Initiating combat in this game is the dumbest thing I've ever seen in a tactical game*.
So, like most non-retards, you think in a turn-based game, you could toggle pause to give orders, slowly sneak your team up to the enemy, get behind cover, and start blasting.
No. That's for brainlets. Obviously you have to manage your entire team in
real-time, including aiming with their fiddly ass system, try to get your guys in position without being seen, and then try to take potshots at the enemy, or even melee knife someone.
This essentially removes
so many tactical advantages you could have otherwise had, and it makes combat really gamey instead of simulationist. At least in JA2 it was acceptable because the enemy didn't scatter behind cover with their free turn.
I can't decide if I'm impressed that they actually expected the player to run Starcraft-tier actions per minute to micro their squad (with the worst UI I've seen in a while), of if someone just was
really stupid.
The best way to start combat is probably just to set up an overwatch trap and wait for someone to step into range.
*I will however, add the caveat that like a real man, I ignored the tutorial to learn the game organically. So if I'm being a retard and there's some easy way to actually toggle pause on the tactical map.... I missed it. Judging from the complaints on steam however, it doesn't seem like there is for the launch version.