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Jagged Alliance 3 from Haemimont Games

markec

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It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
nuXcom would be brain dead without the pod scatter mechanics since targets standing in the open suffer from HIGH bonus hit and crit chance against them. Taking all the perks, gear and stat increases into account, that means from early mid-game on most targets caught standing in the open get instagibbed.

Without pod scatter you'd run up to a group and either wipe it in one salvo or cripple it into impotence and mop up the next turn. Rinse and repeat for the majority of the 50-100 hour campaign. Not sure why people imagine that'd be a fun game to play.

Not sure you can easily remove the severe penalties for standing in the open in a cover-based combat either. It'd just devaluate the importance of cover.

It's been 15 years since I played JA2, how did SirTech solve this problem anyone?

Pod system and scatter was present in Warhammer Daemonhunters and I hated is even there.

You solve this issue by having enemies scattered across large open map and when a fight breaks out multiple groups converge at your location from all sides. So even if you caught a single group in a open and wipe them out you can still be flanked and take casualties by reinforcements.
 

ArchAngel

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I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:

:balance:
Go on Steam forums to praise the writing and lie that you bought it on GOG because of it :D
 

Taka-Haradin puolipeikko

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I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:

:balance:
Go on Steam forums to praise the writing and lie that you bought it on GOG because of it :D
I saw I.M.P questionnaire, praising writing of this is a valid reason to be hunted down with hounds.
 

Fargus

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They removed (or better say not included) Lynx because he was sexist and buzz because she was a caricature of a crazy manhater who can get over a break up. Thats very "non pc" indeed.
 

ArchAngel

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Is there any explanation of the morale system for mercenaries? :M Kaufman is the only member of my squad who doesn't lose morale from robbing the dead German soldiers, and although I can send two of the others away beforehand, I need Steroid to open the grave, which leaves him with a -1 AP penalty that I don't know how to extinguish.
On strategic layer in Operations you can send soldiers on R&R
 

Thorgeim

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I would like to buy this to show that there are monocled people out there who appreciate non-PC writing, but OTOH I don't want to show that I support the streamlining of games, especially when it comes to a revered series that I really love. What do, fellow dexers? :negative:

:balance:
Personally I have refunded for now, it only made me reinstall JA2 and I enjoy it much more. Im glad I tried it but I cant get over the changes, simplicity and the ugly 3D thing.
 

Thorgeim

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They removed (or better say not included) Lynx because he was sexist and buzz because she was a caricature of a crazy manhater who can get over a break up. Thats very "non pc" indeed.
I find it amazing JA2 is still allowed to be sold on steam or gog, in the IMP you can specifically select to be a sexist and racist against a color of choice.
 

cvv

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You solve this issue by having enemies scattered across large open map and when a fight breaks out multiple groups converge at your location from all sides. So even if you caught a single group in a open and wipe them out you can still be flanked and take casualties by reinforcements.
What does that mean in practice? Considering the map sizes, do you only get into like two huge shootouts every mission coz you always aggro mobs from half the map?
 

Fargus

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How non pc was JA2 for that matter?

It had tons of lunatic she-rambos that with training can get as strong as men.
Plot revolves around a powerful and ruthless woman who chased her cuck husband out of the country and usurped power.
There is a nasty bulldyke in one of the towns that asks you to find her some lesbian porn.

It's a canadian game through and through. Just had some decent writing to balance it out.

Some dark stuff too like Dynamo backstory or that quest with girl that got kindapped to work in a brothel. I doubt the new game has something like that, but i could be wrong.
 

Stavrophore

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We should separate 1.13 with Ai mod from 1.13 and from JA 2. These three are different games tbh. In Ja2 and 1.13 you could camp behind a bar counter in a building, and shoot like a duck 40 enemies that will try to enter it. In 1.13 with sevenfm AI, AI will wait for you endlessly outside or use dynamite/rpg/explosives to blow the wall if they think you are near. So yes, vanilla ja2 was very piss poor rudimentary tactic game with hordes of mindless pistoleros rushing your team and the only way for higher difficulties was to camp in a building and cheese the fuck of it. For me the standard to uphold is Ja2 1.13 with AI mod and that's what i will compare any tactical non-fictional game against.
 

markec

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You solve this issue by having enemies scattered across large open map and when a fight breaks out multiple groups converge at your location from all sides. So even if you caught a single group in a open and wipe them out you can still be flanked and take casualties by reinforcements.
What does that mean in practice? Considering the map sizes, do you only get into like two huge shootouts every mission coz you always aggro mobs from half the map?

