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Jagged Alliance 3 from Haemimont Games

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,042
I've reached the mainland, conquered some mines and I'm still having fun.
My biggest complains are small maps (even on the mainland) and bullet sponge enemies.
I don't know how much their stats changed, but suddenly they can withstand a couple of bursts from the trusty AK's.
There also minibosses in the form of exceptionally strong enemies and they are ridiculously resilient to damage dealed by your mercs.

I'm playing on the second difficulty level (Hard) and it is really hard sometimes, especially at the beginning, until you get better weapons.

But the JA charm is still there.
70688A91F5E5C0636F0A5AFE0695DA1DFCF71D57
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,253
Steve gets a Kidney but I don't even get a tag.
Bros, this game is good. Many small annoyances, but so far this is quality shit.

It reminds me a lot of Silent Storm, with sniper dudes racking up the headshots (and spending the opposition's turn aiming), heavy MG dudes spraying with abandon hitting everyone in sight, and grenade dudes blowing shit up. The environmental destruction is more limited than SS, but it's there, and it's great to see it back. I had a moment where a grenade blowed up the second floor of a building, and the pathfinding had my sniper standing up there do a little jump over the blown-away area to traverse it. That was pure SS right there.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,042
Bros, this game is good. Many small annoyances, but so far this is quality shit.

It reminds me a lot of Silent Storm, with sniper dudes racking up the headshots (and spending the opposition's turn aiming), heavy MG dudes spraying with abandon hitting everyone in sight, and grenade dudes blowing shit up. The environmental destruction is more limited than SS, but it's there, and it's great to see it back. I had a moment where a grenade blowed up the second floor of a building, and the pathfinding had my sniper standing up there do a little jump over the blown-away area to traverse it. That was pure SS right there.

I blew the roof of one house to make the snipers up top fall down to the ground (there is no animation for that - the model just falls statically) and then finished them with another grenade along with the troops bunched up on the ground floor.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
Bros, this game is good. Many small annoyances, but so far this is quality shit.

It reminds me a lot of Silent Storm, with sniper dudes racking up the headshots (and spending the opposition's turn aiming), heavy MG dudes spraying with abandon hitting everyone in sight, and grenade dudes blowing shit up. The environmental destruction is more limited than SS, but it's there, and it's great to see it back. I had a moment where a grenade blowed up the second floor of a building, and the pathfinding had my sniper standing up there do a little jump over the blown-away area to traverse it. That was pure SS right there.
I have been watching streams and it is pretty shit and decline. And if you install hit chance mod and see how mechanics behind the game actually work you will fall on your ass laughing.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
I've reached the mainland, conquered some mines and I'm still having fun.
My biggest complains are small maps (even on the mainland) and bullet sponge enemies.
I don't know how much their stats changed, but suddenly they can withstand a couple of bursts from the trusty AK's.
There also minibosses in the form of exceptionally strong enemies and they are ridiculously resilient to damage dealed by your mercs.
Have you tried using melee? It's absurdly strong. It also shreds armor (adds an Exposed debuff status) so that your guns do more damage when they hit. Seems like having at least 1 melee char is somewhat mandatory for the utility it brings, but also because they can just merc those tough boss types in a single turn if they can get close with lots of AP.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,432
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Bros, this game is good. Many small annoyances, but so far this is quality shit.

It reminds me a lot of Silent Storm, with sniper dudes racking up the headshots (and spending the opposition's turn aiming), heavy MG dudes spraying with abandon hitting everyone in sight, and grenade dudes blowing shit up. The environmental destruction is more limited than SS, but it's there, and it's great to see it back. I had a moment where a grenade blowed up the second floor of a building, and the pathfinding had my sniper standing up there do a little jump over the blown-away area to traverse it. That was pure SS right there.
That's true. it's much more like Silent Storm, now that I got further in the combat. But I have discovered two major issues now, after fighting some tougher guys. Actually, I'm not sure they are tougher, they look the same. However, for some reason, they are tanky as fuck, and that is my first issue. Fucking health bloat, in a tactical game. Everyone is fine otherwise, except the shotgunners. The close-quarters guys almost honestly ruin the game. They keep rushing in, takes several burst to the face, and still live, and then they get a free shotgun action when fired upon. I mean, come on. It's so incredibly frustrating and gamey.

And then we have stealth. The stealth in real is so damn messed up. Why can't we force turn-based mode? Jesus H Christ, I would have made the sneaking really fun.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
Truly unfortunate but it's a shit game with a silence of the lambs skinsuit on and I should have known from all those reviews. The 9 out of 10s from the fag brigade make sense now. Half baked with only superficial trappings on display and gunplay is ass. I've refunded and will buy Xenonauts 2, the demo was much better than this game for me. I'm really feeling the decline on this one.

I really hope AI will be able to hold a wrench because at this rate of decline, we'll be lucky to still have running water in 20 years.

