nuXcom would be brain dead without the pod scatter mechanics since targets standing in the open suffer from HIGH bonus hit and crit chance against them. Taking all the perks, gear and stat increases into account, that means from early mid-game on most targets caught standing in the open get instagibbed.It blows my mind that of all the things they could have stolen from nuxcom, they took the free enemy movement when encountered. Was there ANYONE who thought that was a good feature?
Without pod scatter you'd run up to a group and either wipe it in one salvo or cripple it into impotence and mop up the next turn. Rinse and repeat for the majority of the 50-100 hour campaign. Not sure why people imagine that'd be a fun game to play.
Not sure you can easily remove the severe penalties for standing in the open in a cover-based combat either. It'd just devaluate the importance of cover.
It's been 15 years since I played JA2, how did SirTech solve this problem anyone?
Pod system and scatter was present in Warhammer Daemonhunters and I hated is even there.
You solve this issue by having enemies scattered across large open map and when a fight breaks out multiple groups converge at your location from all sides. So even if you caught a single group in a open and wipe them out you can still be flanked and take casualties by reinforcements.