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Jagged Alliance 3 from Haemimont Games

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Meh. I'd rather have suppression that works like a status effect than no suppression at all.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
You are right - they don't. Because near misses don't do anything. There is no area suppresion, it is only applied as a status effect from flashbangs, AR's auto-fire and MG's long bursts. And perhaps shooting your enemies in the groin, but I might have mixed it with a different status effect.
That's the biggest mechanical difference from JA2 - the fights in Arulco felt more organic, but in Gran Chien they are more mechanical due to the perks and special statuses usage.
Well, they didn't do that much in vanilla JA2, iirc they actually unlocked in a later 1.13 build, making machineguns actually worth a damn.
But at least it registered in the system. That's tangent anyway, I was more about the overall feel it produced.

That's what you get when your system is based on Firaxis' excom and only very loosely on the game you're allegedly remaking.
Cue: modern gamers wouldn't get it, so that's why we did it like this, I mean ffs, that's almost 25 years ago, most of them weren't even alive.

I might be remebering wrong, but in vanilla JA2 characters could be forced to lower their stance and lose some AP's for their incoming turn that way. Better suppression system was indeed introduced in 1.13 or NAS, or whatever it was before they combined the features.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
I might be remebering wrong, but in vanilla JA2 characters could be forced to lower their stance and lose some AP's for their incoming turn that way. Better suppression system was indeed introduced in 1.13 or NAS, or whatever it was before they combined the features.
Yeah, it worked to some extent. I've also haven't played vanilla in ages, but it was lowering the stance and spending the required AP in the process. What it did was fudging with interrupts and AP carryover to next turn,
but was nowhere near as crippling as it should. What it really needed to feel like an actual thing was allowing the AP to go into the negative, which meant guys without leftover AP would still be affected
and that the regular AP pool for the next turn was also affected.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,512
I might be remebering wrong, but in vanilla JA2 characters could be forced to lower their stance and lose some AP's for their incoming turn that way. Better suppression system was indeed introduced in 1.13 or NAS, or whatever it was before they combined the features.
Yeah, it worked to some extent. I've also haven't played vanilla in ages, but it was lowering the stance and spending the required AP in the process. What it did was fudging with interrupts and AP carryover to next turn,
but was nowhere near as crippling as it should. What it really needed to feel like an actual thing was allowing the AP to go into the negative, which meant guys without leftover AP would still be affected
and that the regular AP pool for the next turn was also affected.
I am playing 1.13 "stable" version from 2014 and I have noticed my characters AP going into negative even when not getting hit so I guess suppression does work.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
In Incline news 1.13 is crazy! I liberated top left SAM site and Mine and game sent a stack of 69 (!) soldiers at me.
And I didn't even get a chance to fill them all with militia. At least I got additional free Merc there that is part of 1.13 mod and it seems I will need to let that mine fall and do some partisan tactics by waiting for the stack to split up. I got a decent 8 man squad now and I can take on 15 or so enemies without casualties unless I get unlucky.

If I can keep this mine I can finally hire a small team of top mercs to start clearing right side of the map south of Dressen.
At least don't pretend that that AI is any superior. 69 scrubs in early game is analogous to nigger faction in JA3

acefe51985.jpg


Zerg rush! Yes, they are climbing into fullauto
998a16443f.jpg
 
Last edited:

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Voluntarily giving yourself 5 wounds for +50% damage seems like an extremely shitty idea since a sniper will oneshot most guys anyway.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,515
Location
Grand Chien
Voluntarily giving yourself 5 wounds for +50% damage seems like an extremely shitty idea since a sniper will oneshot most guys anyway.
I guess so, I'm sorry that I didn't go Free Runner + Frogleaping like every other sniper build.

It's just about having fun dude. Tossing a frag grenade with +50% damage into an enemy squad from Stealth sounds fun to me.