The zombie one with the guy that carries enough prestige to post on these esteemed forums, Urban Strife, was also 10 times better and much much closer to carrying the torch on the legacy in comparison.

What it did do well is make me reinstall 2 and looking now at the current state of mods for a run tomorrow, lets go boys.
I will do that as well. Try 1.13 for 1st time as soon as I finish my BG:SoD evil run.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,513
First user reviews are mixed, looks like performance issues and not working multiplayer (lmao sucks for multiplayer faggots i guess). But lets wait more for smoke to settle.

Im hoping for at least ok xcom clone with some ja2 atmosphere. You'd be an idiot to expect more.
In the "Mostly Positive" category now.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
First user reviews are mixed, looks like performance issues and not working multiplayer (lmao sucks for multiplayer faggots i guess). But lets wait more for smoke to settle.

Im hoping for at least ok xcom clone with some ja2 atmosphere. You'd be an idiot to expect more.
In the "Mostly Positive" category now.
That is actually good, if the game does well they will be able to afford to fix the bugs and UI issues and people will make mods for it that make it better for people that do not consider nuXcom the top of the TB genre.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
PSA: It will never be correct to call a game with fixed characters, open world travel and dialogue choices an "XCOM clone".
You forget you can create your own Mercs. You are not required to used fixed characters. Open world is also not that much different than how Xcom works, at least old UFO. It only lacks base building and research stuff but needing to scavenge things during missions, and options you have to do between missions is also kind of similar.
It is about as similar as BG and Fallout would be in cRPG genre.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,253
Steve gets a Kidney but I don't even get a tag.
There are bigger issues with the game, but I'd like to highlight the million billion little loot stashes that you have to manually comb each and every sector for, just because of how much pain they're probably causing Zombra right now.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
I gotta hand it to the devs, they tried. It is not a shit game. But it simply is not a Jagged Alliance game. Art direction is lifeless and boring, where is the pulp, where is the corny style? Looks way too safe, very 2023. Especially the UI. Typical '23 style. Music is forgettable.

Combat is Nu-Xcom, Inventory managment a mess but still dumbed down. It all feels very formulaic. Jagged Alliance, this is not.

It's a shame because occasionnaly it feels as if the devs KNOW how to capture that feel. Back to 1.13 it is.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,729
Location
Hyperborea
PSA: It will never be correct to call a game with fixed characters, open world travel and dialogue choices an "XCOM clone".
XCOM clones are called like that because they have XCOM combat, fighting is 95% of what you'll be doing in these games so it defines how the game feels, everything else is just fluff. This game's combat is 10x closer to XCOM than to JA2.

It's irrelevant if you add some minor mechanics known from other titles to an XCOM clone, it doesn't make it any less of an XCOM clone.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
Archangel, aren't you omega-shill of Phoenix Point? A game that appears much more nuXcom than this?
Nah, PP is way less NuXcom than this game. Only art style in PP is kind of similar to nuXcom and soldiers get special perks, the rest is pretty old school. It even has full bullet simulation unlike this game.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,150
Bought this with the discount with the hope modders/patches fix most issues. At least they tried.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I'm enjoying this quite a bit but the combat just lacks a certain kind of punch, not sure what it is exactly.

Not being able to see hit chance is just annoying, one of the worst decisions.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
Do not compare it to Silent Storm, not even mentioning good ol' JA2. Good thing I haven't bought it and decided to pirate it first.
- UI sucks. Keybinds and general gameplay mechanics also suck (click right, then click left, weird shit like that)
- Inventory system sucks. 1.13 felt like Christmas, while this abomination is just simple and bad. Shared ammunition just takes the fun away.
- Apparently there is no Bobby Ray or anything like this except some vendors in the cities. Whole laptop experience is an empty egg shell with 2-3 barely working "sites", AIM and pretty sad IMP.
- XCOM cancer in form of "you dicovered/shot at the enemies so they have chance to react!". It sucks. I wouldn't be mad if some enemies had such skill or it worked as some sort of reaction%, but when it happens every time it simply sucks.
- Bullet sponges everywhere. Stealth is barely working. AP system sucks (Not much shooting going on in a turn. It's probably because of the small maps)
- Characters look like clowns. That was actually expected so no hard feelings.

MEH/10
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
The freemove doesn't always activate, sometimes you can "surprise" an enemy, which starts combat but doesn't alert the whole enemy force and gives your squad a turn. If you silently kill the surprised enemies within that turn, you return to exploration mode.

Problem is I don't know what causes "surprised". I think it's just if you make a silent attack at someone which misses or isn't fatal, and nobody else sees/hears it.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,100
Pathfinder: Wrath
Just removing the pod system/enemies running into cover would be great. It's pretty annoying and make the game very "un JA" like.

That being said I didn't miss inventory management altho this game is also kinda shit at that
 

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