Yes.
Steam says I have 7 hours in and it has been pretty fun. Combat initiation can be tricky but at least when you start combat not every enemy on the map is automatically notified.
I've seen people complaining about having to pixel hunt for loot, but "alt" highlights interactable objects and it's a toggle rather than something you have to hold.
Not the variety of weapons that were in JA2, and they don't have manufacturer's names but I do like that ammunition is a relatively scarce resource at the outset. I understand the inventory system is limiting as a design decision but it is sort of annoying having to move things from one merc's backpack to another's so I can fit "two-square" items where I want them.
It's been a while since I played JA2, but it seems like there's more feedback on your chance to hit in this game than I remember. You get notified if there's a barrier in between you and your target and in my last battle there was an enemy prone on some stairs below my mercs - Buns got the message that she couldn't penetrate the cover when aiming at his torso but his head was clear and then it was clear of his neck.
I've still only faced mid-tier enemies and most of them do run to the sound of fire but they're also pretty good about getting into cover and setting up their own overwatch so they can pop out from behind cover, fire, then pop back in. I am starting to see some HP bloat (playing on the base, normal difficulty) but only one headshot that didn't result in a kill.
No idea how resources are going to end up; I played about 2 hours when I first got the game but made some very poor decisions and decided to start over. Specifically I only hired the initial mercs for one week, didn't remember to start an IMP merc for the first two in-game days and then hired Grunty a day after that. Around the two week period when I was faced with re-upping four of the five merc contracts I had to let one go (Blood, I think?) and figured I'd try again with a more strategic, long-term approach. Since then I've blown through most battles without taking more than a couple of grazes - with one or two exceptions where a merc picked up a few wounds - and even then because I'd steamrolled up to that point I had plenty of time to rest and heal up.
Can confirm you can have two independent squads in combat at the same time, but I'm not sure why you'd do that when you can just merge them ahead of combat and, where the map allows for multiple deployment zones, you can split up your squad between them to get a head start on flanking anyway.
I'm with Tuco on some of the complaints here. I mean, it's the Codex, there are going to be utter fucking morons writing brain-dead shit to get edge points with the other morons but it's been pretty good thus far and I'd agree with Tyranicon that it's 7/10.