V_K
Arcane
What do you consider them then?I have a hard time considering Grimrock games blobbers.
What do you consider them then?I have a hard time considering Grimrock games blobbers.
For me it's 1. MMX, 2. LoG2, 3. Xulima.
I have a hard time considering Grimrock games blobbers.
What about Swords And Sorcery: Underworld - Definitive Edition.
Square dancing with puzzles.
Blobbers don't have to be turn-based, that's not the reason they're called blobbers.
Blobbers don't have to be turn-based, that's not the reason they're called blobbers.
I guess I disagree.
'RT blobbers' [sic] are tactically rudimentary and the combat is very shallow because the player has to be able to perform every available action by clicking on one of two buttons per character, while square dancing. Parties are typically limited to 4 or less because the concept of making meaningful actions for 6-8 party members while dancing around is absurd. The RT design choice is a governing and defining one..
For me it's 1. MMX, 2. LoG2, 3. Xulima.
Personally, I enjoyed Xulima way more than MMX. MMX to me is the definition of "solid but uninspired", while LoX is more of a flawed gem.
You can, however, with a bit of preparation and careful tactics take on enemies that are significantly more powerful than you. Isn't it more satisfying?You're never allowed to feel more powerful then the enemies you are currently facing
For me the distinction is that LoX tries to innovate in a few areas, both in terms of mechanics and level design, while MMX relies on tried-but-true tropes of previous games in the series, even streamlining a few of them.
I slightly disagee that MMX doesn't have a good chardev.
I mean its not a top system and it's easy to make broken characters towards end game... but its way above average, IMO. I'd say that probably at least 80% of cRPGs have far worse systems.
For me the distinction is that LoX tries to innovate in a few areas, both in terms of mechanics and level design, while MMX relies on tried-but-true tropes of previous games in the series, even streamlining a few of them.
True, and innovation is always a plus, unfortunately LoX just isn't very good when it comes to crucial RPG systems like itemization and chardev. MMX isn't stellar at those either, Limbic had 20 years history of the IP at their disposal and they had ignored much of it, but still much better than LoX. Let's hope for the sequel Numantian are gonna take players' feedback to heart. If so LoX2 could be the best blobber since Wizardry 7.
"I don't like the Ford Pinto so it's not a car" is one of the stranger arguments I've read recently
You guys should try to get a game called Minions of Mirth. It is maybe the ultimate 'blobber'.
Also Lady why did you vote Sorcery Quest meh?
I could actually play this if it was a normal game and not a stupid browser free-to-play.
Lol, pretty much every legit crpg that gives more archetypes than melee dmg dealer and spellcaster has better chardev than MMX, because bottom line is that's all MMX has.I slightly disagee that MMX doesn't have a good chardev.
I mean its not a top system and it's easy to make broken characters towards end game... but its way above average, IMO. I'd say that probably at least 80% of cRPGs have far worse systems.
Legend of Grimrock did the best job at achieving what it set out and was advertised to do among all the well known indie crpgs since KotC. Whether you see the goal it had as more or less ambitious then other attempts or (dis)like this particular subgenre are different points.
Lol, pretty much every legit crpg that gives more archetypes than melee dmg dealer and spellcaster has better chardev than MMX, because bottom line is that's all MMX has.