If you go guns blazing you should have one big prolong shootout as enemies close in across the map.
 

Fargus

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Game really features 7 hours of soundtrack? The actual fuck?

Btw how people make mods for this shit, are there tools or whatever?
 

Raghar

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It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
nuXcom would be brain dead without the pod scatter mechanics since targets standing in the open suffer from HIGH bonus hit and crit chance against them. Taking all the perks, gear and stat increases into account, that means from early mid-game on most targets caught standing in the open get instagibbed.

Without pod scatter you'd run up to a group and either wipe it in one salvo or cripple it into impotence and mop up the next turn. Rinse and repeat for the majority of the 50-100 hour campaign. Not sure why people imagine that'd be a fun game to play.

Not sure you can easily remove the severe penalties for standing in the open in a cover-based combat either. It'd just devaluate the importance of cover.

It's been 15 years since I played JA2, how did SirTech solve this problem anyone?
By not using pod system.
 

Stavrophore

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Simulation is hard and taxing on company finance because it has to be organically balanced through gameplay flow. For that you need a lot of beta testers who aren't a money starving dimwit teenagers who only do beta testing because need bucks and don't know how to tie their shoelaces. You would need a mature person who likes tactical games and have more than two braincells, these kind of people are not really interested doing the rigorous beta testing as they already have nice paying job most likely. So a company would either do a semi open beta, where they invite these people like ive explained above to do some beta testing for 2h per day or on weekends, but the problem of such beta testing it's rarely rigorous and the feedback is poorer since its not done inhouse[devs know best how the game should work and have their own vision]. The only solution would be a sizeable game dev company of nerds who actually play the game they make religiously after work and balance it accordingly. We all know we no longer live in a world where a bunch of sweaty 23-25 year old geniuses with acne band together to crunch for 12-16 hour per day to make their beloved game, while they actually play and enjoy their product carefully honing it to suit THEIR preferences instead of publisher.
 
Last edited:

udm

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Make the Codex Great Again!
It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
nuXcom would be brain dead without the pod scatter mechanics since targets standing in the open suffer from HIGH bonus hit and crit chance against them. Taking all the perks, gear and stat increases into account, that means from early mid-game on most targets caught standing in the open get instagibbed.

Without pod scatter you'd run up to a group and either wipe it in one salvo or cripple it into impotence and mop up the next turn. Rinse and repeat for the majority of the 50-100 hour campaign. Not sure why people imagine that'd be a fun game to play.

Not sure you can easily remove the severe penalties for standing in the open in a cover-based combat either. It'd just devaluate the importance of cover.

It's been 15 years since I played JA2, how did SirTech solve this problem anyone?
Ok I might be wrong. I'm just going off my memory and game knowledge since it's been a couple of years since my last JA2 run and I'm not a modder. When you spot someone, you go into TB mode and you act on your turn unless the enemy is able to interrupt you. This can also work in favour of the enemy if they spot you first (and if I'm not mistaken are of higher level/agility).
 

Abu Antar

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I'm having fun. Is it perfect? Far from it. The free move system is bad, but I also knew it was there before buying.
I hope it gets modded out because it removes risk and reward. If I as a player plan for a nice tactical setup, I should be rewarded. Likewise, if I as a player mess up my tactical setup, I should be punished. I'm very early in the game, but in general, I think it's a good game, but not on the level of previous numbered JAs, but we already knew chances of that happening were slim. AI could also use some improvements. Enemies have a tendency to rush a bit too much.

There are still mercs that don't like each other. One merc gets bullied by another merc, so to join, they wanted more money. I like the character creation for your merc. Moment to moment gameplay is decent. Inventory management is acceptable. I don't get the graphcis complaint. Looks good for the type of game it is, and I have no problem with designs. It's disappointing that you don't see equipped armor, but I also knew about this before buying the game. Can mods fix it? It would be nice.

In short, not in the league of JA 1/2, still a solid TBT game.
 

ArchAngel

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JA: BiA is better than this game. Once you get over it not being TB it has other JA2 goodies (like no pod system, big maps, proper shooting systems and inventory and others).
 

Zboj Lamignat

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It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
Is water wet? Dex itself is full of people in love with nuxcom and its "design" (ditto for nuciv), let alone the public at large.
 

Jonathan "Zee Nekomimi

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Not loli friendly lol.

1689424882907.png
 

Darth Roxor

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It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
Is water wet? Dex itself is full of people in love with nuxcom and its "design" (ditto for nuciv), let alone the public at large.

Be that as it may, I don't think I've ever seen anyone utter a word of praise for that one specific thing in question.
 

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