The game is ok as an unbalanced xcom clone, as JA2 1.13 fan the game falls short, as a JA2 vanilla fan it also fail short in certain areas of tactics, inventory and maps, while it adds more RPG elements. If you have nothing better to do, the game will suffice to absorb your attention. I gave the game a second chance and left the tutorial island and had also captured new port on the mainland on my old save. So far it's 5-6/10 game, if they balance it and overhaul some mechanics[upgrades, inventory, weight] it might be even 7/10. Mind you this game is a child's play compared to JA 2 1.13 with sevenfm AI, the battles take like 15-20 minutes here, while in that mod it's 60-120min depending on the size of the map and enemy team size, a lot more suppression usage, much more utilities, laying mines, sneaking around. Jagged Alliance 3 encompasses best what zoomers like, so no wonder the game had such a good reception despite being an unknown franchise with fairly low budget and low marketing. Have i said before how i dislike zoomers and teenagers and everything that caters to them?