xcom clone with some ja2 atmosphere. You'd be an idiot to expect more.
You forget you can create your own Mercs. You are not required to used fixed characters. Open world is also not that much different than how Xcom works, at least old UFO. It only lacks base building and research stuff but needing to scavenge things during missions, and options you have to do between missions is also kind of similar.PSA: It will never be correct to call a game with fixed characters, open world travel and dialogue choices an "XCOM clone".
XCOM clones are called like that because they have XCOM combat, fighting is 95% of what you'll be doing in these games so it defines how the game feels, everything else is just fluff. This game's combat is 10x closer to XCOM than to JA2.PSA: It will never be correct to call a game with fixed characters, open world travel and dialogue choices an "XCOM clone".
Nah, PP is way less NuXcom than this game. Only art style in PP is kind of similar to nuXcom and soldiers get special perks, the rest is pretty old school. It even has full bullet simulation unlike this game.Archangel, aren't you omega-shill of Phoenix Point? A game that appears much more nuXcom than this?
If you bought it on Steam just activate official mod devs released on day 1 LOLI'm enjoying this quite a bit but the combat just lacks a certain kind of punch, not sure what it is exactly.
Not being able to see hit chance is just annoying, one of the worst decisions.
That is not correct. Xcom had very abstract boardgamey shooting, this doesn't. It's not perfect, but it is simulating the ballistics. If calling this Xcom, you might as well call Phoenix Point Xcom.Combat is Nu-Xcom
FYI, if you think the aiming reticle works like in 1.13 where if the reticle was inside the silhouette of enemy it was a guaranteed hit, then stop. The size of reticle doesn't mean the bullet will go there 100%, you can have two characters with same reticle size over enemy, yet higher hit chance. There's already hit chance mod on workshop, and it shows the lack of proper bullet simulation for the game. The reticle size on the enemy is just smoke and mirror and not the actual cone where bullets will go ala 1.13 mod.
It is really not simulating anything. It is straight hit chance roll and if you miss that roll you miss character completely and at best the bullet can hit something behind although that happens rarely. Phoenix Point is actually simulating it.That is not correct. Xcom had very abstract boardgamey shooting, this doesn't. It's not perfect, but it is simulating the ballistics. If calling this Xcom, you might as well call Phoenix Point Xcom.Combat is Nu-Xcom
That is not correct. Xcom had very abstract boardgamey shooting, this doesn't. It's not perfect, but it is simulating the ballistics. If calling this Xcom, you might as well call Phoenix Point Xcom.Combat is Nu-Xcom
so it's not pure crap, but a missed chance. even worse.
Well in good news the writing is very cheesy and non-PC (in a good way).I would have probably enjoyed the game but then I read the codex. Gets me every time.
Initiating combat in this game is the dumbest thing I've ever seen in a tactical game*.
So, like most non-retards, you think in a turn-based game, you could toggle pause to give orders, slowly sneak your team up to the enemy, get behind cover, and start blasting.
No. That's for brainlets. Obviously you have to manage your entire team in real-time, including aiming with their fiddly ass system, try to get your guys in position without being seen, and then try to take potshots at the enemy, or even melee knife someone.
This essentially removes so many tactical advantages you could have otherwise had, and it makes combat really gamey instead of simulationist. At least in JA2 it was acceptable because the enemy didn't scatter behind cover with their free turn.
I can't decide if I'm impressed that they actually expected the player to run Starcraft-tier actions per minute to micro their squad (with the worst UI I've seen in a while), of if someone just was really stupid.
The best way to start combat is probably just to set up an overwatch trap and wait for someone to step into range.
*I will however, add the caveat that like a real man, I ignored the tutorial to learn the game organically. So if I'm being a retard and there's some easy way to actually toggle pause on the tactical map.... I missed it. Judging from the complaints on steam however, it doesn't seem like there is for the launch version.