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Jagged Alliance 3 from Haemimont Games

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
I'm eager to see if those number translate into continued support and improvement from both the developer and whatever mod scene springs up in the future.
A big expansion pack would be great. I think it's safe to say we're going to be seeing at least one or two major good mods coming out of this too.
 

Vic

Savant
Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
Not a bad game but even after turning the graphics down to Medium I’m still experiencing micro stutters. Game is eating too many resources for the amount of eye candy I am getting.

I’ve been noticing this trend for a while now. Yes people have beefier computers now but is this really an excuse to not optimize your games? It does cost extra electricity to run them after all.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,912
I'm impressed by the game's writing. They really captured the original without straying far. Also, your mercs are constantly interjecting into conversations which is a nice touch.

Has anyone, though, been able to properly do stealth in the game? Like go in at night, suppressors equipped, and carefully navigate a hostile base? So far, the combat initiation is very herky jerky, and popping anyone even in stealth seems to just set everything alight. JA2 you could truly spy-walk your way into situations, but I don't think that's going to be possible here based off what I've seen so far.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,942
I will say something that will probably make most people squirm but at first glance Miasma Chronicles is better than this.

MC has common sense UX (ESC closes every window, not in JA3) (JA3: ~ to select all team members, wtf!?) (JA3: highlighting things by pressing ALT!?) (how do I properly switch between moving and shooting!?)

MC has huge maps instead of piece meal maps but perhaps the maps will increase in size at some point (I'm still on the 1st island)

The combat is really nuXcom and for me it feels like I've already played the game.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
On 2, I wouldn't say they are vastly better equipped, at least not in the beginning. Most of them have bolt action rifles and SMGs, which you get plenty of soon enough.

On 3, this is one of the aspects I like. These are just some crazy dudes and gals (merc tourists) who signed up for AIM, and if you want the real military dudes you got to pay for it. Maybe the weapon smuggling just cost too much for anything heavier. Live off the land type of deal. I remember watching a documentary about south african mercenaries somewhere in Africa, and just getting a small speed boat was a major pain in the ass. I think they had one AK which they shared within the group. Most of the time they just bluffed their way through stuff, but eventually they got government support and got more equipment.

On 4. I agree with this, but it has been like that since the first JA. Not sure how to balance it. But there is a cost for setting up militia, so I assume weapons are included, but then the fact remains why we can't order from that source. Don't know how to balance it.
Yeah I've coped with the shitty gear by just accepting that it's basically Far Cry 2 but turn based (even though FC2 still had actual gun dealers), I'm not sure if it scales to your situation because I was sure even the Gold people had shitty little pistols and revolvers, but looking at it now a dozen hours in a lot of the Gold dudes have MP5s / AK74s. Still pretty weird that Militiamen have Famases, though

Has anyone, though, been able to properly do stealth in the game? Like go in at night, suppressors equipped, and carefully navigate a hostile base? So far, the combat initiation is very herky jerky, and popping anyone even in stealth seems to just set everything alight. JA2 you could truly spy-walk your way into situations, but I don't think that's going to be possible here based off what I've seen so far.
The stealth seems really dependent on weather / time which makes sense, the enemies might scramble or be surprised but if your stealth person isn't seen after the shot then it seems they'll stay in stealth. During heavy rain at night I picked off 8 dudes semi-bunched together without starting a fight using 2 suppressed snipers rotating behind full cover on a roof and popping out to headshot dudes, though they had Militia to distract them so they didn't converge on the bodies / shot location like they'd usually do.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,555
I will say something that will probably make most people squirm but at first glance Miasma Chronicles is better than this.

MC has common sense UX (ESC closes every window, not in JA3) (JA3: ~ to select all team members, wtf!?) (JA3: highlighting things by pressing ALT!?) (how do I properly switch between moving and shooting!?)

MC has huge maps instead of piece meal maps but perhaps the maps will increase in size at some point (I'm still on the 1st island)

The combat is really nuXcom and for me it feels like I've already played the game.
It is a bit more advanced version of nuXcom and that is good. Hopefully between PP and this game this gets Firaxis to implement improvements for Xcom 3
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,102
Location
Mosqueow
Seems like a lot more people in this thread say this is a decent game with flaws, than people who say its piece of shit. I might try it myself tomorrow.
 

randir14

Augur
Joined
Mar 15, 2012
Messages
764
One thing I think the game does well are contextual actions and conversations depending on the character. For example there's a map with a church and a Bible that requires a wisdom check. If you check it with Barry (who is a Christian) he not only passes the check but goes into more detail about what he found.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,424
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I'm eager to see if those number translate into continued support and improvement from both the developer and whatever mod scene springs up in the future.
A big expansion pack would be great. I think it's safe to say we're going to be seeing at least one or two major good mods coming out of this too.
There is DLC mentioned in the save file. So, there is probably something planned. Especially now when it's such a success.