You still have 70 HP which is enough not to get one shot IMO
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
I'm sorry, I wasn't aware there was a meta and that I was advocating it :lol:

I can see how that would be fun, yes. I suppose that build will reach some absurd damage numbers.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Feel free to tell me how shit my builds are
Do you really need all that dex, and marksmanship? Those two stats just kind of build on their own across the game without much any effort on your part (even agi is fairly easy to cheese).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,512
In Incline news 1.13 is crazy! I liberated top left SAM site and Mine and game sent a stack of 69 (!) soldiers at me.
And I didn't even get a chance to fill them all with militia. At least I got additional free Merc there that is part of 1.13 mod and it seems I will need to let that mine fall and do some partisan tactics by waiting for the stack to split up. I got a decent 8 man squad now and I can take on 15 or so enemies without casualties unless I get unlucky.

If I can keep this mine I can finally hire a small team of top mercs to start clearing right side of the map south of Dressen.
At least don't pretend that that AI is any superior. 69 scrubs in early game is analogous to nigger faction in JA3

acefe51985.jpg


Zerg rush! Yes, they are climbing into fullauto
998a16443f.jpg
They do tend to rush forward in hopes of overwhelming you but they will also try to run from the side to flank you if they can.
I just had one such fight, 8 vs 16 elite soldiers. I had to use most of my grenade launcher ammo to survive it. Smoke grenade also saved my ass as it cut off flanking route for them long enough for my wounded guy to crawl back into safety and for me to thin out the numbers of front rushers. Luckily they had no snipers or Mortar dudes in this fight.

I noticed another big difference between JA2 and nuXcomed JA3. Explosives seem to always hit with pinpoint accuracy in JA3, it is why they are way too effective there. Here even with my dude with Demolitions he still misses half the time when throwing them. And I do not even try to use grenade launcher with merc that does not have Heavy Weapons perk. He is costly (Brain) but a master of LMG and Grenade Launcher and most effective member along with Buns that has our only effective Sniper rifle (I only got 1 10x scope)
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
In Incline news 1.13 is crazy! I liberated top left SAM site and Mine and game sent a stack of 69 (!) soldiers at me.
And I didn't even get a chance to fill them all with militia. At least I got additional free Merc there that is part of 1.13 mod and it seems I will need to let that mine fall and do some partisan tactics by waiting for the stack to split up. I got a decent 8 man squad now and I can take on 15 or so enemies without casualties unless I get unlucky.

If I can keep this mine I can finally hire a small team of top mercs to start clearing right side of the map south of Dressen.
At least don't pretend that that AI is any superior. 69 scrubs in early game is analogous to nigger faction in JA3

acefe51985.jpg


Zerg rush! Yes, they are climbing into fullauto
998a16443f.jpg
They do tend to rush forward in hopes of overwhelming you but they will also try to run from the side to flank you if they can.
I just had one such fight, 8 vs 16 elite soldiers. I had to use most of my grenade launcher ammo to survive it. Smoke grenade also saved my ass as it cut off flanking route for them long enough for my wounded guy to crawl back into safety and for me to thin out the numbers of front rushers. Luckily they had no snipers or Mortar dudes in this fight.

I noticed another big difference between JA2 and nuXcomed JA3. Explosives seem to always hit with pinpoint accuracy in JA3, it is why they are way too effective there. Here even with my dude with Demolitions he still misses half the time when throwing them. And I do not even try to use grenade launcher with merc that does not have Heavy Weapons perk. He is costly (Brain) but a master of LMG and Grenade Launcher and most effective member along with Buns that has our only effective Sniper rifle (I only got 1 10x scope)

wait, does this mean you finally played JA3?
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
Brothers I have started a Steam page here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3017444441

Feel free to tell me how shit my builds are
Re: the sniper build, perk choice looks ok. When it comes to attributes:
Wisdom is trained by identifying pickable flowers in the sector (only way to train it from what I've seen), so you should always make rounds with your IMP first so that xir gets all the increases.
(followed by the mechanical guy, which highlights all the salvageable shiznits). Of course, it should be maxed as you suggest.

I wouldn't get too low on AGI, I think you only get 10 AP on 65, which won't be enough to get all aim levels on a scoped rifle
without some sort of a well rested or morale buff.

Marksmanship trains very easy (and there are plenty of magazines for it). It's absolutely okay to start with 80,
and I even went down to 70 with a build that started off just knifing people in the tutorial island.

