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Jagged Alliance 3 from Haemimont Games

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
How good is the banter from the mercs?
On par with JA2 I'd say, judging from my playthrough so far. They also inject their views during conversations with NPC's.
Except for the new mercs - they're all bad to a varying degree. I actually fired the dangerhair girl as I couldn't listen to her voicelines and I prefer my JA3 experience to be pristine.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,347
I've had Nails, Buns, and Livewire in my first squad covering the Psycho, Negotiator, and Scoundrel traits respectively, and there's been a surprising amount of instances where they speak up to your benefit.
Fox also has the Scoundrel trait, and she has good banter with Lilura Buns, although it makes the latter cost more when extending her contract.

Fox: I kinda feel sorry for those Legion boys. Some of them are really cute. Like that last guy who ran away from us. He had the body of a puma. Mrrreow.
Buns: Ugh...One would with a sense of propriety should know not to give in to such...temptations. Not that I would have expected anything different from you.
Fox: So you agree he was a...what was it...temptation? Interesting. Wasn't he a bit too young for you?
Buns: *blushing* Missing the point completely as always...And he was not that much younger than me...AND I WAS DEFINITELY NOT LOOKING!
Fox: You should loosen up.
Buns: I think having one loose woman on the squad is more than enough.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
307
I'm having fun. Is it perfect? Far from it. The free move system is bad, but I also knew it was there before buying.
I hope it gets modded out because it removes risk and reward. If I as a player plan for a nice tactical setup, I should be rewarded. Likewise, if I as a player mess up my tactical setup, I should be punished. I'm very early in the game, but in general, I think it's a good game, but not on the level of previous numbered JAs, but we already knew chances of that happening were slim. AI could also use some improvements. Enemies have a tendency to rush a bit too much.

There are still mercs that don't like each other. One merc gets bullied by another merc, so to join, they wanted more money. I like the character creation for your merc. Moment to moment gameplay is decent. Inventory management is acceptable. I don't get the graphcis complaint. Looks good for the type of game it is, and I have no problem with designs. It's disappointing that you don't see equipped armor, but I also knew about this before buying the game. Can mods fix it? It would be nice.

In short, not in the league of JA 1/2, still a solid TBT game.

I'm having a lot of fun using overwatch to interrupt the free move turn. Moving my mercs into perfect position, then having someone silently creep up behind for a stealth kill - if they get seen, the enemies move and my trap springs, wiping them out. Pretty fun.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,853
Location
Ingrija
3. My immurshun is broken tier: When mercs (who canonically have done at least some jobs before) show up to the gig in a t-shirt, flip-flops, and a double-barrel shotgun. The gun nut in me is double-overed in cringe laughter. Brodudes, the Remington Model 870 has existed since 1950 and is like 500 bucks.

But muh character pershonality! Be happy you can still swap that shotgun out. In JA4, he will only accept double-barrel blunderbuss, double-barrel hand cannon and double-barrel shotgun-chainsaw-laser. Because muh character pershonality.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,425
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Death1.jpg
Death2.jpg

The Legion decided the best way to attack a town with 18 soldiers was through a small blocked-off street. It didn't end well for them. Those poor fuckers all died in the same turn. I don't think I have ever killed that many in any tactical game before, in one turn that is.

Grenades, RPG rocket, and a machinegun cut them all down.
 
Joined
Jun 6, 2010
Messages
2,394
Location
Milan, Italy
It' a minor thing, but it really annoys me that when you click on something with the entire team selected it makes the interaction randomly rather than with the mercenary who has the highest skill for the case.
I don't really think it serves the scope of "making the game feel more like a simulation and less as a puzzle", It's just a minor but constant annoyance when moving around and clicking on "interactable".
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
15,040
Location
don't identify with EU-NPC land
Strap Yourselves In
The opinions of people who had bought the game and then say "i expected better, but...it's not so bad" after refund time had expired, should be approached with caution, as often they are unconsciously rationalizing their purchase despite flaws. If you like the xcom alike games then fine, but please don't expect that everyone will accept or rationalize every franchise or game becoming like that and be fine with it.
 
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Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,248
Steve gets a Kidney but I don't even get a tag.
Cutscene battle, soldier aims some 10 metres above the head of an enemy, fires the shot, enemy drops dead. The Silent Storminess is overwhelming.

Edit: come on, just look at that. I can't believe we have that in this day and age.
1084160_2023071615391i5efq.png
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,081
If you came into this game expecting JA2, this is probably a 7/10. Where a 10/10 is a perfect sequel with new innovations, and 1/10 is unadulterated shit.

Worst thing by far is combat initiation.

