Is there some NWN modder around here that could give us a comment on the new features for the Aurora toolset?
Is there anything in particular you are curious about, or do you just want a general assessment? AFAIK, I am the only NWN modder paying any attention to this thread, and I am not sure I am particularly well-qualified to comment since as of this writing I have not actually used the new toolset, or NWN: EE at all (I doubtless should at some point playtest my modules in EE to see what issues it causes and what can be done about them, but since the various Swordflight modules add up to almost 100 hours of play time, with massive differences in the experience depending on the player character's alignment, class, race, etc. requiring multiple test runs to do it right, it is a daunting prospect and I just have not had the time).
That caveat aside, from the changes as described it seems that a few minor nuisances have been fixed, but nothing has been changed that significantly. EE appears to have added a means to directly tag effects and item properties, which is helpful since currently scripting involving such things tends to involve kludgy workarounds like cycling through every effect on a creature, or every property on an item, until one is found meeting some characteristic. It allows one to increase the currently hard-coded limits to various bonuses that can be applied to creatures, which has a lot of potential applications. Currently, to give one example, rewarding a PC with a permanent Ability Increase as a quest reward or something is typically fairly useless, since on top of bonuses from items it will generally hit the Ability bonus limit and become redundant. One now apparently has the option to hide the minimap from the player which might be useful for trapping someone in a maze or something of that nature. Some other current issues with the toolset are that clicking on a placeable that for some reason has been positioned above the ground to further edit its properties causes it to drop to the ground, requiring it to be repositioned, and redrawing a trigger or encounter can remove variables set on it. Both of these are small nuisances that have occasionally tripped me up, and are said to be fixed in the EE.
Of course the most important question concerning the toolset is what new bugs and issues have been added, and that will require actual testing rather than simply reading Beamdog's changelog.