I see your point about explosives, but like you say, explosive experts are really easy to get.
Main purpose here is not to get splattered on mines, and I'd have to research what the sweet number is for that. 50 might be too low,
but my best guess would be around 60-70.

Low health low strength snipers is as old of an archetype as they go, but I found STR a right bitch to train (not to mention the low inventory space).
Health trains a lot when being doctored on, but there's the usual conundrum, you don't want to risk getting hit with this build, also no telling if you're going to stick around for the procedure.
You may want to devote some early game time for training with a guy like Wolf.

Psycho is indeed problematic to get, I tend to fix this with Meltdown. Not sure if it's used as much for quests, so far the only "must have" was for recruiting coffee beans
for the N-Night event (and the stupid cunts needed more babysitting than they helped, in my experience).

For Igor build, I think when going melee, you want all the grit generators, at least vanguard.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,512
In Incline news 1.13 is crazy! I liberated top left SAM site and Mine and game sent a stack of 69 (!) soldiers at me.
And I didn't even get a chance to fill them all with militia. At least I got additional free Merc there that is part of 1.13 mod and it seems I will need to let that mine fall and do some partisan tactics by waiting for the stack to split up. I got a decent 8 man squad now and I can take on 15 or so enemies without casualties unless I get unlucky.

If I can keep this mine I can finally hire a small team of top mercs to start clearing right side of the map south of Dressen.
At least don't pretend that that AI is any superior. 69 scrubs in early game is analogous to nigger faction in JA3

acefe51985.jpg


Zerg rush! Yes, they are climbing into fullauto
998a16443f.jpg
They do tend to rush forward in hopes of overwhelming you but they will also try to run from the side to flank you if they can.
I just had one such fight, 8 vs 16 elite soldiers. I had to use most of my grenade launcher ammo to survive it. Smoke grenade also saved my ass as it cut off flanking route for them long enough for my wounded guy to crawl back into safety and for me to thin out the numbers of front rushers. Luckily they had no snipers or Mortar dudes in this fight.

I noticed another big difference between JA2 and nuXcomed JA3. Explosives seem to always hit with pinpoint accuracy in JA3, it is why they are way too effective there. Here even with my dude with Demolitions he still misses half the time when throwing them. And I do not even try to use grenade launcher with merc that does not have Heavy Weapons perk. He is costly (Brain) but a master of LMG and Grenade Launcher and most effective member along with Buns that has our only effective Sniper rifle (I only got 1 10x scope)

wait, does this mean you finally played JA3?
No, but I spent enough hours watching other playing it trying to figure out if it as decline as previews and dev diaries seemed to show. And it is decline, then I decided to play JA2 1.13 first while waiting for an overhaul mod for JA3 that turns it into a proper tactical game and closer to JA2
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
Just play through the free demo and then you can keep bitching about it without being ignorant
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,512
Just play through the free demo and then you can keep bitching about it without being ignorant
Why would I waste hours playing shit JA3 when I can enjoy my first playthrough of 1.13 for JA2? I already wasted hours watching people play JA3 to learn if it is really shit.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,512
Look at this awesome inventory (on strategy screen):
JA2img1.jpg

Also this is just one possible look. This is super customiziable with different gear you can find/buy
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We know. Most people here have it rated as one of the best strategy rpgs of all time. We have played it multiple times.

I'm glad you like it, but we already know. Nothing is going to top it.
 
Joined
Jul 26, 2014
Messages
56
Just play through the free demo and then you can keep bitching about it without being ignorant
Why would I waste hours playing shit JA3 when I can enjoy my first playthrough of 1.13 for JA2? I already wasted hours watching people play JA3 to learn if it is really shit.
I've wasted seconds seeking out JA3 stuff in the JA3 thread due to you posting your JA2 stuff.
We are simply not the same.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,512
Just play through the free demo and then you can keep bitching about it without being ignorant
Why would I waste hours playing shit JA3 when I can enjoy my first playthrough of 1.13 for JA2? I already wasted hours watching people play JA3 to learn if it is really shit.
I've wasted seconds seeking out JA3 stuff in the JA3 thread due to you posting your JA2 stuff.
We are simply not the same.
Go cry to your mommy..
 

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