Just moving them into the same square seemed to work for me. I had one squad on an enemy-occupied square, had them wait a couple days while the reinforcement squad arrived, then just deployed them both together on the deployment screen.

Dunno if there's a unit limit though, my first squad was four people and my second squad was two.

I couldn't progress time until the map sector was cleared, and I wasn't even in active combat.

Hmm, weird.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,425
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Cutscene battle, soldier aims some 10 metres above the head of an enemy, fires the shot, enemy drops dead. The Silent Storminess is overwhelming.
Only thing missing is hilarious ragdoll effect.
Worst thing by far is combat initiation.
Yeah. I'm over 10 hours into the game, and I still don't understand it. I surprise people, but they still get a turn and a half before me????
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
15,040
Location
don't identify with EU-NPC land
Strap Yourselves In
I can get stable 60fps only on medium?

The game is super heavy on cpu and with poorer cpus you will get wild FPS swings. I can get anything from 50 to 100. There's no consistency at all, i assume if you sport X3D or i7 cpu you will be somewhat fine.
It's the GPU in my case. Only on medium do I get below 100% load.

I've installed it again, checked, and the game basically pegs one cpu core, as for gpu yes it runs on max, but i detest having such high fps fluctuations. I get 80-130 fps on high, and 50-100 fps on ultra depending where i look.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,425
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Oh god, it finally happened. I have an auto-resolve milita mission that refuses to go through. My game is completely locked up and I can't progress. That will teach me to play with ironman rules.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
530
This got iron man mode?
Yes.

Steam says I have 7 hours in and it has been pretty fun. Combat initiation can be tricky but at least when you start combat not every enemy on the map is automatically notified.

I've seen people complaining about having to pixel hunt for loot, but "alt" highlights interactable objects and it's a toggle rather than something you have to hold.

Not the variety of weapons that were in JA2, and they don't have manufacturer's names but I do like that ammunition is a relatively scarce resource at the outset. I understand the inventory system is limiting as a design decision but it is sort of annoying having to move things from one merc's backpack to another's so I can fit "two-square" items where I want them.

It's been a while since I played JA2, but it seems like there's more feedback on your chance to hit in this game than I remember. You get notified if there's a barrier in between you and your target and in my last battle there was an enemy prone on some stairs below my mercs - Buns got the message that she couldn't penetrate the cover when aiming at his torso but his head was clear and then it was clear of his neck.

I've still only faced mid-tier enemies and most of them do run to the sound of fire but they're also pretty good about getting into cover and setting up their own overwatch so they can pop out from behind cover, fire, then pop back in. I am starting to see some HP bloat (playing on the base, normal difficulty) but only one headshot that didn't result in a kill.

No idea how resources are going to end up; I played about 2 hours when I first got the game but made some very poor decisions and decided to start over. Specifically I only hired the initial mercs for one week, didn't remember to start an IMP merc for the first two in-game days and then hired Grunty a day after that. Around the two week period when I was faced with re-upping four of the five merc contracts I had to let one go (Blood, I think?) and figured I'd try again with a more strategic, long-term approach. Since then I've blown through most battles without taking more than a couple of grazes - with one or two exceptions where a merc picked up a few wounds - and even then because I'd steamrolled up to that point I had plenty of time to rest and heal up.

Can confirm you can have two independent squads in combat at the same time, but I'm not sure why you'd do that when you can just merge them ahead of combat and, where the map allows for multiple deployment zones, you can split up your squad between them to get a head start on flanking anyway.

I'm with Tuco on some of the complaints here. I mean, it's the Codex, there are going to be utter fucking morons writing brain-dead shit to get edge points with the other morons but it's been pretty good thus far and I'd agree with Tyranicon that it's 7/10.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,083
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
21,000 concurrent players on steam right now. That's fucking insane! I never thought this game would get so much attention. Happy it is though.
Hey, nice. Not huge numbers, but it's definitely not an ignored flop. For a game developed in Bulgaria, likely in the profit zone.
 
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Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
I would say those are pretty damn big numbers for the genre. Can't think of another game of this type besides nuXcom that has gotten this many players in recent years. I personally never saw this getting over 9k concurrent players on steam, if that.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
21,000 concurrent players on steam right now. That's fucking insane! I never thought this game would get so much attention. Happy it is though.
Glad to see it's doing well. This game is good but it feels like it has the potential to be something greater; I'm eager to see if those number translate into continued support and improvement from both the developer and whatever mod scene springs up in the future.

The writing and overall narrative they've got is starting to grow on me; might just be because I've gotten to the Big Midgame Plot Twist but it's definitely made me want to see how it develops into the ending; as well as what a different playthrough would yield.
 

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