I've gotten to the Big Midgame Plot Twist

About that:

I assume you mean when the corp turns on you? In my game, before it bugged itself, I sure was punished by them. They wrecked and took many towns and killed countless militia. Really a damn fun twist though, because at that moment I thought the game started to become a bit easy money-wise.
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
I think the game is pretty good overall. It's got a solid core of a faithful sequel despite being marred by modernist game design brain rot. Just need to fix some bugs and have mods remove the enemy podshit, make a more complex inventory, better enemy goon AI and to bring back Bobby Ray's.

Lost my first party to a dumb bug. I see the enemy trying to pull a Drassen counter attack on me so I create a killing field on the side they're coming from. However, when the enemy arrives I'm forced to "set up" in a small area like I'm the one attacking or something. Lame and gay, but fair enuff so I set my guys up there. Then I click to start and my fucking mercs teleport from their second position to their killing field position. With 0 AP remaining. On ironman.

Good thing the enemy AI is nonexistent and I also had some militia to draw their fire, so my mercs survive and get to a safe position crouched behind a car. Two goons left and one of them decides to unload full auto on my ass but he misses every shot.

Unfortunately every bullet hit the car I was behind and I was actually playing Fallout 3 because the car went absolutely nuclear. Only the IMP emerged from the mushroom cloud alive, but he too fell to my single shot Alt-F4.

Bonus meme:
3v444a.png
 
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InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,068
Pathfinder: Wrath
Has anyone, though, been able to properly do stealth in the game?

So far didnt manage to stealth kill everybody but gotten at most like killing half enemy force by kungu chopping them with the Chinese doctor. Melee srealth is fun but at some point enemy sit down together too close for it to work
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,843
Location
Ingrija
However, when the enemy arrives I'm forced to "set up" in a small area like I'm the one attacking or something. Lame and gay, but fair enuff so I set my guys up there. Then I click to start and my fucking mercs teleport from their second position to their killing field position.

Just reading that made me want to refund the game, even though I never bought it in the first place.

Do. Not. Ever. Touch. My. Characters. With. Your. Little. Slimy. Hands.
Leave. Them. Where. I. Want. Them. To. Be.
I. Put. Them. There. And. That's. Where. They. Got. To. Stay.


Is that so hard to penetrate into your small, muh balinse-riddled brain?!?!
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,824
Location
Ngranek
If you came into this game expecting JA2, this is probably a 7/10. Where a 10/10 is a perfect sequel with new innovations, and 1/10 is unadulterated shit.

Worst thing by far is combat initiation.

Just moving them into the same square seemed to work for me. I had one squad on an enemy-occupied square, had them wait a couple days while the reinforcement squad arrived, then just deployed them both together on the deployment screen.

Dunno if there's a unit limit though, my first squad was four people and my second squad was two.

I couldn't progress time until the map sector was cleared, and I wasn't even in active combat.

Hmm, weird.
Wait, that means it IS the proper continuation.
 

randir14

Augur
Joined
Mar 15, 2012
Messages
764
I'm impressed by the game's writing. They really captured the original without straying far. Also, your mercs are constantly interjecting into conversations which is a nice touch.

Has anyone, though, been able to properly do stealth in the game? Like go in at night, suppressors equipped, and carefully navigate a hostile base? So far, the combat initiation is very herky jerky, and popping anyone even in stealth seems to just set everything alight. JA2 you could truly spy-walk your way into situations, but I don't think that's going to be possible here based off what I've seen so far.
It only works if your target is far enough away from other enemies, otherwise anyone nearby will hear or see them die. It is possible to kill everyone in an area before they raise an alarm though. Put everyone into hidden mode, then have a couple guys with suppressed machine guns go into overwatch. Then have two people with suppressed sniper rifles initiate combat, the enemies who survive will run into overwatch and die.

It's also sometimes possible to take out a bunch of guys with one sniper who remains hidden, but I've only managed to do it from the roof of a third story building.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
Ok, I have a question regarding the Outbreak quest.
When helping Dr. Kronenberg (while she is dying) do you need to collect all the samples, or are e.g. 4 sufficient?
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
got myself a dragon lore
ammo in this game feels like metro on ranger mode, the most happy ive been with loot was a fully loaded mg42 i just took the 100 rounds from

36DEF411A84400EDAE3FD51A431E651888659CC8
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,096
Which is ironic considering Ivan Dolvich is one of the best mercs in all Jagged Alliance games, much better than Bobby. He stays in character, he was always anti-Russian.
 
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