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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

eli

Learned
Joined
Aug 30, 2020
Messages
187
  • Improved navigation of NPCs and Creatures
  • Creatures now move in a logical direction when they are bumped or pushed
took several years, but we got there.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,295
There's a lot of cool things happening in NWN right now, full graphic overhauls and modern skeletons by some PWs and I see new tileset work being done daily, for community release, in some Discord servers.

None of what is interesting in NWN right now has to do with Beamdog.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Does any of the graphical updates make the game look halfway decent, or does it still look like crap? Might buy in a Christmas sale.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,064
There's a lot of cool things happening in NWN right now, full graphic overhauls and modern skeletons by some PWs and I see new tileset work being done daily, for community release, in some Discord servers.

None of what is interesting in NWN right now has to do with Beamdog.

It's kind of frustrating that the coolest stuff is often hidden away in obscure PWs.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,295
Does any of the graphical updates make the game look halfway decent, or does it still look like crap? Might buy in a Christmas sale.

Depends on what your standards are. Modded up, it looks pleasing to the eye, and not like some horrid early 3d abomination. Obviously, it's not modern AAA level. Beamdogs latest patch honestly made even the standard models look better, but from what I understand that was just community content made official.

It's kind of frustrating that the coolest stuff is often hidden away in obscure PWs

I agree with you there. Luckily, at least the Dark Sun content, including 3D models, class and rule changes, tilesets, etc., will be available for the rest of the community on the vault when completed, I got that told to me several times by the lead modeler.

Which is great, cause I'm going to use those assets to make Dark Sun single player modules based on the existing PnP ones in 2nd edition.

The great thing about the NWN1 toolset is just how fucking easy it is to create everything, from spawn points to areas to quests to npc pathways and day/night routines.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,891
Location
Ingrija
Is EE backwards compatible with old modules out of the box? I never played NWN beyond the first hour or so. If I ever decide to give it another try, do I need to stick with the original? And what of SoU and HotU?
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,295
Is EE backwards compatible with old modules out of the box? I never played NWN beyond the first hour or so. If I ever decide to give it another try, do I need to stick with the original? And what of SoU and HotU?

I haven't tried every old module, but I scour the vault fairly regularly and I haven't found an incompatible module, even the old ones from the early 2010's.

SOU and HOTU are compatible with all the mods I've tried so I occasionally give them a go. The OC is not, so I avoid it. But why would you touch the OC anyway? Masochism?

Anyway, I actually tried Infinite Dungeons for the first time a few months back and with a.i mods it's actually pretty damn good. Loading up magic items on a harpy or sea hag companion and letting them be combat viable at high levels was great fun tbh
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,891
Location
Ingrija
Is EE backwards compatible with old modules out of the box? I never played NWN beyond the first hour or so. If I ever decide to give it another try, do I need to stick with the original? And what of SoU and HotU?

I haven't tried every old module, but I scour the vault fairly regularly and I haven't found an incompatible module, even the old ones from the early 2010's.

Eh, the old ones would be from the early 2000s :)

SOU and HOTU are compatible with all the mods I've tried so I occasionally give them a go. The OC is not, so I avoid it. But why would you touch the OC anyway? Masochism?

Completism. No, I mean, are SOU and HOTU compatible with EE? Or they are built into EE already?
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
are SOU and HOTU compatible with EE? Or they are built into EE already?

They are built-in in EE. As for old modules, you'll have to try them out, though comments on NWNvault might give you an idea. Many modules for diamond edition will work out of the box.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,064
Somehow this escaped my notice but on the preview build they have finally enabled TTF (true type fonts) and proper UI scaling in smaller increments so you can play at 1600x900 or some other odd resolution and it just works. Game looks really good on that build. Would wait for it to go stable and public, but when that happens I think the EE will finally be in a shape where it provides a very real service to the community in terms of allowing it to continue to work properly and look as good as it should/did on CRTs on modern monitors.

I'm already at that point because of Windows 10 incompatibility with Diamond Edition, but once that goes live I think EE will be the "proper" version of the game on modern computers even if you use 7.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,064
Yeah, there's still some stuff they could do. I think one of the more popular requests is to raise the level cap and 3 class restriction to allow some really wild total conversions. At least they did put in the ability to uncap ability scores, bonuses thereof, and attack bonuses, and some other stuff that was hardcoded.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
I find plain Druid boring, but Druid/Shifter/Monk is awesomesauce. Druid to unlock shifter and up to ~8 for some decent spellcasting (particularly Stoneskin), Monk 1 enough to get the wisdom-based AC bonus and all those unarmed feats, also your opportunity to dump lots of skill points into Tumble, and then everything into Shifter until you have all the forms you like. Druid wildshapes are meh, but Shifter shapes from level 3 (Harpy/Gargoyle/Minotaur) are really solid already, though Minotaur uses an Axe, so it doesn't get your unarmed buffs.

Then you abuse the fact that item stats merge into your shifted form, but because they're not there anymore, you count as unarmoured/unarmed and get all your class buffs. And you have Druid spells to pump up some more buffs (bull strength, stoneskin...) or for variety (grease, entangle...). Plus a pet and druid summons. It's a lot of fun.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,947
Pathfinder: Wrath
Druid/Shifter/Monk is very bland. There are a lot of other ways to build interesting Shifters.
 

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