ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,273
They do tend to rush forward in hopes of overwhelming you but they will also try to run from the side to flank you if they can.At least don't pretend that that AI is any superior. 69 scrubs in early game is analogous to nigger faction in JA3In Incline news 1.13 is crazy! I liberated top left SAM site and Mine and game sent a stack of 69 (!) soldiers at me.
And I didn't even get a chance to fill them all with militia. At least I got additional free Merc there that is part of 1.13 mod and it seems I will need to let that mine fall and do some partisan tactics by waiting for the stack to split up. I got a decent 8 man squad now and I can take on 15 or so enemies without casualties unless I get unlucky.
If I can keep this mine I can finally hire a small team of top mercs to start clearing right side of the map south of Dressen.
Zerg rush! Yes, they are climbing into fullauto
I just had one such fight, 8 vs 16 elite soldiers. I had to use most of my grenade launcher ammo to survive it. Smoke grenade also saved my ass as it cut off flanking route for them long enough for my wounded guy to crawl back into safety and for me to thin out the numbers of front rushers. Luckily they had no snipers or Mortar dudes in this fight.
I noticed another big difference between JA2 and nuXcomed JA3. Explosives seem to always hit with pinpoint accuracy in JA3, it is why they are way too effective there. Here even with my dude with Demolitions he still misses half the time when throwing them. And I do not even try to use grenade launcher with merc that does not have Heavy Weapons perk. He is costly (Brain) but a master of LMG and Grenade Launcher and most effective member along with Buns that has our only effective Sniper rifle (I only got 1 10x scope)